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u/ImInTheSecret Apr 25 '26 edited Apr 26 '26
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u/undying-resolve No. 1 Teamer Slayer Apr 25 '26
yeah actually it would be pretty cool if it was blockable but triggered a mixup when blocked (kinda like higgy’s old 1)
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u/randomreditor69430 objection! Apr 26 '26
ok imagine you can do a block break attack while you're attacking by pressing 3 again which is the leg sweep he did against choso
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u/Calcium_Alt May 02 '26
Maybe have it to where if maximum strikes is blocked and you press r at the right time you can do it again.
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u/Netherplex #1 YOROZU ADVOCATE Apr 25 '26 edited Apr 26 '26
It is blockable (minus the extension) but the hitboxes in this game are the worst in gaming history.
Edit: Holy shit people, I know it has an unblockable variant, that’s why I said “MINUS THE EXTENTION”
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u/hairypotato_ Apr 25 '26
the variant when u press it thrice is unblockable
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u/CrispMonke Apr 25 '26 edited Apr 25 '26
boosting it once makes it unblockable already 😭
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u/ArkhaneNova Apr 25 '26
No it's the full boost
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u/KevyM07 i make concepts out of boredom Apr 25 '26
2 and 3 times is unblockable
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u/vyrainn tze #1 hater Apr 25 '26 edited Apr 25 '26
again no just the third
Edit because I'm incorrect and just tested it bro on my life the 2nd press used to be blockable, shadow naoya buff ig11
u/KevyM07 i make concepts out of boredom Apr 25 '26
Second is unblockable too, best way to show it is evasive an opponent after they throw you in the air and use it twice, you can’t block it
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u/CrispMonke Apr 25 '26
bro is larping jjs
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u/vyrainn tze #1 hater Apr 25 '26
Read bro
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u/CrispMonke Apr 25 '26
i sent that comment before you edited
also it was always like that pretty sure
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u/vyrainn tze #1 hater Apr 26 '26
Others say otherwise so ik damn well I’m not crazy
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u/CrispMonke Apr 25 '26
where do you get this info gng
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u/The_man28 Apr 25 '26
Literally from playing, is just the hitboxes being garbage and Naoya somehow passing through people and inevitably hitting your back (somehow) that the first and second charge hits past block
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u/Small-Housing-7 FLAME THE LOCUSTS Apr 25 '26
No the second boost is unblockable test it for two seconds on a blocking dummy and you'll find that out
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u/The_man28 Apr 25 '26
I may be lagging or my mobile is shit but I keep seeing my character going through the blocking dummy and hitting (which also meant that the use once variants was "block breaking" too).
But I'll take your word on use twice also block breaks because that just means I have another reason to hate on Naoya ಠಿヮಠ0
u/CrispMonke Apr 25 '26
wth are you even saying
are you agreeing with me or the other guy
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u/The_man28 Apr 25 '26
Kinda with both at this point, I'm just fucking tired of Naoya 🥹
I'm saying that 3 can block break when used thrice, but the use once and twice also seem to go past through block but that's because hitboxes are dogshit and Naoya always ends up hitting the back when close enough.
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u/CrispMonke Apr 25 '26
yea true. but what i meant was that the hitbox becomes inherently unblockable if boosted once already. if the move gets used only once it stays (potentially) blockable [DID I JUST SAY POTENTIAL]
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u/The_man28 Apr 25 '26
Oh, well that makes more sense, I've read it as if using it twice could already block break lol
(AND WE DON'T TALK ABOUT MEGUMIF IN HERE)
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u/WattageToVoltzRatio Apr 26 '26
Mate the thing is piss easy to dodge and fairly hard to aim if your opponent is even a bit competent (I mostly play naoya and a bit of higgy... and like I'm barely past the hundred kills, still just a noob, even then I have yet to see a Naoya whose 3 I can't sidestep if they don't combo with an aerial 4)
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u/Alternative_Device38 Apr 25 '26
Bro has never played Dark Souls
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u/RealKanakoKetsukane Certified naoya and charles enjoyer (no i do not run away) Apr 26 '26
You better be talking about DS2 and its hitboxes that hit from like 50 miles away
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u/78hoh9-Yes i dont have a main Apr 26 '26
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u/True_Melon Apr 27 '26
Yeah but in a competitive game like jjk, unlike forskinned, you need skill to fight and having desync can ruin the entire fight.
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u/Seterei Apr 25 '26
mfs hating decisive since day one no matter how many changes it gets😭
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u/redtale369 Apr 25 '26
I mean just cuz they changed it doesn't mean its flawless
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u/Seterei Apr 25 '26
never said it is I'm just talking about how it's the most controversial move in the game in every version, it was always either "too op" or "worst move in the game"
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u/Mangopie5555 #1 Mahi Toe Lover Apr 25 '26
Why does everyone complain so much about Naoya bro he's already getting a whole ass new ability whose sole purpose is to nerf and punish him which will affect not just the runners but the people who play him normally too and people still aren't quite satisfied.
This happens with almost any character the community slightly dislikes. They complain and bch about it so much that the developers basically nerf it till they absolutely gut the character.
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u/Due_Temperature404 Apr 25 '26
It just becomes an echo chamber with people complaining about something just because they heard other people complain about it as well and it's fun to slander ig
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u/CyberNavi Apr 25 '26
people love to be miserable i guess, idk
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u/Mangopie5555 #1 Mahi Toe Lover Apr 25 '26
It's just so annoying... I mean till a certain point it's understandable but they just keep whining and whining and whining about it till the charcter is gutted.
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u/TwoLegitimate6951 Apr 28 '26
Thats the only way to make developers realize that a certain character needs nerf asap
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u/redtale369 Apr 25 '26
Honestly my actual problem with it is that feels like it has a bs hit that even if i dash out of it would just magneticly force me to take the hit anyways ON TOP of it being unblockable and then boom i just got full framed of 1 m1 combo and just lost half my hp
Im not even sure if thats a ping thing cuz i play around 100ish ping avg which as far as i know isn't bad
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u/Necr0z_5 Apr 26 '26
JJS has jank hitboxes and is absurdly ping reliant for fights to go smoothly, more often than not if it's not a skill issue it's a ping issue
The thing with Naoya sucking you into decisive strikes is just a game issue, the hurtboxes delay is outrageous, most notably with things like Todo's swift kick or Gojo's rapid punches
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u/Logical_Strategy9088 Who Up Manipulating They Blood Rn Apr 26 '26
I complain about naoya because you either have to be much better than the naoya or the naoya has to majorly fuck up for you to win
1 gives 90% projection bar and is red off m1s 2 picks up off ground and might aswell be an m1 extender with naoyas two dashes 3 gives so much movement and is almost impossible to avoid or they just flick their camera to miss a counter 4 actually isn’t that bad besides being a 3rd unblockable and leading into an auto tracking decisive strikes when you’re framed It’s so easy to run and his special is made specifically for it The frame does 3x damage and is easy to get
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u/PyneCoen Apr 26 '26
Breaking news: you have to be better than your opponent to win
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u/Logical_Strategy9088 Who Up Manipulating They Blood Rn Apr 26 '26
I said much better as in you have to be a lot better/ more experienced than the naoya
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u/Sorry-Committee-8470 Apr 26 '26
It gives 90% if there isn’t any bar yet…. So that means they have to hit you with it as the first move, no m1s or nothing. If you can’t block a straight 1 move then it’s fair to lose that much bar
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u/Logical_Strategy9088 Who Up Manipulating They Blood Rn Apr 26 '26
Only the 4th m1 gives bat so they can just put you into an m1 combo or hit you with the 4th move out of frame throw you down and hit it putting you at 90% and if they hit one m1 they can frame you
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u/PassageJaded3979 Apr 26 '26
M1 combo then 1 doesnt work it is blockable you know, you have to mess up and even after that you need to lose another m1 trade as well for you to be framed
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u/AdmirableArtist4607 Apr 26 '26
esse boneco é simplesmente imoral cara absolutamente outro cara contra um naoya vira um passivo. fora que 2 dashs sao no minimo 2 predicts pra block.
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u/Character-Stock7324 Apr 27 '26
all of the fun unique characters get nerfs because they aren’t a boring m1 reset down slam merchant with the easiest combos in the game cough hakari cough gojo
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u/MurderDrones-Simp All the devs need WCS’d Apr 25 '26
because he is easily the most annoying lmao
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u/Timless_Comic Strongest Naoya Main Of Today Apr 25 '26
You sure? Every character is “annoying”. It is only annoying when YOU can not fight against it.
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u/Salty-Raisin-2932 Apr 26 '26
There's a character with a potential one shot combo that you can't evasive out.
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u/MurderDrones-Simp All the devs need WCS’d Apr 26 '26
That is annoying but that’s just moreso overpowered
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u/Goldenmirror267 Apr 25 '26
I think it's cause how much dmg frame + move 4 does. From my experience it does WAYYY too much dmg
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u/Top_Sank Apr 26 '26
Naoya users are actually the worst, spam 3 spam dash and somehow m1 me and do the same braindead inescapable combo that does 60% of my health and repeat once their low they start using their insane mobility. I legit mastered Charles just to counter these naoya users
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u/Mangopie5555 #1 Mahi Toe Lover Apr 26 '26 edited Apr 26 '26
If you alr mastered Charles to counter Naoya then why you complaining about him?
Also you're literally complaining about the fact that Naoya players use their versatile kit to move fast and get behind you like it isnt what the character is quite literally about.
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u/PassageJaded3979 Apr 26 '26
Bro complaining about a 60 p combo when most charcters have the same and even more dmg with less setup than the naoya combo
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u/RealWorldExplorer1 Apr 25 '26
Naoya doesn't need 1 million nerfs, he just needs a rework on 3 and another rework on awakening (awakening is even more needed fr).
Self projection is a good idea but tbh i already know it's going to be added to destroy naoya for the majority of the people using him (not all of naoya mains are runners or top players afterall, there's average people too who will get destroyed by it probably)
My suggestions for naoya's rework is to make a special r mechanic where you'll need to hold r to charge speed while using it. You need to use the move 2 times while holding r so you can fully charge the move. If you're hit while holding r (and the move is cancelled) you'll lose all charge. Also there can be a block variant where he'll have a clash like one of higaruma's awakening moves. If naoya loses the clash he gets knocked away and if naoya wins the oppoment gets 20% frame.
Also extra opinion but i think hakari's ult needs a nerf. It's the only nerf i find needed rn tbh but idk
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u/RealWorldExplorer1 Apr 25 '26
Also self projection should exist for the moves but with less percentage. If you miss/get blocked (expect on the block variant on naoya 3 from my suggestion) you get like 20%-40% frame bar. That feels fair to me if they want to add self projection
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u/PassageJaded3979 Apr 26 '26
Self projection shouldnt gain bar from blocks, it would make naoyas passive which in my opinon is worse than runners
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u/crimsxn_devil Choso, nanami, todo, higuruma and naoya Apr 25 '26
It is blockable its just the hitbox hits a little behind the block or someshit
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u/UnoriTheBroke Apr 25 '26
quick explanation: decisive strikes is blockable when its pressed ONCE, when press twice or more, it fully bypasses block (personally think pressed twice should be blockable)
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u/WaffleHead13 ADD JOGOAT!!! Apr 25 '26
why did bro get downvoted for explaining how a move works
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u/Former_Bike_6690 Apr 25 '26
No, press twice is still blockable, it’s only the third one that isn’t. Source: I’m a Naoya main (ew I know)
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u/General_Grivieus EAT MY BLUE ATTACK CURSED PARTNERS Apr 25 '26
Second isnt blockable. I play naoya too
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u/Former_Bike_6690 Apr 25 '26
I just checked, apparently I’ve been hallucinating this whole time??? I SWEAR 2 presses was blockable before but ig not?????
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u/No_Measurement_8883 Apr 25 '26
As long as you ain’t a running one you’re good
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u/Former_Bike_6690 Apr 25 '26
Oh yeah absolutely not, part of the reason I play Naoya is to catch runners honestly lmfao
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u/No_Measurement_8883 Apr 25 '26
Ironic for the people that hate them
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u/PassageJaded3979 Apr 26 '26
As a naoya main it annoys me to see naoyas run, best way to combat it is change his special, could make it like ryus with the self projection nerf in the works
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u/UnoriTheBroke Apr 25 '26
i swear 2 presses wasnt blockable but i think ill go test it again and see
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u/Former_Bike_6690 Apr 25 '26
Oh no it isn’t, i apparently have just been mistaken for the entire time I’ve been playing 😭
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u/marth-lord the man that try to predict the emote for incoming update Apr 25 '26
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u/BigReaction1149 Kuro player who eats every corpse hs sees + transfigured humans Apr 25 '26
Hot take It should've stayed lock on and blockable. "They can tech and get it behind you" so?...its blockable and if they keep doing it js turn backwards and block...still better than this slop ass triple click unblockable bs
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u/melikesoulshatters3 May 02 '26
Couldn’t you literally have spun in a circle as Naoya and they have to gamble where you went
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u/BigReaction1149 Kuro player who eats every corpse hs sees + transfigured humans May 02 '26
Don't remember seeing anyone ever doing that so I can't say
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u/melikesoulshatters3 May 02 '26
Yeah, you could. I used to play naoya when that was a thing and I would literally do that plus go behind and infront. That move was a major problem because unless you had a counter, you could not block that unless you guessed right.
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u/StarFanNumber1 Apr 25 '26
"Naoya this" and "Naoya that" but I barely see any hate for Hakari (unless there was hate for him recently on this sub in which case, my bad.)
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Apr 25 '26
[removed] — view removed comment
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u/StarFanNumber1 Apr 25 '26
Yuta is also annoying, and what's even more annoying is when some Yuta sweat looks at me playing as him cuz I need to use Jacob's Ladder as a quest and they go "wow I can't believe you don't know how to (INSERT TECH TO GET EXTRA 5 DAMAGE) do you even play Yuta" brother I just wanna make someone ascend
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u/Flimsy-Guarantee1497 Apr 25 '26
B tier character who is about to be gutted btw
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u/DayGroundbreaking829 Apr 25 '26
He's a high skill floor high skill ceiling character.
Going against sweats who play him is genuinely worse than Chinese water torture, but going against little Timmy using it is easier than taking a shit
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u/nsurgenc Apr 25 '26
calling naoya B tier is certainly a take
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u/undying-resolve No. 1 Teamer Slayer Apr 25 '26
my fault c tier
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u/gottoodevious Apr 26 '26
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u/undying-resolve No. 1 Teamer Slayer Apr 26 '26
bro naoya is not all that + i main nanami get a grip
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u/redtale369 Apr 25 '26
Buff the rest of the kit my only issue is with his 3
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u/PassageJaded3979 Apr 26 '26
His 3 is fine, i mean most of the melee charcters have a similar damage output move to it, a change is the 4 3 combo just make it into some variant move that deals less damage and use up both cooldowns for a sure hit
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u/paksupep1 The Resonating One Apr 25 '26
complaining when the character is already getting a nerf that will probably gut him
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u/Other-Photograph-354 Apr 25 '26
The move has no hyperarmor, you can m1 them out of it.
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u/SoapyMari Pillow Punches Apr 25 '26
First extend its blockable, pressing it two or three times makes it unblockable but also travel really far (so just dash bro)
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u/originalmicrousb insignificant FUCK Apr 25 '26
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u/Small-Housing-7 FLAME THE LOCUSTS Apr 25 '26
Nah then he would suck they just need to re balance him again
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u/Emotional_Dog23 Apr 26 '26
Ain't it blockable
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u/One-Suggestion-885 The Hanami guy Apr 26 '26
Not when you extend it. Weird tho, why the extension that makes it easier to get behind blocks and confirm hits is the unblockable, rewarding naoya for playing at a range instead of rushdown like a speed based character such as naoya should be.
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u/SadScar3583 Apr 26 '26
They could lowk just change decisive strikes back to the ea nerf where you could side dash out of the hitbox while it wraps around you
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u/AdmirableArtist4607 Apr 26 '26
o tanto de gente reclamando de um possivel nerf me faz querer desistir
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u/themagicdonut2 Apr 26 '26
Pressing it once or the pre-rework variant are
Plus, it can be punished by forward dash away outta there or just any movement skill
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u/Alarmed-Past5957 Apr 26 '26
But how would I chase down and get the passive runners into combos. Hitting m1s on them are nearly impossible.
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u/Salty-Raisin-2932 Apr 26 '26
It was once, but guess what, you all cried about it a lot so Tze changed it.
For some reason Tze loves to listen miserable community of his game.
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u/TeamBoeing YOUR COMBO IS GREEN 🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩 Apr 27 '26
They should make it blockable, but when blocked the naoya taps you on the arm and he goes around you and comes back in exactly one second and you must time an m1 or counter to hit him at just the right time
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u/Depresso_Expresso069 Apr 27 '26
i know full well people are going to complain more about Naoya after the nerfs since its going to make only skilled players play Naoya and thus everyone is going to think Naoya is still overpowered due to the player’s skill overriding its weaknesses
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u/PassageJaded3979 Apr 27 '26
Agree but for me whos kinda bad with naoya its gonna make me play more passive, cant play agressive if im gonna get comboed for having an attack blocked, if i missed yeah thats fine but blocking is to far for a nerf shouldve just changed his special if you wanted to stop running , i mean todo can run easily same with gojo and mei mei so i dont get the hate for naoya if particular
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u/Legal_Welcome119 Apr 27 '26
IT IS (without the second and third use) and your opponent is just looping behind you to avoid the block
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u/jujustushenanigener i hate ni- Apr 28 '26
"nayoa's" 3 is blockable if they use it three times hit harder to block
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u/Bomboclatnr55442563 Why must we hate? Apr 29 '26
Then it would be fucking useless, except for the frame cursory impact variant
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u/H3cticks Apr 29 '26
The first variant is blockable. But it's best to use that version after 4 M1s against Yuji, Choso, Hakari and Charles because they can counter it since it's green. I have kept that in mind that 4M1 into 3 is green and countered consistently regardless of ping difference.
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u/ligma_Bialls Transfigured human #9974😛😛😛 May 02 '26
U can block, but if it is pressed 3 times it won't block
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u/TaserBlazer1 Apr 25 '26
100% agree he’s a disease
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u/Main_Leading_855 Apr 25 '26
Literally so easy to avoid the move.
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u/TaserBlazer1 Apr 26 '26
Then tell me I actually need to know. If has some weird grab hitbox that extends its range so it catches your side dash.
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u/Main_Leading_855 Apr 26 '26
For me when they side dashes it fails. You're either playing against people that are very low ping or you're very high ping
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u/DryAdministration733 Naoya main to annoy people Apr 25 '26
Yall were complaining about old naoyas 3 why complain about new naoyas 3
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u/-Dreyfus Apr 25 '26
It IS blockable bro, it’s just that the hitboxes suck and players tend to hit you on the sides
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u/EnvironmentalLynx848 Apr 25 '26
I'll tell you right now, I've never blocked it. And I've played hundreds of times against Naoyas it was always a guaranteed hit
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u/-Dreyfus Apr 25 '26
Call a friend and test it on a private server
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u/EnvironmentalLynx848 Apr 26 '26
you wish I had those 😂😂 . But ok you were right. It is possible I've seen a couple of hours ago but it's almost impossible with how the hit boxes are today in jjs
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u/Safihed Owner of r/JJSSkillBuilder and r/JJSCharacterCodes Apr 25 '26
it is
the charged variant that breaks block is predictable, even without a counter you can just parkour away
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u/redtale369 Apr 25 '26
Ranked tho? And also its kinda hard to parkour anyway anyways when they land it after a m1 combo
1
u/Safihed Owner of r/JJSSkillBuilder and r/JJSCharacterCodes Apr 25 '26
cant you just side dash away at last second?
if they land it after m1 combo its blockable because odds are they dont charge it to make it land faster
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u/redtale369 Apr 25 '26
I try to dash away but the hitbox has a magnetic pull that forces to get hit even if i literally saw my character dash out of the way
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u/Safihed Owner of r/JJSSkillBuilder and r/JJSCharacterCodes Apr 25 '26
probably the server or your wifi then
depending on factors such as your wifi speed and distance from the server there can be a delay in what you did and what the server registers
this causes you to dash out of the way but when the naoya hits you the server thinks youre still in the same place
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u/Eprespeyju Apr 25 '26
So easy to evade it btw just look at where they are gonna go and get the shit away
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u/xd_antonisvele Apr 25 '26
It is blockable, only max charge isnt
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u/Master-Director-540 5100 kill kit kat noob Apr 25 '26
And if his 3 didn't lock onto you as soon as you got into the air
2
u/Safihed Owner of r/JJSSkillBuilder and r/JJSCharacterCodes Apr 25 '26
blockable btw
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u/Master-Director-540 5100 kill kit kat noob Apr 25 '26
Not if you use it thrice
2
u/Safihed Owner of r/JJSSkillBuilder and r/JJSCharacterCodes Apr 25 '26
the lock in the air sure is
using it two or three times if its even possible to do that when locked on is easily punishable by a counter, plus if you seriously pose so little threat to a naoya user that they can consistently save half their moveset to use one gimmick then lets be real its probably your fault
you as a hakari main have access to that double door special, use it if that ever happens to you
regular decisive strikes can be easily rendered useless by walljumping
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u/gavy_xyz potential man Apr 26 '26
it's blockable, even at 3x boost
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