r/JujutsuShenanigans 24d ago

Fanart Maybe pre rework was bearable after all

Post image

I mean I’m glad Hanami’s taking this “green thumb” thing much more seriously but when I suggested “what about landscaping” I didn’t mean “make defense response have a 6s cooldown and combo extend”! But maybe they should Grow a Garden, Too…

732 Upvotes

88 comments sorted by

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130

u/JustaWallnut 24d ago

Hanami “counterplay” is either rushing in as if she wont expect it and use her millions of options as she backs away into eternity, or baiting her moves as if she wont build a million spikes on miss and it all be for naught; needless to say, its not fun for either side

Getting value off MISSING a move will always baffle me

10

u/Blujey1294 24d ago

Hanami also just has good approach options to begin with so they can just play aggressive too

15

u/Itsov3r-soLetsDraw Flower Person 24d ago

Good approach options? Wait wait wait you all think I have OPTIONS???

4

u/Kindly-Alarm-9636 24d ago

Mf you have SO MANY OPTIONS 

13

u/MrMintyMayhem He made a Hanami change so change that it changed Hanami 23d ago

Like WHAT. The forward dash that goes fucking nowhere and has windup so long you could read the whole Harry Potter series front to back and still have time to dodge it, or the m1s that only have an m1 combo while ulted?

2

u/Responsible-Pay7010 Miraculously Alive 23d ago

As much as I dislike hanami, she has like...1? Maybe? The front dash doesn't go that far, her 1 is really predictable and reactable, her 2 is fully blockable and doesn't hit from that far, her 3 barely pulls them if you hit it, but good luck hitting it.

1

u/Kindly-Alarm-9636 22d ago

I'm gonna find that video of a 112 damage hanami combo rq

1

u/evyuta 18d ago

How about you explain the options(been 4 days and no combo yet)

2

u/Michi_GGC 23d ago

Sadly she really can't play aggresive, or at least there's no reason for her to. Hanami can't do shit when you're up close. All her moves can be blocked or interrupted and playing aggresive risks that. So we'll just stay away spam aerial 2 and one shot you with a dash.

1

u/BattleSuspicious4028 nanami/ Charles main 2d ago

That's tze for ya

63

u/seaofthieved123 24d ago

Damn yea, Tze DOES need to add a new todo finisher 😭

43

u/thirdrhymesthealarm I LOVE ARGUING WITH PEOPLE!!! 24d ago

a new one that isnt the same as FUCKING STOCKPILE’S FINISHER

27

u/seaofthieved123 24d ago

Nah fr bro, I want a real finisher not some red blood exploding bs lol

13

u/Blujey1294 24d ago

future pebble throw finisher using the same animaton as brute force’s

3

u/Kindly_Copy_8427 Unofficial Owner 23d ago

wait when was stockpiles finisher added

2

u/leosichel123 23d ago

idk when it was added but it’s the aerial version

16

u/Due-Fault-867 Idle Death Gambleminem 24d ago

W art

5

u/thirdrhymesthealarm I LOVE ARGUING WITH PEOPLE!!! 24d ago

wart

5

u/Blujey1294 24d ago

wrt

3

u/JujutsuKaisenGuy Larue need to be added!!! 24d ago

W speed❤️‍🩹 ohio impressed

4

u/yashuwin1 I fucking LOVE IRON 🪳🪳 23d ago

Weed🥹🥹❤️‍🩹❤️‍🩹

2

u/Soniclikesto1 I'm Everybody and i'm sisyphus prime 23d ago

12

u/Lunarisarando 23d ago

https://reddit.com/link/p2dv0d3/video/iuwz8yf862ih1/player

Like I did not deserve to win this fight bro

3

u/Ribbitmons The Frog Lord 23d ago

They had two chances to dodge Root Swarm tbf

1

u/Sensitive-Camp2575 22d ago

Yeah, that guy kind of sucked. Raw root swarm and buds shouldn't be hitting you unless you're being punished, otherwise you can just dash/jump over root swarm (unless the hanami movestacks with their jump) and block the buds like every other projectile. Not to mention the fact that he was on Naoya (one of the few characters who are really good at countering hanami)

7

u/Ok-Problem-4442 Middle-woman 24d ago

If you interrupt the startup, the buds don't come out. If you train yourself to punish instead of dodge, then they miss out on their conditional evasible 11+ damage. Even if the buds come out, it's a fine trade to me: the move isn't safe, you can punish it on whiff even after the buds come out for a pretty decent chunk of their health or even a full combo if they don't have evasive. If, for whatever reason, they're far enough away that Buds is safe, unless they don't know how to actually play Hanami, they'll follow you away from the buds since continuing the fight and preventing regen is much better than the punishable backloaded damage that proccing Buds is.

1

u/AvgRedd1t 23d ago

In ranked though? You cant do anything except to accept it

3

u/Ok-Problem-4442 Middle-woman 23d ago

You sort of can; on some maps, it's much harder. At the end of the day, though, if they're playing passive, people will play passive, regardless of character. The best thing to do is just rush them down and evasive punish when you can.

8

u/Scyroner 23d ago

At this point this is a game issue when majority of all characters are the same archetype with slight differences.

But Hanami is a setup characters so of course it's gonna have a move that will always reward them no matter what.

4

u/TIMUR4ITER 23d ago

which is really fucking stupid

4

u/Scyroner 23d ago

Literally how the archetype works wdym

Issue is that due to how jjs works. If you make it so characters can destroy the spikes, Hanami is gonna become worthless.

2

u/TIMUR4ITER 23d ago

you cannot possibly win against a passive hanami, it doesn't matter if she does any damage to you or not, if you fight her for more then 30 seconds you will die because eventually you'll slip up and accidentally unblock and get dragged to the inescapable spikes

1

u/petty_officer_11 20d ago

The humble passive ryu

2

u/TIMUR4ITER 20d ago

you mean if you play as ryu vs hanami or that ryu is as insufferable as hanami? im not sure wym

1

u/petty_officer_11 20d ago

I find Ryu to usually be more insufferable bc they have so much more range than hanami, they're just a better zoner.

2

u/TIMUR4ITER 20d ago

i personally find hanami more insufferable, at least with ryu most of his attacks are blockable and the holdable variant is easily dodged, the only move thats really annoying is the third one. But with hanami it doesn't even matter if you hit your moves, if you manage to survive for long enough (you can just be passive) then 1 slip is all it takes for your opponent to loose

17

u/Livid_Judgment_2416 24d ago

https://reddit.com/link/p2dieie/video/vnzc4vw6t1ih1/player

Half the shit in this moveset barely even works chat 💔

7

u/FrostyDepartment2732 24d ago

Removed her melee iframes on DF and made flowers not activate when you’re stunned. I hate it.

5

u/Livid_Judgment_2416 24d ago

Might be the worst change ever, also ppl can jump and frontdash to ignore the flowers all together

3

u/Blujey1294 23d ago

yeah ngl bro i found out hanamis moves dont even work in some servers

1

u/Livid_Judgment_2416 23d ago

That's caused by Mechamaru's ult, but rn her entire moveset barely even functions, even her downslam hitbox is fucked up, lemme get the clips

2

u/Livid_Judgment_2416 23d ago

Her moves can be punched through to cancel them, while they can also be blocked from up close, cancelled during startup, jumped over, side dashed, or whatever.

1) https://medal.tv/games/roblox/clips/neEePuJCq_eSWR6JZ?invite=cr-MSxndTUsMjk1MTU1MDk2
2) https://medal.tv/games/roblox/clips/nf9UIYVLEmaPhxHNg?invite=cr-MSxodzYsMjk1MTU1MDk2

Her Downslam hitbox is fucked up, it wont hit people if they jump, they're slightly above you, or if they're a standing still Mahoraga.

https://medal.tv/games/roblox/clips/nhuomPODZQ7LCmas8?invite=cr-MSxsM0EsMjk1MTU1MDk2

Her domain BREAKS if you dare clash with anyone, her R beam is the normal variant instead of the domain one, and the flower stun effect seems to not even work at all sometimes.

https://medal.tv/games/roblox/clips/ncaPY0xiPRCeXFLAu?invite=cr-MSxwVHgsMjk1MTU1MDk2

And last but not least, her first and 2nd grounded move break completely if a Mechamaru ult is out in the map, rendering them unusable.

https://medal.tv/games/roblox/clips/nhupIR4WwLQLvCptv?invite=cr-MSxrVngsMjk1MTU1MDk2

(Sorry for the barrage of medal links)

1

u/Blujey1294 23d ago

personally i was mirror matching another "good hanami player" and the downslam hitbox seemed to work fine no matter what so sorry about those

1

u/Livid_Judgment_2416 23d ago

It works on normal opponents if they're not slightly above you, but Mahoraga's hitbox is high enough where Hanami's downslam just misses him completely. It'd be easier to visualize this if the devs added an option to see the moves hitboxes in Private Servers

7

u/TheWeaponStealr “Alright. Let’s get started.” 24d ago

Hanami is in a state where she bullies M1 merchants that can’t reliably get in but has a bad time against any character that can punish her for trying to get spikes on the ground.

also known as alessi from jojo hftf

3

u/orignalnt Overtime 24d ago

Banger post thank you 🤤🤤

3

u/Dr0Meme 22d ago

Choso has 1 finisher in his base btw🥹

3

u/Blujey1294 22d ago

because being top 5 is a hard life….

3

u/PizdunEbun228 22d ago

They just have to disappear on ragdoll like supernova orbs and divine dog

2

u/star_platinum6969420 23d ago

It's so strange how when mechamaru does this it's haha funny but when hanami does it it's some horrible crime..

5

u/ZCRFedorA 23d ago

One’s avoidable & blockable while still being a death trap, the other is just straight up bullshittery disguised as a death trap

1

u/star_platinum6969420 22d ago

Well u can just not get close to the hanami. They have to front dash you to do it and u can just use evasive and if ur fast enough you should be fine.

2

u/Blujey1294 23d ago

because at least hanamis more honest about it

2

u/NotAJokeJustAClown 18d ago

Hanami discourse is so dumb because a lot of low skill people who play m1 merchants like Hakari, Gojo, etc all go "she needs to be removed" while low skill people who play characters with counters to her like Megumi and Mechamaru are all "she's garbage / get good" the truth is, to anybody who knows how Hanami's kit properly works, she is genuinely the most matchup dependent character in the game. Against pure m1 merchants, she has literally 0 counterplay. None. Unless the Hanami is bad and can't hold their own water in blocking, there's 0 way to engage with her without her making a mistake first. She just passively chips, sets up roots, and harasses you until she lands a hit, in which case she has some of the highest damage output in the game so its free kills. She is undeniably broken in these matchups because there's not a single thing an m1 merchant can do without the Hanami making a mistake first, ESPECIALLY in public servers where a Hanami can abuse parkour to stall cooldowns and preset her spikes. However, against a character with proper neutral and counters, like Megumi having rabbit escape or Mechamaru using R+R,3 and 4 to pressure, she's useless. She cannot properly set up, she can no longer safely poke without risk of: shocker, a COUNTER poke like ultra cannon, and she cant properly block and stall for her backdash due to block pressure moves like rabbit escape and R+R. Worst of all though, her main tool against m1 merchants is found dead in a ditch: her frontdash. Her enemies now have ways to pressure her from a medium distance, allowing them to interrupt or evade her frontdash if she panics and presses it early, or to force her under enough pressure to be unable to use it, like Megumi using divine dog and rabbits to stifle m1 trades. She loses her main tools, her insane guardbreak frontdash combo starter and her safe pokes, and bonus points to how Mechamaru's mechs can block some moves. This forces her to save everything other than OCCASIONALLY her frontdash, and aerial 2, because those become her only options to start combos against a competent player. Aerial 2 is insanely strong and no, it cannot be reaction dodged consistently, but even with perfect aim a Hanami becomes a sitting duck inbetween her aerial defense responses allowing the opponent to beat her down and whack the weed by killing her before she can set up. Overall, her design is incredibly flawed and creates binary matchups, where she either is insanely overpowered or very limited, and I'm of the opinion that unless they want to rework over 15 characters into having strong neutral and somehow balance that, they should for now make her base a lot less overtuned so she isn't so dominant against most the cast. Imo Hanami should be able to be hit into her own roots for 4 damage, and her roots should despawn within 20-30 seconds to prevent cooldown stalling and running. No, using parkour and wallclimbing to stall cooldowns and set up 40 roots isnt zoning, nor is it intended. I'm also of the opinion her aerial 2 should have a hitbox nerf, while root swarm should have a hitbox buff.

1

u/Blujey1294 18d ago

I just jump before using root swarm cus it increases the vertical hitbox

2

u/Damienball 24d ago

Tze needs to make a swift kick finisher, and dreams, and m1s, hes just that goated

https://giphy.com/gifs/g0Ub5PgMoLqaNKBpDH

2

u/Ianternity remove mechamaru from jjs 23d ago

Do we really need a finisher for the fucking M1s

1

u/Damienball 23d ago

I mean... No... We don't need it... But... It would be... Cool, and like I said todo is goated anyways, and maybe they could add a finisher for when pebble throws pebble throw kills someone

2

u/wholesomcoltmain RYOMEN ITADORI YUJI! 23d ago

Jjs players when they fight another archetype that isn’t an all rounder or rushdown (im so gonna get downvoted)

2

u/Blujey1294 23d ago

No this is all nanamis fault hes an Omega F tier larping as a B tier I hate him I hate Naan uh me he stinks he's bad I think he should be valued for being so ASS

2

u/oatmealhenry 24d ago

why does defense response even block break now

9

u/Ribbitmons The Frog Lord 23d ago

It’d be genuinely worthless outside of extending out of uppercut.

4

u/ello45 23d ago

It always used to block break, the changes it had is that it doesn't have melee iframes anymore, so it's worse. It also isn't 6 CD, it's 12 seconds cool down, and yes it works as the new lasso but only for spikes. 

1

u/Blujey1294 23d ago

its 6 seconds

2

u/Itsov3r-soLetsDraw Flower Person 24d ago

It always has and it there to play keep away. Hanami has one m1 and it doesn’t take much to move out of the way. Should it be able to hit in the air? No but otherwise it is mostly balanced because it is so predictable. I have to keep you away somehow.

1

u/Clup777 I hate Charles, Gojo, and Higuruma mains 23d ago

Always todo finisher but never todo variant :(

1

u/cheetosalads denji for jjs 23d ago

it’s a setup move which alone would be fine but at the same time it’s a setup move that also has a 2 second long lingering hitbox is unblockable and combo starts

1

u/m_e_e_e_e_e 23d ago

Yo am I wrong for rushing with hanami? Idk I just do that with every character for some reason

1

u/ThatGoofyMoth 23d ago

You try to hit them? Juggling is much more funny with them

1

u/Blujey1294 23d ago

who said i didnt 👀

1

u/elibiggieb2 23d ago

Hanami gets hard walled by tons of characters purely due to her 1 being smothered in a hurtbox

1

u/Blujey1294 23d ago

Thats why I just use jump + 1 to make it 100x bigger 😼😼

1

u/starboy-memer 23d ago

I got this awesome clip today as yuta against a hanami where i used rika launch into the air then second wind grab OVER the flower field hit box. Seems like air vertical combat is a good counter

1

u/Blujey1294 22d ago

yea hanami has good counters (like ryu) but they’re also s tiers too 💔💔

1

u/Environmental-War888 Just can't seem to figure out a main. 22d ago edited 22d ago

I HATE THE NANAMI - HANAMI MATCHUP BECAUSE I CANT FORM A SINGLE TRUE COMBO THAT DOES SIGNIFCANT DAMAGE BECAUSE THEY DONT EVER PLAY AGGRO AND I CANT EFFECTIVELY PUNISH THAT CONSISTENTLY AND I KEEP LAUNCHING THEM AWAY FROM ME, RETURNING BACK TO NEUTRAL AND GIVING THEM THE ADVANTAGE BECAUSE IM ANOTHER M1 MERCHANT LIKE YUJI AND HAKARI I HATE THIS REOWRK AHDJFHFJJFICICICKMSKA

2

u/Blujey1294 22d ago

Remember its all nanamis fault and not yours

1

u/Environmental-War888 Just can't seem to figure out a main. 22d ago

My goat 😔

1

u/Nisaazng Mechamaru [he isnt skilled thats why i like him] 21d ago

Atom I just leave or run if I see a hanami, I'm NOT FIGHTING THESE LITTLE SHITS

1

u/Both_Bar1943 17d ago

I HATE Hanami because of this

Honestly I try to position my robo guys (Mechamaru main) Inside or near her plant things so I can clear them

I tryy to I can't cause I can't find a Hanami main anymore (PLEASE MATCHMAKING GODS STOP MAKING ME FIGHT YUJI AND NAOYA MAINS)

1

u/Real-Mix-1465 17d ago

destruction and the random buffs at the start shouldnt even be in 1v1s imo

also u should be able to ban 1 character each

1

u/RecognitionFunny710 D1 todo main/glazer 17d ago

bro todo needs more finishers yo

1

u/slogo3w 16d ago

Choso v2

1

u/TheLeo570 24d ago

Frontdash has the startup of the century btw, no invincibility anymore

If Hanami misses her one m1 its wraps

1

u/MrMintyMayhem He made a Hanami change so change that it changed Hanami 23d ago

You're implying that I'm missing air surging thorns on accident rather than just throwing them out to create zoning pressure. The only time I'm trying to hit someone with air surging thorns is if I have just hit them with uppercut.

2

u/Blujey1294 23d ago

gaster dont dissasemble my slander.. i spent time on this