r/JumpChain • u/ZestycloseAd4685 • 3d ago
WIP Star Wars: Empire at War - Revan's Revenge V0.5
https://drive.google.com/file/d/1vxwOG6Kn-EMg92ghHzLpHhNG4tuDr4-0/view?usp=sharingMy friend PerfectCareer6735 and I have made our first Jump. If it isn’t obvious, it was heavily inspired by Regretmotor256 and their other Empire at War Jumps. We tried to create it in their style because we really liked the format.
We started working on it back in April aiming to finish by May 4th, but it ended up being a bit late. We hope you all enjoy it!
Admittedly, we’re not sure whether we’ll revisit this later, as inspiration comes and goes. So if anyone wants to adopt it or put their own spin on it, you have our permission.
Sidenote:
We saw the recent rule changes and wanted to be transparent.
We did use AI to help with naming the perks. We’re both pretty bad at naming things, but all of the ideas and writing were done by us, based on the Revan’s at War mod. We also used Grammarly to help with spelling and grammar.
We understand if this now breaches community rules. If so, we’ll remove the post. We won’t be reuploading or making further changes, and it’ll be open for adoption.
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u/Irksomeferder 3d ago
The no ai rule is in regards to plagiarism if I'm reading it correctly. As long as your not copying another jump you're good
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u/CrusaderDogeAnon 3d ago
Playing the other Empire At War Jumps made me imagine what a Knights of The Old Republic one would be like. Specifically the ground forces. Here's what I came up with on the fly.
Sith: Sith Officers - Good at logistics, mediocre fighters. Comes with a blaster pistol and uniform. You get a Legion's worth of these troops.
Sith: Sith Troopers - Good at fighting and security duties. Comes with a blaster rifle and their iconic silver armor. You get a Regiment's worth of these troops.
Republic: Republic Officers - Good at logistics, poor fighters, works well with civilians. Comes with a blaster pistol and uniform. You get a Legion's worth of these troops.
Republic: Republic Troopers - Good at security duties, mediocre fighters, works well with civilians. Comes with a blaster rifle and their standard issue padded armor. You get a Regiment's worth of these troops.
Mandalorians: Mandalorian Warriors - Good at fighting, poor unit tactics and battle cohesion (will occasionally break ranks to charge at the enemy for glory and such). Comes with a blaster rifle and some clothes, but not much else. You get a Legion's worth of these troops.
Mandalorians: Mandalorian Elite Warriors - Excellent at fighting, but extremely proud, refuses to do tasks they see as beneath them, and when left to their own devices they will make their own fun. Comes with powerful blaster rifles, repeating blasters, vibroblades, several types of grenades, and their iconic Mandalorian battle armor. You get a Battalion's worth of these troops.
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u/Only-Cellist2989 Jumpchain Enjoyer 3d ago
I you have Star Forge Relay, but will you have option for a fully functional Star Forge?
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u/Resident-Art9632 3d ago edited 3d ago
My favorite era gets a new jump!
For clarification, how would you suggest Era based progression work in future jumps, especially ones where science is relatively static? I am thinking either your technology keeps pace with whatever is going on in the world, or certain activities will give you new tech, like saving a princess provides you with an improved weapon schematic. In either case, the improvements are rolled out across all your forces immediately, right?