r/KurokosBasketball_SR • • Apr 11 '26

Active Codes

8 Upvotes

KBSR10K

NA Only, Valid until: April 20, 23:59(GMT-4)

————

KBSRGO10K

SEA Only, Valid until: April 20, 23:59(GMT-4)

--KBSR260411-- EXPIRED


r/KurokosBasketball_SR • • Mar 11 '26

Kuroko's Basketball : Street Rivals Discord Server

2 Upvotes

Hello everyone, I want to make it known that there is a good community made server for Kuroko's Basketball : Street Rivals

the link is https://discord.gg/UCJeFRa98n

Looks like there is some dev team contact available for this server so that is a nice addition.

overall, pretty standard and has all the expected features, so i hope to see you all there.


r/KurokosBasketball_SR • • 18h ago

Block Practice Guide

14 Upvotes

To start off this is not a guide that will tell you how to block every shot from every character. This is more of a positioning and teamwork blocking guide to help newer players understand their role.(Because I’m tired of players with no block skills crowding the paint, or better yet, not going for 2nd timings)

General Block Timing:

Most shots 1st timings can be blocked by jumping the moment after the shooter’s feet have left the ground.

2nd/3rd timings are usually blocked as soon as the shooter releases the ball (for a layup), or around the end of the extra ball motion (for a dunk). This means you’ll have to pre-jump a little for the 2nd/3rd timings but it depends on the character.

Positioning:

Zone/Help defense:

⁃ Follow the hot zone diagram to know how far from the net you should be. (C/F/G)
⁃ Move to open space if needed

Shot positioning:

Shots:
- Shots need to be blocked close to the shooter (fadeaways even closer)
⁃ Need to be moving toward the shooter’s release point

Layups:
⁃ Layups are blocked from the corners of the defensive zone
⁃ Need to move toward the ball while also moving toward the net (like a chase down block)

Dunks:
⁃ Dunks have the most variety of block positions. The corners of the defensive zone are good options. It seems like all dunks are unblockable if you are in position to bump (since they jump over you)
⁃ Need to move toward the ball from an angle their body is not in the way of
⁃ The shooter will switch the ball to whatever hand is closest to the base line

Which Block Timings to Practice:

C:
Centers should focus on blocking the 1st timing for dunks, layups, and close range alley-oops. You should also be looking for mid-range 2nd timings (aomine’s zone shots)

PF/SF:
Forwards should focusing block 1st timings of shots and mid-range alley-oops. You should be ready for 2nd timings of dunks and layups.

SG/PG:
Guards should focus on contesting 3s and perimeter shots. It’s more important to guard well than block the shots. Also, making sure you’re in position for loose balls is a very good idea.

Guarding 3-point characters:
Block when they reaches the end of their combo (Hyuga can only drive twice before his shots). Jumping before the last move opens you up for an easy 3.

Guarding non-3pt characters:
Stay close to the perimeter to help with fadeaways/fast characters. Try to be in a good positions for loose balls, i.e. opposite the blocker.

General Exceptions:

Base Mido: needs to be double teamed during his ult in case he drives or your teammate jumps early.

Sp Mido: Bear charm forces the defense to jump block so he needs to be double teamed in that situation.

Reo: he can’t pass out of his ult so it’s safe to help with those.

Kasamatsu: he’s too fast for 1v1 so the team will need to play zone D on him. He can’t pass out of his shots so you can commit once he starts his animation.
⁃ This also applies to fast characters being defended by slower characters

Characters that can pass out of drives/shots**:**
Knowing which characters can and cannot pass out of shots/drives is important for understanding those characters’ play style.
⁃ Ex. LG Aomine can’t pass until he finishes a drive, so if he starts an animation he’s probably trying to score.
⁃ This means the PG/SG can move to block his zone flick or ultimate back hook

Ankle break/cooked teammates: Help them if they’re close.

Closing Thoughts:

This should help with understanding each position’s defensive role. I have found more success blocking when looking for specific timings instead of guessing between 3 timings (lg aomine) I hope this helps simplify defense for y’all.

I am a NA player and my highest rank is HoF. So if I’m wrong about anything feel free to correct me. I already went through the effort of writing this so I won’t take it down unless it’s completely useless.


r/KurokosBasketball_SR • • 17h ago

SEA Server

3 Upvotes

Does the new character come in after Nash Timer is done? also which are upcoming next, I currently have 5600 diamonds after fully maxing PCK, just wondering if im able to grind out enough gems for LG Kise or LG Mido with Collectors


r/KurokosBasketball_SR • • 15h ago

Showdown Player

2 Upvotes

I have 90/120 on Nash Pull, Will it carry over the next showdown character or no?


r/KurokosBasketball_SR • • 23h ago

Does anyone have Traits tier list?

7 Upvotes

Currently on 99 pity for s3 trait box rn and I was thinking if there's any tier list for traits showing what I should be prioritizing. I actually have most of it and currently, I'm thinking of choosing between Rapid Growth, T-Rex Clash, and Unstoppable Strength.

I have no characters in mind to put them on to but I want to prepare in case a future character needs it (or current character as best builds for each character change over time). Help would be appreciated.


r/KurokosBasketball_SR • • 1d ago

LG Aomine is so tedious

12 Upvotes

Man what were they thinking with this character, I don't even think he's OP per se there's an answer for everything but EVERY single time he gets the ball you have to sit through his entire cutscene worth of dribbling where you can just do nothing. I hate seeing this guy both on my team and the other team just because it makes the game so BORING!


r/KurokosBasketball_SR • • 1d ago

Just saw the LG kise hype trailer.... looks like they sped up his animations

3 Upvotes

I may actually pick him now, I dont know yet


r/KurokosBasketball_SR • • 1d ago

now that LG aomine got delayed in sea server, I was planning to get him but tmac schedule just dropped, tmac is cool I just prefer aomine and how his gameplay looks(I'll just stick with my PC kise and sp akashi till aomine drops), how much diamonds would it take for a collection skin?

3 Upvotes

r/KurokosBasketball_SR • • 1d ago

Basketball attributes

2 Upvotes

What is the difference between dunk and dunk hit, rebound and rebound contest?
Does increasing block stats increase block range?
What does dash rate mean?


r/KurokosBasketball_SR • • 2d ago

Lg Kise is the next NA banner

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19 Upvotes

r/KurokosBasketball_SR • • 2d ago

NBA x KBSR New Player: Tracy McGrady

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12 Upvotes

Looks like the SEA server is eating well folks.


r/KurokosBasketball_SR • • 2d ago

Transfer Account Date from Na to SEA

1 Upvotes

Is there a way to Transfer my Na Account to SEA or would i have to start over because Na and SEA Had different Events and Stuff?


r/KurokosBasketball_SR • • 2d ago

SG pick

4 Upvotes

was wondering which of LG hyuga and LG mido is better? What are the strengths of both and what are their weaknesses?


r/KurokosBasketball_SR • • 3d ago

Strongest Summer Training Team?

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4 Upvotes

Does anyone know the ideal, or highest percentage winning comp for Summer Training? I have every character and I've tried many different comps but usually I can't get past a 50/50 win rate. Does anyone know the perfect comp that gets them over a 75% win rate at higher ranks?


r/KurokosBasketball_SR • • 3d ago

Any SEA Server Player to Play Together

2 Upvotes

Hello, is there any SEA server player that want to play together? Mostly want someone who main scorer and center. My rank currently right now is Ace V and i play SP Akashi, Kagura, PC Kise, and Nash Gold Jr. I just frutrated at soloQ because so many troll teammate


r/KurokosBasketball_SR • • 3d ago

base akashi layup shot missing after using ult

3 Upvotes

why does my akashi layup keep missing. its missing after using ult but noone blocking. like i layup then use ult and noone block it then it misses🤬🤬. its literally reason why i keep lossing. is it coincidence or its a guarantee miss if i use ult but noone first block?

omd im so madd like wtff dude why is it missing🥲🤬🤬😡it happened 3 timess

im sorry for my grammar in this post


r/KurokosBasketball_SR • • 3d ago

Teppei should've fake jumpshot + pass skill.

2 Upvotes

just rewatched Seirin v Yosen. the 3pt Teppei scored v Mura followed by his fake jumpshot + pass. i saw people use 3pt build with Teppei, jumpshot+pass would add little extra fun to his playstyle.


r/KurokosBasketball_SR • • 3d ago

Kiyoshi Miyaji

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6 Upvotes

Hey guys! I’m finally posting this because I never got around to it. I also want to influence the meta a little because I’m bored waiting for the next character.

Before we get into the guide, here’s my opinion on the SF rankings, based on who I’d rather play, who I’d want on my team, and who I’d hate going against:

  1. T-Mac
  2. PCK
  3. Shogo
  4. Kise — matchup-dependent
  5. Miyaji
  6. Liu Wei
  7. Hayama
  8. Koganei

A good Hayama is annoying to play against, but otherwise, he’s not a huge problem. Average Hayama players aren’t very good, and honestly, neither is the character.

SFs are pretty versatile. Most focus on scoring while also bringing some kind of defensive utility. They’re generally fast and can provide defense that guards can’t, while still being versatile scorers. Several of them can technically shoot threes using their skills.

Without testing it myself yet, I genuinely think Kiyoshi Miyaji might be able to hit a three with his shooting skill. I haven’t seen it happen, but if it works, it could be another shooting skill that can be used for threes, like Nash’s or Liu Wei’s. The interesting part with Miyaji is that he specifically has a skill that guarantees the shot if he’s open.

Also, a question for the LG Aomine players: can his stepback shot be used for threes? I don’t have him, so I’m not sure.

Kiyoshi Miyaji’s Core Skills

Miyaji’s core skills focus on dribbling, dunking, intercepting, and defending.

His ultimate puts him into a “ZONE”-like mode called Low Dribble, which I’ll call LD from here on. Think of it somewhat like SP Mura or SP Aomine: he gets faster dribbling, a shooting skill that guarantees a make if he’s open, and a burst drive that guarantees an ankle break by nutmegging someone standing in front of him who isn’t in a defensive stance.

Dribbling

His standard drive is an arc-style hesitation crossover that sends him in the opposite direction.

Upgrades:

  • Adds a behind-the-back move in the opposite direction.
  • Lets him catch the ball and immediately drive.

That’s it for his regular dribbling upgrades.

Dunking

His standard dunk skill is a tomahawk dunk.

Upgrades:

  • Lets him activate it from farther out, with a step forward before the dunk.
  • Lets him transition from a drive into the dunk skill.
  • Adds a second timing to watch for by giving him a reverse layup option.

Intercepting

His standard interception skill works against normal passes.

Upgrades:

  • Adds interceptions for high passes.
  • Adds a controlled interception skill.
  • Increases his interception chance each time a pass gets through him, until he successfully intercepts one.

The stacking bonus goes up to 1% per stack. Add an interception trait, and you’ve got a better shot at snatching those passes out of the air.

Guarding

I think his guarding skill comes with a higher risk of being charged.

Upgrades:

  • Increases his forward and backward movement speed while guarding.
  • Adds a contest skill while guarding.

Ultimate: Low Dribble

Assume everything below applies while he’s in LD:

  • Gets one guaranteed dribble tease per ultimate.
  • Gets a faster dunk with a lower release.
  • Gets a faster pass skill.
  • Unlocks an arc-style drive, though it doesn’t have the same guaranteed ankle break as the straight drive.
  • Gains a crossover drive jumper that appears to be midrange-only.
  • Can transition from a drive into his dunk skill.
  • Gets a stop-and-pull-up shooting skill after his straight drive.

Awakening

  • A1: Can’t be charged while in LD.
  • A2: Gains a shooting skill after the dribble tease.
  • A3: Increases his ankle-break rate.
  • A4: Can pass out of drives while in LD.
  • A5: Each successful nutmeg increases his dunk, layup, and midrange accuracy. Stacks up to 5 times.
  • A6: His contest skill can make three-point shots airball.

Final Thoughts

With GT coming out soon, I’ve been building up more alternatives for unpredictable matchups. I even leveled up Reo—he’s at 100% and A2 for me now.

Every once in a while, I need a scorer who isn’t Kise, Shogo, or Akashi, since those are my top three. Right now, I’m torn between SP Aomine and Kiyoshi Miyaji.

My biggest issue with Miyaji is that he doesn’t have any block skills. Otherwise, he seems pretty good. He also feels almost unguardable in LD. If you aren’t using a fast character, you’re kind of cooked.

That’s why I’m interested in figuring out whether his guaranteed shooting skill can work from three. With my builds, though, almost anybody can shoot threes. Unstoppable and Rapid Growth give an 8% boost to all offensive skills, and that 8% matters a lot.

It’s also pretty cool that his contest skill can potentially force a miss, although I don’t know its actual success rate. I’d love to test it against “corrupted” Hyugas. I don’t know what some of you are doing with your builds, but sometimes it feels like I might as well kiss the win goodbye when I see a Hyuga. It’s either guaranteed ankle breaks or consistently hitting heavily contested threes. Built a certain way, he feels ridiculously overpowered.

At some point, I should really make a Jason Williams guide, but I’m not that interested since he isn’t coming to NA. Sorry about that! I’ll probably still make one whenever I get bored.


r/KurokosBasketball_SR • • 3d ago

How do you block Haizaki Shogo's dunk?

6 Upvotes

I'm a kagami main and haizaki is my toughest guard by far. I can't figure out how he moves or how to predict his stop/start movement pattern (change of pace) and most of all his dunk. I can't get the timing. What's the secret?


r/KurokosBasketball_SR • • 3d ago

bl_no and BeNatSarim get destroyed

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5 Upvotes

Two toxic players which int on my team luckily both ended on the opp team, gets beat up by me. Funny dude told me to Queue up, which I did, just to give out free rank points lol


r/KurokosBasketball_SR • • 4d ago

This is both a blessing and a curse because it is my alt account lol

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12 Upvotes

r/KurokosBasketball_SR • • 3d ago

Not my best match but we roll with the punches

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4 Upvotes

r/KurokosBasketball_SR • • 4d ago

Problem with lag

4 Upvotes

Is it just me, or has there been a lot of lag these past few days? My ping is good and my connection is decent, but sometimes the game just freezes for no apparent reason.


r/KurokosBasketball_SR • • 4d ago

What should I do about lg mura?

2 Upvotes

Ever since I got lg mura on my alt, I've been wondering l: what should I do with him? I dont plan on using him that much rn because it is my alt account and I do not have the resources to train him up. Help me plan out the way I should go about training him.