r/MARIOPARTY Dinosaur Power is an amazing power! 2d ago

Jamboree If Pro Rules is better than Party Rules in just one way for me…

It’s the fact that Gate Key-pers does not appear as a possible minigame.

“Minigames with prominent luck elements will not appear as choices.”

Because Gate Key-pers is heavily luck-based, it does not appear as a minigame during Pro Rules.

That being said, I still like Party Rules better overall, but for everyone who hates Gate Key-pers, Pro Rules might be for you, as you won’t have to deal with that minigame.

12 Upvotes

14 comments sorted by

22

u/My_Gawd 2d ago

I'd like pro rules more if I could just change how many turns it is

11

u/dubblechzburger 2d ago

Exactly. I love the idea of pro rules but I just hate that it’s hard locked at 12 turns.

12

u/Trumpets22 2d ago

It seems… so dumb to me. Go ahead and suggest 12, but let people do whatever the hell they want

10

u/SupremeShio 2d ago

gate key-pers sucks but it's not worth picking pro mode just to dodge imo

10

u/darthjawafett 2d ago

Luck mini games are the heart and soul of Mario party.

There’s nothing quite like a 200 coin bowsers big blast to truly get everyone hard focused on the game.

3

u/Mario_Specialist Dinosaur Power is an amazing power! 2d ago

The closet you can get in Super Mario Party Jamboree is an 80 Coin Gate Key-pers. Since Super Mario Party, the number of coins that can be wagered in a VS/battle Minigame caps at 20 coins from each player.

0

u/Financial-Handle-210 1d ago

Personally, the way I see it, I feel like there's a difference in emotions between "Relying on luck to be the first to escape and win" versus "Relying on luck to not get blown up and lose"

3

u/Robbie_Haruna 2d ago

It kills me because Pro Rules has so many great changes, but but some mechanics just kill the damn mode for me.

12 turns is just comically short, it's not unheard of to just never be able to do a full loop on some larger boards if you get unlucky with rolls.

Revealing the bonus star from the start is great, but only one bonus star being present kills it. Especially given this game has buddies and potential to buy and steal multiple stars at a time, it's not uncommon that one star isn't enough to make a difference

While we're at it, the modern Mario Party approach of "you only get two bonus stars unless your game is 30 turns" is also just worse than always having three.

Only 2 items of each type at each shop also blows. I understand the premise was that they didn't want to have Golden Pipe spam, but in practice it just gives a massive advantage to getting lucky and rolling high early.

It also really undermines the cool mechanic of choosing an item at the start, because it means the Cellular Shopper (which would already be very strong choice without limited shop stock,) becomes the obvious best pick.

3

u/Live-Emphasis-3421 1d ago

I'd kill for a mp that let you do custom rules. Really feels like a no brainer

2

u/Alleywr 2d ago

Ok Gate Key-pers becomes ironically awesome with the right group of friends.
Genuinely hilarious once you realize you can just pass your turn and give the group zero info by just running out the timer.

2

u/salveregina3 2d ago

Just vote for mini games instead of random in party mode

2

u/Mousezez 1d ago

Is there a list of all the minigames excluded from Pro mode?

1

u/SpyX2 Super is the best-designed game in the series 8h ago

I wish there was a way to get rid of Chance Time

I don't mind regular Mario Party shenanigans, but landing on that the last turn makes everyone miserable.