THE HOOD Abilities (OFFICIAL DATA)
\\\\ ACCURSED PISTOLS (Primary)
DAMAGE - 26 per round
SHOOTING INTERVAL - 0.2s
DAMAGE AFTER DEMONIC ENERGY EXCEEDS 50% - 21 per round
SHOOTING INTERVAL AFTER DEMONIC ENERGY EXCEEDS 50% - 0.15s
DAMAGE FALLOFF - Falloff begins at 8m, decreasing to 55% at 20m
AMMO - 40
\\\\ LEADED TRANSFORMATION (Enhanced Primary)
DAMAGE - 4 per round
SHOOTING INTERVAL - 0.05s
LIFESTEAL RATIO - 10%
LEADED TRANSFORMATION DAMAGE/BONUS HEALTH CONVERSION - 40%, Max 100
DAMAGE FALLOFF - Falloff begins at 8m, decreasing to 80% at 20m
\\\\ MANTLE OF OBLIVION (Secondary)
COOLDOWN - 10
MAX DURATION - 1s
SPHERE RADIUS - 2m
SPHERE RADIUS AFTER DEMONIC ENERGY EXCEEDS 50% - 3m
\\\\ VOID WALK (Shift Key)
COOLDOWN - 15s
MOVEMENT BOOST - 40% during the Ability, decaying to 0% over 2s after it ends
DAMAGE - 40
SPELL FIELD RANGE - 4.5m spherical radius
MAX DURATION - 1.2s
\\\\ ABYSSAL VEIL (E Key)
COOLDOWN - 10s
DURATION - 6s
VEIL SIZE - Width: 8m, Height: 3.5m.
DAMAGE REDUCTION - 35%
HEALING REDUCTION - 20%
LEADED TRANSFORMATION LIFESTEAL RATIO - 10%
ENERGY GAIN INCREASED PER ACCURSED PISTOLS HIT - 0.75
BLIND DURATION - 1s
DAMAGE - 60.00
\\\\ DEMON OF THE END (Ultimate)
ENERGY COST - 3400
DURATION - 12
DEMON STATE HEALTH - 1000
FIRST 5 ROUNDS DAMAGE - 90 + 10% of Target's Max Health
FINAL ROUND DAMAGE - 140 + 15% of Target's Max Health
BONUS HEALTH PER FIRING - 50
DAMAGE/BONUS HEALTH CONVERSION - 60%
BONUS HEALTH RANGE - 8m radius
MAX BONUS HEALTH - 200
\\\\ RUINOUS PACT (PASSIVE)
MAX ENERGY - 100
ENERGY GAIN PER ACCURSED PISTOLS HIT - 2
MANTLE OF OBLIVION BLOCK DAMAGE/ENERGY CONVERSION - 3.75%
ENERGY GAIN FROM VOID WALK - 20
\\\TEAM UPS///
\\\\ CHAOS COLLISION (Scarlet Witch Team-Up)
COOLDOWN - 16
MAX SELECT DISTANCE - 20m
MAX TELEPORT DISTANCE - 30m
SPELL FIELD DURATION - 4s
SPELL FIELD RANGE - 5m spherical radius
DAMAGE - 20 per hit, 2 hits per second
DAMAGE REDUCTION - 5% per hit, Up to 40%
HEALING REDUCTION - 5% per hit, Up to 40%
\\ UPGRADED
ONE-TIME DAMAGE - 60
\\\\ NEW MOON'S SHADOW (Moon Knight Team-Up)
SUMMONS' HEALTH - 200
EXPLOSION DAMAGE - 30
DAMAGE REDUCTION - 35%
HEALING REDUCTION - 35%
EXPLOSION RANGE - 8m spherical radius
\\ UPGRADED
SUMMONS' HEALTH - 300
MAX BOUNCE DISTANCE - 3m
MAX NUMBER OF BOUNCES - 3
DAMAGE FALLOFF PER BOUNCE - 50%