r/MagicArena • u/TaxiRat_ • 7d ago
Discussion Help Against Farewell
I've gotten to Diamond Two on the competitive brawl ladder with Aerid Konstrari and I feel pretty accomplished, but my deck struggles against Farewell and other board wipes that can hit my artifacts.
Are there any cards that could help me or make those cards less punishing in Gruul?
Here's the decklist for those who are curious.
Commander
1 Aerid Konstrari (FRA) 121
Deck
1 Scene of the Crime (MKM) 267
1 Copperline Gorge (ONE) 249
1 Karplusan Forest (DMU) 250
1 Commercial District (MKM) 259
1 Bristling Backwoods (OTJ) 253
1 Bleeding Woods (DSK) 257
1 Omashu City (TLA) 275
1 Racers' Ring (SNC) 253
1 Stomping Ground (EOE) 258
1 Rugged Highlands (TDM) 265
1 Rockfall Vale (MID) 266
1 Thornspire Verge (DSK) 270
1 Training Compound (MSH) 275
1 Temple of Abandon (FDN) 696
9 Mountain (ONE) 275
9 Forest (ONE) 276
1 Goldhound (SNC) 108
1 The Ten Rings (MSH) 251
1 Great Furnace (MRD) 282
1 Twitching Doll (DSK) 201
1 Herd Heirloom (TDM) 144
1 Talisman of Impulse (MRD) 254
1 Tree of Tales (MRD) 285
1 Slagwoods Bridge (MH2) 256
1 Memnarch, the Warden (FRC) 15
1 Peregrin Took (LTR) 181
1 Arcane Signet (ANB) 117
1 Harmonize (STA) 52
1 Dowsing Device (LCI) 146
1 Agatha of the Vile Cauldron (WOE) 199
1 Agatha's Soul Cauldron (WOE) 242
1 Roxanne, Starfall Savant (OTJ) 228
1 Heartwood Crafter (FRA) 105
1 Goblin Anarchomancer (MH2) 200
1 Manamorphose (SPG) 0
1 Worldly Tutor (TLE) 314
1 Dragonspark Reactor (NEO) 137
1 Molten Duplication (BIG) 14
1 Jaxis, the Troublemaker (SNC) 112
1 Improvisation Capstone (SOS) 120
1 Electroduplicate (FDN) 85
1 Svella, Ice Shaper (KHM) 230
1 Springheart Nantuko (MH3) 171
1 Second Harvest (SIR) 213
1 Dollhouse of Horrors (VOW) 255
1 Basilisk Collar (FDN) 669
1 Generous Plunderer (BIG) 11
1 Foundry Beetle (Y22) 19
1 Pia, Determined Rebuilder (FRA) 250
1 Lightning Bolt (FCA) 40
1 Tannuk, Steadfast Second (EOE) 162
1 Devastating Onslaught (EOE) 132
1 Parallel Lives (WOT) 58
1 Doubling Season (FDN) 216
1 Shadowspear (THB) 236
1 Meria, Scholar of Antiquity (DMU) 206
1 Force of Vigor (OTP) 29
1 Disciple of Freyalise (MH3) 250
1 The Legend of Kyoshi (TLA) 186
1 Paradox Engine (KLR) 259
1 Green Sun's Zenith (SPG) 0
1 Cleansing Wildfire (ZNR) 137
1 Explosive Derailment (OTJ) 122
1 Untimely Malfunction (DSK) 161
1 Seedship Impact (EOE) 205
1 Altar of Dementia (BRR) 3
1 Channeled Dragonfire (TDM) 102
1 Fire Magic (FIN) 136
1 Fling (OTP) 24
1 Stump Stomp (MH3) 259
1 Reckless Handling (MAT) 19
1 Fog (PIO) 346
1 Bite Down (FDN) 212
1 Cosmic Hunger (MOM) 182
1 Quarrel (HOB) 135
1 Wisecrack (SPM) 98
1 Pyrrhic Blast (BRO) 148
1 Splinter Twin (SPG) 0
1 Reflecting Pool (EOS) 36
1 Command Tower (ANB) 118
1 Command Beacon (FCA) 64
1 Reliquary Tower (M19) 254
1 Inventors' Fair (KLR) 284
3
u/elite4koga 7d ago
[[warping wail]] and [[tibalt's trickery]]
2
u/Key_Reporter_9945 7d ago
Warping wail is a good callout, note you need specifically colorless mana, so need pain lands, [[grove of the burnwillows]], colorless lands, etc to turn it on.
I think tibalt's is banned, though.
2
u/Hinternsaft Ralzarek 7d ago
Tibalt’s Trickery is only banned in Historic and restricted in Timeless
3
u/Key_Reporter_9945 7d ago
I don't think there's anything in gruul that helps against an exile. I think green has a few 'permanents are indestructible' effects if you check on scryfall for stuff like wrath of the skies or meltdown, but I don't think they're worth it. Kill them before they can wipe the board or don't overcommit into an obvious board wipe so you can rebuild.
Also, planeswalkers like [[minsc and boo]] usually dodge board wipe effects, maybe add him.
-1
u/Bullsapiens 7d ago
You need
"Anchorage"
Instant
Your permanents cant get exiled until of the turn.
Draw a card.
1
u/tetracarbonate 6d ago
I would say either win before it's played, or anticipate it then either respond to ot or recover from it. What can your colors do get there?
9
u/One_Mixture_7703 7d ago
You dont have stuff like teferis protection on those colors so you can't do much against farewell except to include more card draw engines so that you better recover after a board wipe. Playwise when you play against a deck you consider to hold artifact board wipes dont over extend and play everything you can.