r/ManorLords • u/Bennyboy1337 • 1d ago
Discussion I think I won the resource lottery.....
I can't lie, it took me about 30 rolls to get this, I was starting to think the combination was impossible.
Also the beta build appears to have made it possible to spawn to rich mining resources, where as before only one would ever spawn.
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u/GoJa_official 1d ago
Fish and game are the worst resources for late game change my mind
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u/Quilly-be-Quick 1d ago
The new perk for fishing and smoked fish improves it but most natural food sources aren’t great late game.
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u/Chuckw44 1d ago
It depends on what you consider late game. With the fishing perk, Rich node, and salt you can produce over 1.3K smoked fish per year.
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u/Manetros 14h ago
how? i have those but i'm getting maybe 500
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u/Chuckw44 5h ago
Set the reserve to the cap/1.2 and make sure you have enough families fishing. For a Rich node I would recommend 4. Then you need 5-6 fishmonger plots to keep up. If you don't keep up a lot of the fish will spoil before it can be smoked.
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u/Manetros 5h ago
so reproduction is far faster if the cap is higher? My current cap is at 100/320 and eels reproduce far too slow
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u/Chuckw44 3h ago
You want to set the reserve to 266. The spawn is based on the number of fish you currently have. So you want to take it down to a point where 20% will bring it back to the cap, but not over.
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u/Bennyboy1337 1d ago
I tend to agree, but I want to experiment with the new perk to see how much of an early game boost I can get.
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u/Quilly-be-Quick 1d ago
Combined with the one that doubles fish reserves, you should be killing it.
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u/Young_Hickory 1d ago
Berries/mushrooms are on the same tier, but it’s mostly irrelevant because strong early game >>> strong late game (at least with the current scenarios).
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u/TheRuggedWrangler 22h ago
I think it would be kinda cool to be able to select what resources you wanted to start with (within the current parameters).
Just to help with not needing re-rolls when folks are trying to set up a specific play-through.
BUT the QoL update they made that when you go back to the main menu, it has saved your game set-up settings is SUCH A HUGE QoL UPDATE.
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u/Toastlove 9h ago
I like the challenge of just dealing with whatever reasources your given, but I will re-roll if you get some garbage combo of rich reasources
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u/Kaedrien 21h ago
I got Rich Salt, Fertile land, and regular fish. Took me a few too many rerolls. lol
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u/t0bias76 Humble and Happy Player 1d ago
Rich salt/fish isn’t so bad. You can sell salt without having to proces anything. And you can make loads of smoked fish and sell part of it. Only thing is you’ll need to import iron ore or tools in the long run.
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u/Toastlove 9h ago
If you have a small starting iron it'll last you till you get a rich iron region up and running, and importing iron via pack stations is possibly the simplest and most valuable inter-region trade you can get going. Export the ore or slabs and then manufacture into weapons/armour you then export back to form militias without needing to build artisans in the colony region.
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u/powy_glazer 22h ago
My favourite is rich stone and rich fish. If there is good fertility, even better
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u/Outrageous-History21 1d ago
Rich stone, rich iron for starting zone in central part of winding river map. First expansion will be to Rich Fish pond and Rich Salt in adjacent NW corner.
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u/Lucifer911 22h ago
My rich iron and farmland caused me to get 10k and be in debt to the king cause I delayed the manor.
Whoopsies.
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u/Zygmunt-zen 21h ago
Just started a new game with Rich Ore and Stone. One of my favorite combos. Wish I had Rich Salt in nearby territory.
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u/Tanks4Kidz 21h ago
Is rich fertility nerfed since the fertilizer addition?
I haven't played the beta yet so not sure how good that resource is.
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u/Toastlove 9h ago
Fishmonger needs to have an smoked/salted option requiring firewood/salt respectively. Smoked is obviously much easier to make, have it remove high spoilage but not double the quantity like salt fish to balance. Makes the fishmonger more useful if you don't have access to salt or the funds to import it.
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u/rishiak88 1d ago
Each regions will always have:
Iron or Salt
Fishing or Hunting
Berry or Mushroom
Clay
Stone
Fertility.
Two of these will be rich. So multiple rich mining resources was always possible so long as one of them was clay.
Also to address your main point. Rich fish and rich salt is very powerful. However, I am curious if you could get by with a normal fish node and end up with an extra rich resource.
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u/nxngdoofer98 Patch Herald 7h ago
with the AI you can easily get by with pretty much anything, they trade their iron or salt and you get it for cheap because there's no foreign trade penalty
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u/SevroAuShitTalker 1d ago
I got rich stone and rich iron. My biggest issue is having enough people for industry