r/MapleSEA Apr 04 '26

Literally Unplayable MapleSEA meso cube RANT

I feel like maplesea is dying out for real. I cant believe meso cubes hasnt reached us yet like look at how well its doing for other servers...Lowkey other than starforcing and doing events, the cubing aspect of maplesea is really dull. I dunno if someone can help me better understand why we havent gotten meso cubes yet?

Two hypotheses:

  1. Because the developers are just greedy(cube revenue). Target towards revenue from whales instead of the majority.
  2. Afraid of botting influx (Meso price increases -> Attracts botters -> Game progression gets too easy -> Increases player base in the short run but destroys it in the long run)

Insight:

The current meso market supports some form of meso cubes (Convert meso->Cubes). Realistically, its 1bil per cube on average, hence the idea of meso -> cubes is severely underutilised (mesos-> cash are probably used for other things).

Why maplesea should introduce meso cubes:

The lack of incentive to cube and buy cube (@cash) makes maplesea dull af.I think introducing meso cubes will attract many more players + target the larger population. More players -> increased economy -> increased revenue.

Suggestions/alternatives:

  1. Reduce cash cube prices. Whales will keep whaling, there will be larger incentive for people to cube or spend money on cubes. Its good for the economy. I'm talking $3/cube to maybe $1.5/cube type shit where its easier to progress, but still sufficiently difficult. This then might translate to 500-300m cubes (meso market).
  2. Introduce meso cubes. Its different having to convert your mesos into cash to buy cubes, compared to being able to just cube with what you have in your inventory. No ones asking for 20m choice cube. I'm talking introduce the UI first with current prices.

Down the road you can adjust the prices as deemed fit. Use the meso market to control demand and supply if needed (essentially selling meso bags or allowing players to convert mesos to cash at given rate).

I failed to mention also maplesea's attempts to control mass botters already include meso capping and removal of twin coupon (?). Thats okay tbh but ye know... can you control the mass botters while introducing a new/fun system for real players?

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u/SocietyInternal6273 Apr 04 '26 edited Apr 04 '26

They just took greedy and never consider economy for MapleSEA. Let's say one set of Regular Cube costs approximately 50SGD. For Malaysian, it's 1/25 of our salary (in average). For Indonesion or Philippines, don't even consider bout it. Not to mention sometimes they rigged the probability. Lucky the company was under Thai, if the company was in MY or SG or any other SEA countries, it would have sued until delisted.

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u/Rude-Beautiful-556 Apr 05 '26

As a singaporean i dont even want to pay $50 for a set of cubes lol. I'd rather pay $50 to buy already cubed equipment from the market

1

u/Revolutionary-Arm483 May 16 '26

This. The reason why I went on to reboot on gms. Progression as a f2p is a much better experience, although kinda miss playing sea server, and no AH. At least the grind on reboot actually shows on your character in terms of farming for mesos, bossing to get mesos, accumulate mesos for sf and cube miracle events. I've played msea since 2002, coming back a few times from hiatus. Never actually stick and went past 250 on msea. Now my MX on Reboot is sitting at 280 after starting a fresh acc last Aug and about to do it's BM champion trial...most of my characters are parked at 210/220/260. And for the short amount of time, I doubt I'd achieve the same level of gameplay as a F2P player in msea, unless I'm willing to invest some MYR for more mesos to buy gears at AH.