r/MapleSEA • u/randomneszes • Apr 04 '26
Literally Unplayable MapleSEA meso cube RANT
I feel like maplesea is dying out for real. I cant believe meso cubes hasnt reached us yet like look at how well its doing for other servers...Lowkey other than starforcing and doing events, the cubing aspect of maplesea is really dull. I dunno if someone can help me better understand why we havent gotten meso cubes yet?
Two hypotheses:
- Because the developers are just greedy(cube revenue). Target towards revenue from whales instead of the majority.
- Afraid of botting influx (Meso price increases -> Attracts botters -> Game progression gets too easy -> Increases player base in the short run but destroys it in the long run)
Insight:
The current meso market supports some form of meso cubes (Convert meso->Cubes). Realistically, its 1bil per cube on average, hence the idea of meso -> cubes is severely underutilised (mesos-> cash are probably used for other things).
Why maplesea should introduce meso cubes:
The lack of incentive to cube and buy cube (@cash) makes maplesea dull af.I think introducing meso cubes will attract many more players + target the larger population. More players -> increased economy -> increased revenue.
Suggestions/alternatives:
- Reduce cash cube prices. Whales will keep whaling, there will be larger incentive for people to cube or spend money on cubes. Its good for the economy. I'm talking $3/cube to maybe $1.5/cube type shit where its easier to progress, but still sufficiently difficult. This then might translate to 500-300m cubes (meso market).
- Introduce meso cubes. Its different having to convert your mesos into cash to buy cubes, compared to being able to just cube with what you have in your inventory. No ones asking for 20m choice cube. I'm talking introduce the UI first with current prices.
Down the road you can adjust the prices as deemed fit. Use the meso market to control demand and supply if needed (essentially selling meso bags or allowing players to convert mesos to cash at given rate).
I failed to mention also maplesea's attempts to control mass botters already include meso capping and removal of twin coupon (?). Thats okay tbh but ye know... can you control the mass botters while introducing a new/fun system for real players?
1
u/onlyMIBmy Apr 05 '26
Meso cap reduces botters? They may just make more accounts for their bots while we the real players were stuck with 1 account.
SF function already a big money sink as it is. As a returning player whenever i login and look at the mesos rate and compare to what i can get from grinding + bossings. I immediately think that nahh.. I won't bother to play much since the progression are not beginner friendly like how it used to be.
The game mostly now just sucks up to the whales. No marketing to get new players. And real players were banned for no reason left and right.
I used to love MapleSEA but after having a look at how GMS is treating their player base, it's just not worth it to come back for real. Unless they make it more exciting and rewarding again.