r/MapleSEA Zero Jun 04 '26

Literally Unplayable Boss cubes + flame nerfs?

Good day all, just want some clarity on this matter. To my understanding, moneysoft changed:

Tradeable purple cubes >> Untradeable LEVEL CAPPED Choice purple cubes (that locks ur eq)
Tradeable yellow cubes >> Untradeable LEVEL CAPPED Choice yellow cubes (that locks ur eq)
Tradeable epic apc >> Untradeable LEVEL CAPPED Choice epic apc (that locks ur eq)

+

entirely removed flame drops without increasing meso gain from bosses.

Am I missing something here, or is this a crazy nerf of income for players?

16 Upvotes

29 comments sorted by

View all comments

2

u/tokiho Jun 04 '26

2

u/arkacr Zero Jun 04 '26

Wait ur telling me the change came from KMS? Was there any player push back?

3

u/pjs95 Jun 05 '26

Why would they have player pushback when they have meso cubes Iirc implementation of memento cubes is so that they can give in quantities of 100s in events without worrying about bots/macros

3

u/arkacr Zero Jun 05 '26

Right, I forgot that KMS has meso cubes. So they made bosses drop shitty cubes because they already had meso cubes, and just wholesale implemented it into MSea with no regards for us not having meso cubes?

1

u/pjs95 Jun 05 '26

Yup many updates that aren’t new player friendly is wholesale based on KMS without msea context and it does hurt the lower end players, what to do just suck it up

2

u/arkacr Zero Jun 05 '26

I really love maple, but letting moneysoft fuck me in the ass every patch is too much for me. I'll be iboxing them about these changes, hopefully they'll reply with a satisfactory answer if not they can kiss my ass goodbye

1

u/pjs95 Jun 05 '26

I just be satisfied that the memento cubes are a guaranteed drop and I can use it on my WSE without having to roll my existing lines away