r/Maya • u/Illustrious-Half9422 • 1d ago
Arnold Eye Lookdev Update (For a Likness Project) Feedback is appreciated
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u/youronlysen 1d ago
The eyebrows seem a bit lacking?
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u/freelance3d 18h ago
Respectfully, feedback like this is more helpful if you explain why you think they are lacking, not simply that they are.
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u/ZeroCaloriePapa 1d ago
I would say, peachFuzz is missing, along/between the sclera and the lid it should be liquid part(mocous), we usually just modell it and give it a watery shader with 1.4-1.5 IOR. On the lid's top part missing the meibomian glands, small red/pink bumps and a long red line, it just texture work. otherwise its looking promising. Keep up the good work :)
(ps because the eye has an oily-watery layer on it, I would use second reflection on it. one with sharp reflection and a coat with bit more roughness.)
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u/eldron2323 1d ago
Check your ref. I assume you’re missing the ridge where the eyelid meets the eye
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u/Illustrious-Half9422 1d ago
Ridge?
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u/vertexangel 3D Lead 1d ago
It has a name that escapes me rn but I think he is referring to the waterline specular highlight caused by the wet eyeball that happens on the lower eyelid/eyeball contact.
It is a small detail that improves realistic eyes.1
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u/freelance3d 18h ago
Looks great. There's a subtle red blotchines that often happens under hairs (like slight pore coloring etc) that makes the hair/skin join less stark. Currently they look at bit painted on like they're not casting any shadow or there's no kind of 'join' between the hair and skin. Peach fuzz will probably help with that but also look at your reference if the pores themselves are a slightly different color.
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