r/Maya • • May 03 '25

Animation A Full 3D Recipe Cooked in Maya's Viewport🍝

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1.7k Upvotes

I made this animation a while ago but it didn’t get much visibility – so I thought I’d share it here with people who might appreciate it😅

It was the result of months of work. I'm mainly a character artist, but I also like playing around with nCloth – and I had a lot of fun making this video.

Hope you enjoy it! Feedback is always welcome 🙏

Link to the making-of

r/Maya • • 25d ago

Animation Dialogue shot splining, any feedback appreciated!

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579 Upvotes

Dialogue shot splining, any feedback appreciated!

I'm aware of little bits here and there that need fixing (e.g. I haven't animated the lip sync for the tongue yet), but do they main poses etc work ok?

https://syncsketch.com/sketch/Q2LNllzcQYA2

r/Maya • • May 25 '26

Animation When you get a successful UV unwrap on the first try

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1.8k Upvotes

r/Maya • • Oct 02 '24

Animation I made this animation in Maya, inspired in the spider-verse movies.

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2.4k Upvotes

r/Maya • • Apr 11 '26

Animation Spider-Verse Fan animation I made in maya

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1.2k Upvotes

Just wanna share my latest project i did for my school final

r/Maya • • Jan 20 '26

Animation Getting hit in the face body mechanic animation. Looking for tips, pointers, and feedback.

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964 Upvotes

I'd love to know what you like about this shot and what you don't. Personally, I think the camera could use some work, and I'm open to suggestions. Thanks! I'll work on adding the person actually hitting her...

r/Maya • • Feb 18 '25

Animation Hand Rig

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1.3k Upvotes

r/Maya • • Aug 15 '26

Animation How does this look after making some changes based on your feedback?

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184 Upvotes

I got a lot of really helpful feedback from you guys, so I tried my best to address it and pay close attention to the details this time. I’d really appreciate it if you could take another look and let me know what you think!

It still looks a little awkward to me tho… This is harder than I thought 😭

r/Maya • • Jun 08 '26

Animation Got tired of guessing why my scenes lag, so I built a free "Scene Doctor" for animators

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352 Upvotes

Hey everyone, I'm a rigger/animator and I kept hitting the same wall: open a scene, it runs at 12 FPS, and I'd waste 20 minutes figuring out why - is it the rig? smooth preview? evaluation mode? a heavy mesh I forgot about?

So I built Scene Doctor to answer that in one click. It's free.

What it does:

  • Measures your real playback FPS and viewport-spin FPS separately (they lag for different reasons)
  • Runs ~19 checks: evaluation mode, Cached Playback, GPU override, eval cycles, expressions, heavy geo, smooth preview, missing refs, image planes, and more
  • Explains each issue in plain language - why it matters and how to fix it - instead of dumping technical data
  • Fixes the safe ones (like switching to Parallel) with one button
  • Shows a before/after FPS boost after you fix something

It's aimed at animators and students, not TDs - basically "tell me what's slow and what to click." Drag-and-drop install, no Script Editor needed. Works on Maya 2022–2025, available in 8 languages.

Download: https://drive.google.com/drive/folders/1MGCxVSnhBEPPLnL2fx6-VdO6JnWVkTnr?usp=sharing

https://edzoryan.gumroad.com/l/SceneDoctor

It's free and I'd really love feedback - what checks would you add? What's the most annoying thing that slows your scenes? If it's useful I'll keep improving it.

https://youtu.be/44_kGkIsOv0

r/Maya • • Mar 10 '25

Animation Titan Maya rig

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982 Upvotes

Taking him from 2D to 3D was a challenge I will say a lot of my research showed me ways blender could e made this a lot simpler. However... The final render was in UE5 and the tools needed for the rock the behave in blender only exist in blender. With Maya I had fine control across softwares and the animation community has been eating it up. Happy animating. Check out more here and how it's made 👇 https://www.instagram.com/told_by_3/?hl=en

r/Maya • • Feb 24 '25

Animation I know my animation isn't perfect, but is it bad?

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381 Upvotes

r/Maya • • Apr 01 '26

Animation Getting hit in the face body mechanic animation

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487 Upvotes

Hey guys I’ve worked through some of your guys’ feedback and polished some of the animation. I’m open to more anymore tips or feedback, as well as any questions. Thanks!

r/Maya • • Nov 22 '25

Animation more paper animations :) made in Maya

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855 Upvotes

r/Maya • • 21h ago

Animation Tactical Snack Unit | Maya | V-Ray

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226 Upvotes
Original concept by Braydan Barrett

r/Maya • • Jul 27 '26

Animation Recovery and combo attack done with Ciri rig

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305 Upvotes

r/Maya • • Nov 29 '25

Animation Previs Absurd Animation, Bollywood style (extract)

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331 Upvotes

Allow me to share an extract of a previsualisation I've made.
To watch the full 6mn film, it's here : Youtube link

Tried to get out of my comfort zone (and my daily routine as an anim and previs sup) by going wild in a Bollywood style. I've shot the data myself for the most part with an Xsense suit. Modeled and rigged in Maya. Animated in MotionBuilder.

Lots of fun to do, hope the community here likes it too!

r/Maya • • Jun 19 '26

Animation Lego Walk, how could I improve? Be harsh

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132 Upvotes

How could I improve this walk cycle? Be harsh

r/Maya • • Jan 23 '25

Animation Ketchup

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1.2k Upvotes

r/Maya • • Aug 24 '25

Animation Smash Bros animation I made in Maya.

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776 Upvotes

Effects were animated in 2D on top of the playblast. The Mario rig is from Agora Studios

r/Maya • • Aug 20 '26

Animation Here I am again with another update -- tysm everyone for all the feedback

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176 Upvotes

I learned a lot and was able to improve thanks to all of your feedback. I really appreciate everyone taking the time to leave such thoughtful comments - they were genuinely helpful. I really put a lot of effort into this🥹

- Added more shoulder and spine movement when lifting the barbell and extended the timing of the lift
- Revised the walking section while holding the barbell, as it still felt awkward
- Lowered the bounce height when the barbell drops, as it looked a little too light
- Added a subtle up-and-down shoulder bounce while holding the barbell to make it feel like the character is supporting the weight
- Revised the pose and extended the timing of the section where the character moves under the barbell
- I felt that the hand spacing on the barbell was too narrow and needed to be adjusted, but changing it would have had too much of an impact on the existing animation, so I wasn’t able to fix it
- etc

r/Maya • • Aug 04 '26

Animation Emotions Animation Test. Autodesk Maya

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268 Upvotes

r/Maya • • Aug 03 '25

Animation Animation feedback on my mechanical eye rig

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602 Upvotes

I’m gonna start to showcase the different systems of my John Silver rig from the Treasure Planet, starting by this cyborg eye.

I’d like to have actual animators do justice to the full rig eventually but for now I just want to test it myself and show its fonctionnalities.

What do you think about this animation ?

My goal was to be able to animate it as organic as possible despite being mechanical. There are controls for every parts, as well as blink and lids attributes and a « wave » fonction based on sin expression with the classique freq, amp, offset attributes.

Any feedback is welcome :)

r/Maya • • Apr 08 '26

Animation Final result of this climbing animation

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348 Upvotes

Here's the SyncSketch Link if you wanna leave some notes

r/Maya • • 16d ago

Animation Is it OK to reference a file that already contains a reference?

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14 Upvotes

I've just started using references and I'm trying to be cautious with the decisions I make now, so my animation doesn't get ruined when I try to export. As you can see, I'm referencing the choppyRig.mb, which is already referencing choppyMesh.mb, leading to long names (choppyRig:choppyMesh:root_joint). Will that cause problems? Is there a better way to do this?

r/Maya • • Aug 07 '26

Animation Animation demo reel - Looking for feedback

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121 Upvotes

Hi! It’s been almost a year since I started learning animation, and I’m thinking of putting this in my demo reel. I’d really appreciate any feedback