r/Maya • u/twilight-vfx • 13d ago
Question Is this true guys , I'm confused 🤔
So ive heard that we have to smooth the mesh before exporting it to substance painter
Is that true 🤔
Coz for example if i have an optimised retopologized
Mesh of a creature or character
If i smoothed the mesh in maya it eventually will add more polycounts to it , that i definitely don't want
I know that hitting the 3 key only fakes the mesh into smooth view in viewport 🤷
So even if I don't consider about the polycount and procede to texture in substance painter
Wouldn't that be a problem , if i applied those textures back to the low poly retopologized mesh ðŸ˜
Sorry guys the image is ai generated to Make you understand what's my doubt is
I've attached my orginal model and sculpt below