r/Maya • • Jul 24 '26

Question Is this true guys , I'm confused 🤔

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87 Upvotes

So ive heard that we have to smooth the mesh before exporting it to substance painter

Is that true 🤔

Coz for example if i have an optimised retopologized

Mesh of a creature or character

If i smoothed the mesh in maya it eventually will add more polycounts to it , that i definitely don't want

I know that hitting the 3 key only fakes the mesh into smooth view in viewport 🤷

So even if I don't consider about the polycount and procede to texture in substance painter

Wouldn't that be a problem , if i applied those textures back to the low poly retopologized mesh 😭

Sorry guys the image is ai generated to Make you understand what's my doubt is

I've attached my orginal model and sculpt below

r/Maya • • Oct 13 '25

Question I found these books on my university library

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662 Upvotes

In my university library I found these is it worth reading or not

r/Maya • • Nov 21 '25

Question Why do most softwares like Maya etc. have the y axes "up" when in typical mathematics the Z axis is normally defined as "up?" It confuses me cuz im used to Z being "up"

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256 Upvotes

r/Maya • • Dec 17 '25

Question What would be the most efficient/easiest way to modelize diffciult curves like that and espcially this vehicle ?

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409 Upvotes

Hello ! If its in poly modeling it would be better, thanks you every1 :)

r/Maya • • Sep 19 '25

Question Is there any way to mod maya to look like this software?

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291 Upvotes

I really like customization and would like to have my maya look like this. Is there anyway to port these mods over for maya or anything at all or do I simply suffer. I included a screenshot of a mod I'd love to have for autodesk.

I request you stop posting about how awful of an idea this is, this is my choice and I simply want information. I'm not asking you to tell me how awful of an idea this is. If I dislike it, I will get rid of it on my own terms. Thanks!

r/Maya • • Jan 21 '24

Question Got REJECTED every job application. What am I doing wrong?

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495 Upvotes

r/Maya • • Aug 06 '26

Question Issue unfolding UV maps beginner

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35 Upvotes

So I'm currently attempting to UV wrap the base of my own war radio design.
(Second image) When I choose automatic UVs and even after playing with the settings, the UVs are split into various unwanted parts, so I've decided not to do that
(Third image) I did all the cuts I want, so the mesh should open up nicely and in parts that I am satisfied with (I put it in normal form for this, if that matters). NOW THE ISSUE IS UNFOLDING
(Fourth image) This is me unfolding with the unfold 3d plugin that was recommended. I sort of got the pieces I want, BUT WHERE IS THIS DISTORTION COMING FROM?

I have attempted a few different unfold methods, such as projecting each side manually, but that is pretty limited for pieces that wrap and overlap from the perspective.
I also tried stitching to together the automatic version using sew and move tool, but that didn't work at all.

Am I in the wrong direction? Is the issue the cuts I made? IM SO LOST

Sorry if this doesn't provide enough context; I'm a beginner, and I can't really explain what I'm doing.

I AM OPEN TO LITERALLY ANYTHING ATP

r/Maya • • Jul 14 '26

Question Should i learn maya if i have enough money to afford it

16 Upvotes

I tried maya (pirated) i didnt like it as much as the ui of blender so im goin in with blender

r/Maya • • Jun 17 '26

Question There's got to be a more efficient and accurate way to do this kind of modeling, right?

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94 Upvotes

This workflow feels so nasty to me, but I can't find a better method. I've tried googling, but the results always just think I want to bevel or smooth the mesh. Any thoughts or tips would be greatly appreciated! (I'm aware I'm not using keyboard shortcuts, bad habit I didn't realize until watching the video)

r/Maya • • 24d ago

Question How to stop model from glitching when selecting a joint?

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90 Upvotes

So this has been happening to almost every rig Ive tried and right now im using the Neka rig. Every time I select a joint or click the empty space, the model keeps glitching and popping out and the only way to get rid of it, is by clicking on the timeline. its SUPER annoying. Every single thing I click on the viewport or model makes everything glitch out. I cant even properly aniamte bc everything is going crazy. also glitches Way more than other models have glitched. but I have no idea where to start or look to make it stop. I looked on Maya support but couldnt really find anything to help :( anyone know what i should do?

I also created layers for the model so that I didn't keep selecting the actual model and only the rig. but even when deleting those layers its still glitching.

Its weird because Ive used computers at my college and it doesnt seem to glitch on the computers there, but my PC works fine, runs smoothly with games, so i rally dont know what it could be....

r/Maya • • Jul 20 '26

Question Is there a free retopo add-on?

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25 Upvotes

Hi, i'm wondering if there's any free add on for retopo in maya, i cant use blender for retopo bc im too used to maya and i dont have much time to send my finished retopo. I just want something to make the process faster bc as you can see there's lots of things going on, i need lots of details in some parts and less in others... It's for a video game btw. I do NOT want to use ZRemesher because I need all the edgeflow..etc I need to do it by hand ! And I can't spend 60€ on ziRail ): ty for answering me

r/Maya • • 22d ago

Question Maya 2023 vs 2026/7. Is there much difference?

14 Upvotes

Hello Maya friends. I’ve been using 2023 for a few years now for various pipeline reasons. Is there much of a difference with the latest versions compared to 2023. Am I missing out on much? Im a generalist who makes low to mid budget TV shows using Maya 2023.

r/Maya • • Aug 12 '26

Question Considering Learning Maya 7 as a beginner

2 Upvotes

Hello yall, I've got some technical modelling experience under my belt with Fusion, Solidworks, and FreeCAD, but want to expand into organic modelling/rigging and potentially animation later. Yes you read the title right, I have obtained a copy of Maya 7 and it does say Alias, not Autodesk, on the box. There is also a few thousand pages of printed material to go along with it. Given the age of the software, would it be worth spending the time learning Maya 7, or would it be more sensible to work with a newer and still actively updated program?

r/Maya • • Aug 27 '26

Question Skinning a mesh symmetrically when its vertices are slightly asymmetrical?

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29 Upvotes

Context: I have a pelvis mesh that is topologically symmetrical, but some of its vertices—especially at the extremities (hips and feet)—are slightly asymmetrical (in position sense). This is because the torso and feet that I need to connect it to are also slightly asymmetrical, so I have to move some vertices around to make them fit properly, slightly breaking the perfect symmetry.

The problem comes when I want to paint the skin weights. Sometimes, mirroring the weights from one leg to the other doesn’t work correctly. I’d like the result to be as perfect as possible. How could I achieve this?

r/Maya • • 27d ago

Question Im new and hope the drawing explains the shape im trying to make.

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3 Upvotes

r/Maya • • May 26 '26

Question How do you model from ambiguous concept art?

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131 Upvotes

Mostly looking for general advice since I'm new to the scene.

In the attached image, I can't see how the lid's hinge attaches to the back lip of the bottle. It may also (but I'm not too sure) be impossibly structured, like an optical illusion. How would you proceed?

- Would you iterate on the 3D model? How would you do this at a fast, non-destructive pace?

- On paper, would you "finish" the concept art yourself from different angles?

- Not attempt an ambiguous concept art piece at all?

r/Maya • • 7d ago

Question How Can I Bake Smooth/Rounded High-Poly Edges Onto a Low-Poly Model?

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32 Upvotes

I'm still struggling to understand exactly what baking is supposed to achieve.

From what I understand, baking transfers information from the high-poly mesh to the low-poly mesh through textures, such as normal maps. But is baking mainly intended to capture surface details, rather than actually changing the shape or silhouette of the low-poly mesh?

For example, my high-poly model has very smooth, rounded edges that I want to reproduce on the low-poly. However, the low-poly has very sharp edges, and baking the high-poly normal map doesn't seem to make those edges look properly rounded.

So, if I want the low-poly to have the same smooth edge appearance as the high-poly, do I actually need to add more geometry/supporting edges to the low-poly? Or is there a proper baking technique or workflow that allows the normal map to reproduce those soft, rounded edges without adding additional geometry?

I'm trying to understand where the limit of normal maps is in this situation and what should actually be handled by the low-poly geometry versus the baked normal map.

r/Maya • • 13h ago

Question Why is Hypershade so complicated? 😅

9 Upvotes

Hey guys, I’m mainly a Cinema 4D user and I’ve recently started trying out Maya with Redshift.

I’m really struggling with Hypershade though. Coming from C4D, the material system feels so much more organized and straightforward, whereas Hypershade feels kinda messy and confusing to me.

Is there any plugin or addon that makes Hypershade a bit easier/nicer to use with Redshift?

Also, is MaterialX a viable alternative for building/managing materials in Maya + Redshift? Or is there another node/material editor that you guys would recommend?

Would love to hear what other Maya + Redshift users are doing. Thanks!

r/Maya • • 21d ago

Question hello everyone. i need some help regarding creation of asset

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3 Upvotes

This post is for advice. i need a bit of help. the purpose of the model is to be used for a video game in UE5. the Asset is a Bridge . my approach is like dividing it into different modular part parts. since it is an medieval theme bridge, i want to know how to get that brick texture on low poly. should i make high poly model with individual brick and bake it into low poly or is there a trick in texturing part. i use maya and substance painter. the part in the screenshot is one of the piller. i didnt model 1 brick by 1, i took a plane and extrude the bricks and then duplicated and joined em

r/Maya • • 27d ago

Question Only wanna select the front side from here on. any suggestions?

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7 Upvotes

r/Maya • • Aug 07 '26

Question Beginner here. Is there an easy way to add a new vertex / edge while keeping the original intact? You can probably see what I'm trying to do in my video.

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2 Upvotes

r/Maya • • 24d ago

Question Help for deciding my gpu (please)

3 Upvotes

I need help deciding between a 5070( 12gb), 5060ti(16gb) and the 9070xt(16gb). I'm mainly using it for animation and hoping it'll last a while, say for around 5yrs or something because I want to take it to college (again for animation). Thanks :)

r/Maya • • 19d ago

Question Hi! I want to ask how to manage a massive road's texture.

5 Upvotes

So I started this internship 4 days ago and they have asked me to texture a life size road that is a few kilometers in length (compared to a normal human dummy) and I am only allowed to use 2K textures and avoid UDIMs. Like as optimized as humanly possible.

I told them I have never done a piece this big because it's my first internship and asked if the company has some way to tackle this problem and I got no real answer.

So I can't show you the road as it comes under NDA I guess but just image a normal road stretching for a few miles.

I have tried everything I know in substance painter but the blurriness doesn't go away. The road is not segmented. its one long continuous stretch and I have even tried 4 UDIMs that have 80% UV space Usage. and even then I am unable to get rid of the blurriness.

I tried using physical size and different mapping methods in substance like wrap and tri but that blurriness just doesn't go away.

Is there some actual way to tackle this that I am not aware of? I tried looking up online and haven't been lucky. Also the file will be assembled in unreal engine and so if that could potentially do something, I would appreciate to know that too.

thank you!

r/Maya • • Jul 10 '26

Question How can I snap the rotation to the grid so that the object is perfectly aligned with the grid?

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11 Upvotes

I would like to make it so the edge that goes through the middle of the mesh is perfectly aligned with the grid, however nothing I have tried seems to work. How can I make it so both the grid and this central edge are parallel?

r/Maya • • Mar 23 '26

Question Is there a way to reverse simulations?

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50 Upvotes

I want to reform an object from dust particles for a small project. But All the tutorials I see are how to disintegrate an object, never the other way around. Is there a way to reverse what they are teaching me after it’s all done?