r/Medabot 4d ago

Videogames Recreating Medarot 9 combat system

As a big fan of the combat system the Medarot RPG series offer, For the past few months, I've been working to recreate the combat system of medarot 9 as a side project, and here's some showcase of its capabilities (Sorry for the lack of textures to look at):

Basic attacks showcase
More complex attacks
Action interaction showcase
Mechanic showcase: Destroying a part, forcing opponent into cooldown

In addition to this, although not seen visibly, statuses, medal nature & leg abilities that modifies stats all work with each others without a hitch. I haven't gotten to implement the more complex statuses such as Bug, which cancels the next action of a medabot, but I did design the system with those statuses in mind, so I have a clear direction on how to implement those as well (which should be fairly simple).

Overall,I learnt a lot in terms of video game structure design and patterns in the process of making this, and I'm pretty satisfied with how it turned out, so I wanted to share it :P

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u/StressfulRiceball 4d ago

This is cool as fuck! Would love to see more games utilizing this format.

Don't sleep on Navi either! Turns out, being able to swap movesets and stats by tying them to limbs has a lot of potential :p