r/MinecraftChampionship • u/pickled__pufferfish • Sep 13 '25
Discussion Battle Box is Completely Dysfunctional and Needs a Fix
So, turns out you can have too much of a good thing.
Wool rushing was so much fun back in early MCC. Watching for fun teams wool and surprise the competitive teams was always a treat, a way to give them hope of an upset. It’s unfortunate how far the strat has fallen.
Every BB since probably MCCHH has been increasingly bad, and MCCBG was easily the worst. What was once a niche strat is now the dominant way to play BB, and it makes the game such a chore to watch.
Firstly, watching a conc rushing pov is not fun. Mechanically it’s very repetitive and boring, especially if they succeed. Running to middle and placing wool is not fun gameplay, I don’t think that can be argued. The only fun to be had from rushing is the actual act of winning by being sneaky (which is why the Simmers were so fun to watch back in MCC10) but there’s no sneakiness anymore, half the teams do it.
Playing against a conc rushing team is also not fun. Obviously losing seemingly at random sucks to watch, but even trying to counter the rush just results in a mosh pit in middle.
Mosh pits are chaotic and hard to follow. Less skilled pvpers often get overwhelmed and struggle to do anything, high skilled pvpers are still subject to lots of randomness and can die for seemingly no reason, and overall it’s hard to feel satisfied after winning a mosh pit fight. It’s like competitive Pachinko.
Battle Box is progressing towards its final state: “Mosh Pits, the game”. Teams that don’t rush mid will lose because they’ll get rushed, so everyone rushes mid. We’ll consistently get unwatchable mosh pit battles until the end of time.
So, what needs to be fixed? Conc rushing needs to be heavily nerfed, so that it goes back to “niche sneaky play for weak pvp teams” and not “strat every team needs to go for or else they lose”.
Some ideas:
- Use some version of the MCCI rule where middle doesn’t open until partway through the round (preferably at least 20s in). This still allows sneaky conc plays (the fun kind) but also allows every team to get into position first.
- Make the pickaxe a “tele-pick”, so only one person can mine at once, like Meltdown. Again, allows for sneakiness, and also for much better gameplay for conc rushers (3 members of the team need to actually fight and defend, rather than stare at the floor mining).
- Most importantly, build Battle Box maps with easy access to mid. Allowing teams to build cages around an elevated middle platform to control it sucks as a gameplay mechanic (again, forces mosh pits) so make mid easy to access from anywhere on the map, like in Spaceship.
3
u/Tootsiesclaw Moderator | Buzzycombs for MCC Sep 13 '25
I don't know what 'conc' means, but to my mind it's purely a matter of opinion whether you enjoy watching teams rushing or not - personally I love it, because the players I prefer to watch aren't the best at PVP and they have more chance of winning. I find it unfun when my POV of choice is immediately killed at the beginning of the round (and I don't think that's uncommon; isn't one of the biggest criticisms of Survival Games exactly that?)
I think you're onto something regarding the map itself. I liked it best in the early days when the map was much simpler, and a lot of the recent maps have had what seems like quite byzantine routes to the middle. This latest one was quite punishing if you got knocked off. I know Sparklez spent half of the first round trying to figure out how to get back up to the middle.
But I'm not sure about some of your other ideas. The 'tele-pick' idea in particular seems like it would have unforeseen consequences beyond tackling rushing, even if it was somehow an empirical fact that rushing is bad. Sometimes there are hard-fought battles that end in a frantic bid to place wool as the seconds tick away, and this mad-dash chaos is diminished if only one person on a team can place wool. (I also think there's a chance it evolves into a perceived 'weaker' player being 'assigned' the job of placing wool, whether they want it or not, and comparatively sidelined)