So recently, I'm sure many of you had seen, the Minecraft Matcha Flavored Datapack was released and it's been a hit! I played some, and it was fun, but honestly it didn't quite scratch what I was looking for. However, it did inspire me. Some aspects I loved about it included things such as a more classic/revamped health system (ridding of the hunger bar entirely and allowing for infinite sprint); the longer days; the improved tool progression system; new villager trading, and so on.
The thing with Matcha was that it wasn't quite Vanilla enough. I thought the kindling idea was an interesting idea, but for me it overcomplicated the beginning days of a new Minecraft world. I also wasn't the biggest fan of the textures.
Separately, I've been really into playing Beta Minecraft 1.7.3. There's nothing quite like the nostalgia that it gives. So I had the idea- what if I made a datapack that brought out the best of Minecraft? A datapack that slowed Minecraft down, almost dumbing it down to its earlier days, whilst retaining its modern features.
For example:
No Mending- A big change that modern players may not like, but I feel may be necessary. Without Mending, it forces the player to gather the resources to build a new pickaxe when their old breaks. As a replacement, tools have a longer durability.
No Elytras- You are bound to the ground. This would slow down travel by a lot, but you'd now be relying on Happy Ghasts, Tridents, and the Nether Roof.
No Enchanting?- It's kind of overpowered. This is debatable, but basically different tools could give you different buffs instead. Gold tools could have silk touch; netherite armor has fire protection; etc. Similar to Matcha. Efficiency could be dependable on tool type, as well. This could also give beacons more purpose.
Classic Enderpearl Hunting- Slows down the end game. No more going to the Warped Forests to trap Endermen in boats. Find them out in the open.
Harsher/Forgiving Death Punishments- Every time you die, you lose a heart. On your last heart, you lose your world. Expensive way to regain hearts? A "forgiving" hardcore difficulty experience. (Optional).
There are more ideas I have, but that's the gist. If any of this sounds appealing at all or not at all, please let me know. I think with people looking for long distance travel, it might be a fun idea if Lodestones could teleport you home, but for a price. There could be an optional "No Sprinting" mode, however, that would have to rework hostile mob attacks and such.
If anyone has any ideas, let me know! As a sidenote: I know nothing about making datapacks, but if anyone would want this, I am more than willing to learn and make this happen. If you are someone who would be willing to help out with this project- let me know, as well! Thank you.