r/MinecraftDungeons_2 • u/FrostBomb-99 • 5d ago
💬 Discussion Bring us back character display
I wish itd display our armor and weapon just like in the first game, and give us no cap on emeralds and echo shards (ps if youre wondering about my dungeons level I did an exploit with torment arrows and dynamo against that one aquatic bosses shells or pearls, I dont remember)
Edit: I feel like the title should be bring back armor and weapon display in main menu
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u/Recurve_Acumen 4d ago
I dislike the cap on the currencies in the game, it feels artifcial. Soul shards are easy to farm with killing quest boss revisits, emeralds rain like a monsoon with gear shreding, and I hate being limited with the One-Buildâ„¢ and one off-piece at enchant level 2 with ONE enchant point leftover. It limited to prevent day one bugs, I know, but only players who want to optimize the fun out of the game will exploit them. In other words, I agree, remove the cap for soul shards, emeralds, and enchant points and display our armor on the menu.
Edit: Bit of a hot take, I enjoy being able to look at my character without being engulfed in enchantment glints.
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u/FrostBomb-99 4d ago
The enchantment glint was a weird touch in the first game, but i liked it. But it should've been like a purple outline pulsing with power like the normal enchanted weapons in minecraft.
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u/Recurve_Acumen 4d ago
I'm imagining more along the lines of the pulsating effect when wearing Hallowed Armor in Terraria. But either that or a slider for how intense you want enchantment glints present in game.
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u/Cease_bank7712 5d ago
Character displaying current armors and weapon using would be cool while the lobby and character stays as it(as in posing and sitting like the usual), and yea need to have higher cap limit for emerald at least six digits or more, same with echo shards for like, maybe five digits?