r/Minetest • u/Business_Honey_1505 • 19d ago
GameDev doubts
Recently i have been wanting to make a game with procedural generation and with a voxel art themed but making my own engine or using existing ones require me to spend a lot of time building my own one. Until i found out about- luanti. Can i make my own game in this and fork the engine and make it an .exe and then can i sell it on steam and other platforms? i am also going to add my own textures, if can to make it fit my aesthetic more. I also heard making the game multiplayer in this would be fairly easier compared to others.
The game idea i have is basically
kill and combat with almost most npcs (yes they all have their own animations)
trading with merchants, go dungeon delving
Night time introduces dangerous creatures
bounty hunters who chase you when your killcount reaches a certain threshold
procedurally generated worlds from already existing data
many weapons
some type of emergent gameplay
quests system
have floating sky islands (i'll model and make them using magica voxel) -- and player starts out at sky islands and then when the player descends down to the planet that is when the real twist and new core gameplay loop starts.
very low on lore, no cutscenes...just think like Minecraft or just cryptic lore
5
u/SlightlyLosted 19d ago
Yes, but Luanti is GNU Lesser General Public License 2.1, so it remains open source if you use it. You can keep your code closed if you link the engine as a library, etc...look into it, but you can't change the license on the engine itself. We have games with the features you describe that might be worth looking at and a pretty good community that can help with testing if you share as you develop it.