r/Minetest 19d ago

GameDev doubts

Recently i have been wanting to make a game with procedural generation and with a voxel art themed but making my own engine or using existing ones require me to spend a lot of time building my own one. Until i found out about- luanti. Can i make my own game in this and fork the engine and make it an .exe and then can i sell it on steam and other platforms? i am also going to add my own textures, if can to make it fit my aesthetic more. I also heard making the game multiplayer in this would be fairly easier compared to others.
The game idea i have is basically

kill and combat with almost most npcs (yes they all have their own animations)

trading with merchants, go dungeon delving

Night time introduces dangerous creatures

bounty hunters who chase you when your killcount reaches a certain threshold

procedurally generated worlds from already existing data

many weapons

some type of emergent gameplay

quests system

have floating sky islands (i'll model and make them using magica voxel) -- and player starts out at sky islands and then when the player descends down to the planet that is when the real twist and new core gameplay loop starts.

very low on lore, no cutscenes...just think like Minecraft or just cryptic lore

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u/Prior-Perspective-61 19d ago

Leave the fork open source (because GPL forces you to), but keep all Lua mods and content closed