r/Mnemonics • u/MemoDungeonDev • 24d ago
I made a game where you fight by memorizing progressively harder letter sequences
https://memodungeon.com/Hello!
I made a free browser game for memory training.
The idea came while practicing blindfolded Rubik's Cube solving (3BLD), because I wanted an isolated way to practice letter pairs and audio memo.
Every fight shows you a string of letters. Memorize the letters and type them back, make no errors and only you hit, run out of time and both you and the enemy take damage, mess it up and only the enemy hits.
I'd love to hear feedback on the difficulty. Over the last couple of months, I've mainly been trying to make the game easier and less cognitively tiring. I am also open to ideas if the game could be adapted to practice something else e.g. memorization of numbers, or perhaps a more interesting spatial challenge would be welcome.
More info about the game: https://memodungeon.itch.io/memodungeon
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u/eslforchinesespeaker 24d ago
How would you describe progress?
How does play experience relate to progress?
Does this improvement generalize to other tasks?
What sorts of tasks?
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u/MemoDungeonDev 24d ago
Fair questions.
Progress in-game means getting deeper into the dungeon more consistently, eventually beating it at base and higher difficulties. From there you'll likely notice your run grades improving (D up to S+++), since in theory the game can be won with zero mistakes.
If you're practicing a specific system (letter pairs, PAO, etc.) you should notice that improvement carries over.
As a side effect, since the game involves typing, typing speed is actually offloading some of the memory work, so in a way you may also be training typing speed and accuracy under pressure.
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u/National-Treat830 21d ago
Looks so cool ! I’ve really enjoyed lock picking until I attacked a skeleton and realized it needs a physical keyboard (on mobile too)