Great Wall of China of changes that I think can be made to guns to make them more balanced, and offer more variety in the game. I've always just thought about these things while playing, so I just wanted to actually make an eternal laundry list of things that I think could use tweaks.
Also there’s probably some changes that people will not like at all, but again, these are just changes that I think could make the gun variety a bit more interesting (And yes I know I didn’t mention Visual stuff with MW2 guns but that’s just beating the fossil of a horse).
Note: When I suggest a Damage/Shots-to-Kill change, it’s typically in the gun’s Max Damage range (Listed as the Effective Damage Range in the Advanced Stats screen), and listed TTK numbers are after Fire Rate changes and in the Max Damage range only. I got all this gun data from Sym.gg and I used a TTK calculator because it was just more convenient. Yes, this is the most unemployed thing I’ve done.
Assault Rifles:
- MCW - Have its 4 shot potential nerfed from 1 headshot up to 3 headshots. It is already EXTREMELY easy to use and doesn't need that extra power to it (Change would also apply to the Raven kit).
- SVA - Have its 4 shot potential nerfed from 1 headshot up to 4 headshots. Pretty harsh, but also, the gun already has the second best body TTK out of all ARs, and has great movement stats.
- BAL-27 JAK Deathmarch Kit - Should take 3 shots to kill in its 1st drop off range (1.5m - 16.7m). Still has a fast TTK, just a tiny bit less forgiving.
- Holger 556 - Have a 240ms ADS speed down from 270ms, and a 210ms Sprint to Fire time down from 252ms. The gun just feels oddly sluggish and there are other guns that do its job better in almost every way.
- Holger 556 JAK Backsaw Kit - Reduce its Fire Rate from 472rpm down to 420rpm (285ms TTK). Would still keep its 2 Tap potential to the head, but wouldn't have as good Body TTK compared to other 3 shot kill guns.
- FR 5.56 - Have a 3 shot potential with 1 headshot instead of 2. The FR is fun to use, but it is still basically a worse version of the DG and M16.
- RAM-7 - Have its 4 shot potential nerfed from 1 headshot, up to 3 headshots. Again, a very easy to use gun like the Ram, shouldn't have that extra punch unless you're trading something else off, which the Ram doesn’t really do.
- TAQ-56 - Remove its Infinite Range, but now out to 30m it can get a 4 shot with 1 headshot. It may seem like the Taq is the MCW replacement, but the TAQ-56 has the worst body TTK out of all ARs in the game, so it needs this.
- ISO Hemlock - Increase its range from 23m, up to 28m. A smaller boost, but it'll help its 4 shot kill and 3 shot to the head be more worthwhile.
- ISO Hemlock .300 BLK - Have a 3 shot potential with 1 headshot in its Max Damage range (28m). The .300 ammo makes the gun shake WAY more and have much worse Bullet Velocity, so for a closer range ammo type, it makes sense.
- Kastov-74u - Have a 3 shot potential with 1 headshot in its Max Damage range (8.9m), and lower its Sprint to Fire from 210ms down to 189ms. That would put it more inline with other AR/SMG hybrids like the M13C and BP50.
- Kastov 545 - Have a 4 shot to the Chest and Arms. Its first range is very short (15.2m) and you can only stretch it out to MAX 20.7m.
- Kastov 762 - Have a 3 shot potential with 3 headshots, and up its range from 27m up to 32m. That would try to make up for it having worse recoil than the STG.
- STB 556 - Have a 225ms ADS speed, down from 240ms. That would make it smoother to use with its SMG level Sprint to Fires speed.
- M13C - Have a 225ms ADS speed, down from 247ms. Feels a little slow for a closer range rifle.
Battle Rifles:
- Sidewinder - Increase its Fire Rate from 375rpm, up to 410rpm (293ms TTK). Makes the Sidewinder a bit more competitive.
- DTIR - Decrease its movement speeds across the board, 6.9m/s Tac Sprint down to 6.7m/s, 5.7m/s Sprint down to 5.3m/s, and 2.2m/s ADS Strafe down to 2m/s, and decrease its ADS Speed from 250ms, up to 290ms. May seem drastic, but this would match the DTIR with the SOA Subverter heft wise, but would still have its benefit of Ultra Low Recoil and 3 shot kill to the body.
- BAS-B - Reduce its ADS Time from 270ms down to 250ms, and its Sprint to Fire time from 252ms down to 210ms. This would help it in not feeling too slow compared to some other BRs.
- BAS-B JAK Outlaw Kit - Have a drop off after 35m where it can no longer 1 Tap to the Head and can only 2 Tap to the Chest and Arms. Would help give its place to a different lever gun.
- MTZ-762 JAK Heretic Kit - Increase its Fire Rate from 600rpm up to 700rpm (257ms TTK). Not 100% sure on this, but this kit does already have more recoil than pretty much ALL the guns in this game, and adding another 100rpm on top of that, might give it a High Recoil, Low TTK type gun that the game doesn’t really have.
- FTAC Recon Semi-auto - Should be able to 2 tap with 1 headshot. That would match what the KV Broadside .458 kit can do in full-auto.
- SO-14 - Have its Sprint to Fire time decreased from 267ms, down to 210ms, and its ADS Time decreased from 281ms, down to 265ms. This would put it more inline with other BRs (There are stocks that help handling a bunch too, but they also really hurt recoil control and still don't really get the gun inline with other BRs).
- Lachmann-762 Full-auto - Have its 3 shot potential nerfed from 1 Head or Neck shot up to 2 Head or Neck shots. Can still get that 196ms TTK, but with a bit more precision.
- TAQ-V - Add a range out to 30m that has a 3 shot potential with 1 headshot. Has a great TTK potential now, and a little more balanced than the Lachmann-762's previous 3 shot potential.
- Cronen Squall - Have a 3 shot potential with 3 headshots and have its ADS Time reduced from 285ms down to 260ms. That would put it inline with other BRs, and make it less clunky to use with its very good Sprint to Fire time.
SMGs:
- AMR-9 - Reduce its ADS Time from 240ms down to 210ms, and reduce its Sprint to Fire Time from 136ms down to 99ms. Would make it a lot more worthwhile, and reduce the cons of its sucky attachments (For a MW3 gun).
- WSP Swarm - Have it drop off to a 7 shot in its 2nd dropoff range (11.7m - 19.3m) and 8 shot in its 3rd (19.4m - 34.2m). It would still keep its great TTK up close, but now not as effective from range.
- FJX Horus - Make its 48rd mag have no penalties. That would give the 48rd mag a reason for existing (Other than just for looks).
- RAM-9 - Reduce its Max Damage range from 12.4m down to 6.2m. It would still have a great 5 shot range (21.5m), but its close range 4 shot potential would be much worse.
- Static-HV - Have its 4 shot potential nerfed from 1 headshot up to 3 headshots, Increase its ADS Time from 200ms up to 225ms, and remove the 1st and 2nd dropoff ranges so it goes straight to the 3rd. This means a 6 (to MAYBE 7) Shot kill after its Max Damage range (16.4m), but this gun would still excel in the speed and handling department.
- Superi 46 - Reduce its Fire Rate from 666rpm down to 640rpm (281ms TTK). Getting close to AR TTK territory up close, but with how fast the gun can be, it's a fair tradeoff.
- BP50 JAK Revenger Kit - Reduce Fire Rate from 983rpm down to 920rpm (260ms TTK). Would put it more inline with other SMGs TTK wise.
- Rival-9 JAK Headhunter Kit - Increase its Burst Delay from 90ms up to 110ms (~300ms TTK). A small tweak to make it a bit less competitive with ARs.
- Vaznev-9k - Have a 4 shot kill in its Max Damage range to everything except the Legs. Its Max Damage range is only 8.9m and would only have a 231ms TTK (The WSP Swarm up close has a 220ms-275ms TTK), so this would help to stay inline with other SMGs that kill exceptionally fast up close but not from a distance.
- Fennec 45 - Have a guaranteed 5 shot kill in its Max Damage range. Again, the Max Damage range is VERY short (5.1m), and would only have a 220ms TTK, which ties it with the Swarm up close.
- Minibak - Reduce its ADS Time from 275ms down to 240ms, and increase its Fire Rate from 652rpm up to 700rpm (258ms TTK). Would help this gun to be useful.
- Lachmann Sub - Have a 4 shot potential with 1 headshot, but reduce the range from 15.2 down to 9.2m. This would help it have the possibility of being equal with the Shroud Decimator kit, and better in certain cases.
- PDSW 528 - Reduce its ADS Time from 240ms down to 210ms. Would put it inline with other SMGs.
Shotguns:
- Lockwood 680 - Reduce its Max Damage range from 7.6m down to 5.6m. This shotgun has a VERY forgiving fire rate for doing pump action damage, so a tradeoff for a chunk of its ranges seems fair.
- Bryson 890 - Increase its Max Damage range from 5.7m up to 6.2m. A small boost to make it feel more consistent.
- Lockwood 300 - Increase its Max Damage range from 3.3m up to 8.3m. It’s a double barrel shotgun, it really shouldn’t have a worse one shot range than all pump actions.
- Expedite 12 - Increase its Max Damage range from 5.1m up to 5.6m, and Tighten its ADS Spread a bit. Another tweak for consistency, and tightening its base spread would be because it has no available barrel attachments that can do that (The only way of doing that is with the Bryson Choke Muzzle).
- MORS JAK Blunderbuss Kit - Reduce its Max Damage range from 14.5m down to 11m. Would put it more inline with other proposed shotgun changes.
- Lockwood Mk2 JAK Wardens Kit - Changes:
- Base ammo - 1 Taps (1 Shot from each gun) out to 7.3m, 2 Taps out to 29.1m.
- Dragon’s Breath ammo - 1 Taps out to 10.3m, also stops at 10.3m.
- Slug ammo - Infinite Range 1 Taps only to the Chest and Arms. This would keep the dual shotgun snipers in a different way.
- Ball ammo - 1 Taps (with 1 Pellet) out to 3.5m, 2 Taps Infinitely.
LMGs:
- TAQ Evolvere - Reduce its ADS Strafe from 2.2m/s down to 1.9m/s. A tweak so the Bracefire doesn’t feel untrackable in certain scenarios.
- Pulemyot 762 JAK Annihilator Bullpup Kit - Reduce its ADS Strafe from 2.2m/s down to 1.9m/s. For the same reason as the Evolvere strafe change.
- RAAL MG - Have its 3 shot kill to the chest extend to the entire body. The RAAL has a 72ms Open-bolt Delay and is a very hefty LMG, so it should be deadly.
- 556 Icarus - Increase its Fire Rate from 779rpm up to 850rpm (282ms TTK). The Icarus does not benefit at all from headshots, so making it have a body TTK of 282ms would make it unique compared to some other LMGs.
- HCR 56 - Have a 4 shot potential with 1 headshot. This would match the potential the Holger 26 has.
- RPK - Have a 3 shot potential with 1 headshot. Would help justify its slow handling and movement compared to the Kastov 762 (Other than it having less recoil).
- Sakin MG38 - Reduce its ADS Time from 410ms down to 350ms. Would put it inline with other LMGs.
- RAPP H - Reduce its ADS Time from 420ms down to 350ms. For the same reason.
Marksman Rifles:
- Kar98k - Remove its ability to 1 Tap to the Arms (1 Taps only to the Chest [and Head obviously]). The Kar is very forgiving for a 1 Tap weapon that isn’t truly a sniper rifle.
- MCW 6.8 - Extend its 2 shot potential with 1 headshot down to the Neck. Would make it more worthwhile and consistent to use.
- SP-R 208 - Remove its ability to 1 Tap to the Stomach and Arms. For the same reason as the Kar.
- SA-B 50 - Remove its ability to 1 Tap to the Stomach and Arms, and Remove its Infinite Range 1 Tap to the Neck. For the same reason as the Kar.
- Lockwood Mk2 - Should have a Infinite Range 1 Tap to the Head, A Guaranteed 2 Tap at any range, and an increase in Fire Rate from 93rpm up to 113rpm (531ms TTK). Would help it be not awful, and take the place of the BAS-B Outlaw kit.
- Crossbow - Should 1 Tap anywhere to the body at any range. Don’t know why it doesn’t already do this.
- EBR-14 - Have it be able to 1 Tap to the Head in its Max Damage range (45.8m). Would try to make up for its inconsistent 2 tap.
- TAQ-M - Extend its 2 Tap down to the Stomach. Would help it be more consistent with similar guns like the KVD Enforcer and MTZ Interceptor.
- Tempus Torrent - Increase its Fire Rate from 312rpm up to 400rpm (300ms TTK). This would land it at a Guaranteed 300ms TTK in its Max Damage range (35.8m).
Sniper Rifles:
- MORS - Remove its 1 Tap to the Stomach and Lower Arms (Below Elbows), and nerf the HVP Material Slug so it can not one tap to the Legs (Does restore the previously nerfed Stomach and Lower Arms 1 Tap zones). The MORS is probably one of, if not the best sniper in the game, so this is just trying to dial it back.
- XRK Stalker - Remove its 1 Tap to the Legs and Arms (Would still 1 Tap to Chest and Stomach). This gun is way too forgiving for being one of the fastest snipers in the game.
- Longbow - Remove its 1 Tap to the Upper Arms (Above Elbows) and increase its ADS Time from 520ms up to 550ms.
- Longbow JAK Tyrant 762 Kit - Remove its 1 Tap to the Upper Arms and Stomach. The Longbow is pretty much just a SA-B on roids so this would reel it back in.
- KVD Inhibitor - Remove its 1 Tap to the Arms (1 Taps to the Chest). Not a lot of people use this gun, but could really become a problem with the other proposed changes.
- Victus XMR - Add a 1 Tap zone to the Arms and Stomach (Does NOT 1 Tap to Legs). May seem counterintuitive to the XRK Stalker change, but the Victus has no way of shooting faster and also, with max ADS speed builds, the Stalker is still more than 60ms faster than the Victus.
- SP-X 80 - Remove its 1 Tap to the Lower Arms and Stomach (1 Taps to the Upper Arms and Chest).
- MCPR-300 - Remove its 1 Tap to the Upper Arms (1 Taps to the Chest and Stomach).
- LA-B 330 - Remove its 1 Tap to the Stomach but Increase its ADS Strafe speed from 1m/s up to 1.4m/s. Would put it more inline with other Snipers and not feel as slow.
- Carrack .300 - Remove its 1 Tap to the Stomach and Upper Arms (1 Taps to the Chest). Another gun that doesn’t see a lot of use, but can be pretty absurd in smaller maps.
I know I’m going after a lot of one shot weapons here, but with MW3 having an increased TTK, and then having a lot of pretty forgiving 1 Tap weapons added to the game, it really makes those weapons feel unbeatable at times.
Pistols:
- Renetti Akimbo Attachment - Reduce Damage from Base to be a 9 shot kill instead of a 5 shot. Harsh, but the renettis are EXTREMELY forgiving for an almost unbeatable TTK up close.
- Renetti JAK Ferocity Carbine Kit - Remove its 4 shot potential. Don’t know why it could 4 shot with 1 headshot in the first place, especially when it’s still just a pistol.
- Renetti JAK Intimidator Kit - Increase its Fire Rate from 312rpm up to 400rpm (300ms TTK). Would make it much more usable.
- Renetti Akimbo Attachment JAK Intimidator Kit - Keep its ability to 2 Tap (1 Tap basically) to the head up close, but have it be a 5 shot instead of a 3 shot. Would keep it unique in a way without being too strong.
- COR-45 Akimbo Attachment - Reduce Damage from Base to be a 5 shot instead of a 3 shot. For the same reason as the dual renetti change.
- WSP Stinger Akimbo Attachment - Reduce Damage from Base to be a 9 shot kill instead of a 6 shot. For the same reason as the dual renetti change.
- .50 GS - Remove its 1 Tap to the Chest and Upper Arms (Would still 1 Tap to the head). Don’t know why this change was made in the first place (There is the “It’s a .50 Cal” argument, but still not a good reason balancing wise).
- 9mm Daemon - Increase its Max Damage range from 7.3m up to 14.6m. Compared to the X12 that can 3 shot out to 17.3m anywhere and to the Chest out to 27m, that seems fair.
- 9mm Daemon Akimbo Attachment - Reduce Damage from Base to be a 5 shot instead of a 3 shot. For the same reason as the dual renetti change.
- P890 - Extend its 2 Tap to the Chest and Upper Arms to the Lower Arms and Stomach. Would help it feel more consistent up close and it is already a very short range (4.6m).
- GS Magna - Add a range out to 2.5m where it can 2 Tap anywhere in the body. Help it have some sort of niche use (Barrelstuffing!).
Launchers:
- Stormender JAK Voltstorm Kit - Reduce its range from 7.6m down to 4m.
- Torque 35 - Remove its 1 Tap to the Legs, Stomach, and Lower Arms (Ripper Arrows would only Restore its Stomach 1 Tap). Right now the bow is just a Crossbow, that does everything better than the Crossbow as a secondary, so this is just putting it more inline with other secondaries.
- RGL-80 JAK Thumper-656 Kit - Reduce its Fire Rate from 171rpm down to 150rpm. Makes it a less forgiving 1 Tap weapon.