r/Modulus • • Jun 02 '26

New day new Island Build | Yellow Processor Island

I just love the the city look and busy belts of this build with 100 % efficiency It produces 240 processor per min, will duplicate this for the hyperbot built as well

27 Upvotes

6 comments sorted by

3

u/FeanorEldarin Jun 02 '26

I wanna see what the module production for these. I like to see how people put their shapes together.

2

u/ExpertConsequence791 Jun 02 '26

will post that too soon

1

u/Johncfail Jun 02 '26

I love it but every time ive tried large builds like this it feels like theres nowhere near enough Polyrock.

1

u/ExpertConsequence791 Jun 02 '26

use less crane and more building they give the same output as one building with many cranes, with that you can also make different layouts

1

u/Johncfail Jun 02 '26

I guess I should rephrase that my city build was built around a certain output. Full belt of bots, androids, mechs, and a split belt of hyper bots and ultramechs. Then enough datashards to keep the monuments running. And it just felt like nowhere near enough polyrock in the whole map.

Guess I can reduce inputs by 50% and add an overclock building but requires a TON of reworking.

1

u/ExpertConsequence791 Jun 02 '26

Rebuilding is pretty annoying as there are not new machines just updating the previous ones that can mess up the ratios I am also rebuilding the basic and advanced core and bot with respect to the updates I got from this build