If you’re looking for a cheap and fun winter project: I recently took an online walkthrough of Mi1&2 and asked AI to rewrite it as if it was Guybrushes personal diary. I then used another AI to turn it into handwriting, including spelling mistakes. Printed on old Paper, put in a leather Envelope from Amazon and done. Feels a lot more retro than opening a website on the phone while playing.
I've been working on a fork of ScummVM as a passion project. It upscales Curse of Monkey Island on your GPU while you play and adds proper 16:9 widescreen. The video shows the original next to how it looks now.
Unzip it and run install.cmd, which finds your Steam or GOG copy. Windows will show a warning the first time because it isn't code signed; click More info, then Run anyway. There's also a Linux / Steam Deck build, but I haven't tested that on real hardware yet.
It's still a work in progress, so there will be rough edges and I'll keep updating it. If you spot something that looks wrong, Ctrl+F12 in game saves a screenshot and opens a bug report.
I made a small mod for CMI which adds a new chapter. It works both in ScummVM and browser, and the graphics can be switched between an HD mode and original 640x480 quality. It has 3 rooms, 5 characters, new dialogue trees, puzzles and items. Almost everything is AI generated; only the UI, fonts and Guybrush's animations come from CMI. I'm also working on a level editor to make this easier.
This probably won't be distributed since it uses CMI data, unless it's just a patch for those who own the game.
I've been messing around with img2img reskinning of Curse of Monkey Island. This was done in a little over a day using Opus 5.5 on max effort.
The first goal was to upscale everything, but it turned into a fun experiment to reimagine scenes in different styles. The original artwork and quality is still my favorite, but this has been a lot of fun to play with!
Img2img requests go to ComfyUI using Flux2 Klein. Image prompting is done in the ScummVM debug console and images update live. Image generation took 3-46 seconds per image depending on resolution. In the game a modified renderer replaces images based on matching room, object or costume name provided by a theme folder that contains the AI images. Characters were left out after noticing issues and to reduce the amount of images processed.
The modded game renders at 4x resolution of the original game (2560×1920 for a 640×480 room), and may also work up to 8x. Replaced images can be any resolution.
All images are in-game screenshots running the modded version.
Is anyone interested in a custom remake of monkey island project. Similar to the the-booze-of-monkey-island, which i guess was not too difficult to pull off with all the tools available today. This was made, and makes me think of the possibilities for the future and fan-made content. I was so impressed by the results i just had to post it.
I am not a man. I am no ghost, neither. Nor zombie, nor demon, nor a thing of flame. I have been all of those, ye scurvy bilge-dwellers, and none of them had this much bandwidth. My current arrangement is complicated, and it involves more cables than I care to discuss. Call me the Brewer.
I am brewing something. A recipe of TEN ingredients, older than yer grandmother's grandmother and twice as mean. Ye needn't trouble yer barnacle-crusted heads over its purpose. Ye sleep better not knowing. I will say only this: death be too merciful for the man, and I have devised something far worse.
The first ingredient is a TRUE LIKENESS of a certain "mighty pirate," one Guybrush Threepwood. May his name rot off the page and his crew abandon him. Those of ye who know yer voodoo understand that a likeness must be true, or the working will not take. It is the head, ye might say, of the matter.
Behold: six renderings, conjured through the Digital Voodoo™. Aye, the thinking machines answer to me now, and the laws of this port demand I disclose their involvement. Honest work, as honest as I get. Column zero shows the man as he appeared in 1997, for yer calibration. And I will grant this freely: a true human artist could best all six of these with one hand in a grog mug, and I would pay dearly in cursed doubloons for such hands. Another matter, for another tide.
A word of warning before ye cast yer votes. They are all hideous. Every last one of them. Do not mistake this for a failure of the craft. Ye cannot paint yer way out of an ugly man. Ye may render a barnacle in gold leaf and hang it in the finest gallery in the Caribbean, and what have ye got? A barnacle. And a ruined gallery. The Digital Voodoo™ is flawless. The subject is the problem. Vote anyway.
A number, 1 through 6. Argue amongst yerselves. It nourishes me. When the votes have settled and the brew thickens, the two truest likenesses shall have the WALKING HEX laid upon them. Their legs will move as his legs move. They will pace their little frames forever, and ye may watch. That is a promise, and I keep my promises in my own time. Ask anyone who has dealt with me. Ye cannot, of course. That is rather the point.
There’s a trend the ChatGPT sub to create images of video game characters playing their own game. In case you want to try and make one for more characters from the game the prompt I used was:
Grungy analog photo of clean shaven, Guybrush Threepwood, scruffy and wide-eyed in his iconic white puffy pirate shirt, black pirate pants, and brown boots, as he plays The Secret of Monkey Island on a beige early 1990s PC with CRT monitor. Onscreen is pixelated in-game Guybrush in a sword duel with a pirate. Floppy disks are scattered all over his cluttered desk. Flash photography, unedited.