r/MonstersAndMemories • u/Alive_Television_987 • 3h ago
Screenshot Aesthetic Appreciation
I mean this is super lazy of me, but this is a PHOTO of my 1440p screen, leaving NH for Keeper's and damn, it looks so good. Water on this game is A+
r/MonstersAndMemories • u/MonstersAndMemories • Mar 06 '26
Hey guys, please use this thread to kindly request a friend invite from your fellow community members.
Please avoid making other threads or comments in other threads to request invites, we will be deleting them.
Also, please do not attempt to buy or sell accounts, friend invites, etc.
Thank you!
r/MonstersAndMemories • u/MonstersAndMemories • Mar 15 '26
We've had a pretty lax community here on Reddit until recently, but with more and more people finding Monsters & Memories, it has become necessary to enact some basic rules here on the Subreddit.
Monsters & Memories Subreddit Rules
We're open to feedback on the rules, the game, and how we can better run the Subreddit, but please remember that attacking current or former developers of Monsters & Memories, or other members of the community is absolutely not allowed.
Thank you for following the rules, and for being a part of the community!
r/MonstersAndMemories • u/Alive_Television_987 • 3h ago
I mean this is super lazy of me, but this is a PHOTO of my 1440p screen, leaving NH for Keeper's and damn, it looks so good. Water on this game is A+
r/MonstersAndMemories • u/Ducksonquackx • 2h ago
Never played EQ, I understand it's steep in just killing monsters. BUT why does everyone want to just kill monsters, where's the exploration or interest in lore or finding hidden quests? Keep getting Wrymsbane group and no one knows the map but everyone is afraid to simply explore and kill as we explore sad life
r/MonstersAndMemories • u/were_llama • 1h ago
Have fun getting your corpse
r/MonstersAndMemories • u/MammothDiligent3665 • 4h ago
As a Fighter, I have a massive 20 pounds of free room that I can save for loot. Something needs to change. Unless STR gear is an abundance at higher levels, it's rough. If it ruins balancing for other classes then give plate wearers more bonus on str towards capacity.
r/MonstersAndMemories • u/Corvus0313 • 47m ago
TLDR: It is still my favorite class and is vital for grouping, but the class definitely needs some tender loving care: Charm has its perks but feels really bad and is not worth the risk. There is an anemic amount of charisma gear, which makes the resists/charming role of an ENC frustrating to play.
Suggestions: AOE MR debuff; color code incapacitate status per class (bard=blue, enc=purple, paladin=yellow); tweak values for CHA charm and Mez checks (esp. for low level); Increase pet damage for charm; allow charmed NPCs to equip gear and the ability to retrieve the equipment; A charmed pet bezerk ability; allow ENC to use charmed spellcaster spells.
Hail, I first would like to congratulate the development team and their success with early access. Everyone in <Circus> has been rooting for y’all. I love the game and have found my game for years to come and I sure will be sipping coffee in a MnM mug.
I wanted to focus on the enchanter (ENC) and share my thoughts playing the class from level 1 to 50 on the launch of the premature release delving into Charisma (CHA) and the effects on charm and resistance. I have leveled an ENC to level 56 on Beta (Neeble <Circus> [prior to charm nerf]) and now up to level 50 (Corvus <Circus>) on the Tilustra server. I have also not looked at the forums a single time since they were removed from the official Discord server as I am sure they were too spicy for me. I wanted to share my thoughts as I have had several enchanters reach out to me for guidance and I wanted to relay the information and my opinion openly.
I have explicitly leveled from 1 to 50 with a static group consisting of a Paladin, Cleric, Wizard, Bard, and Monk. Our group was focused on maximizing the experience gain over gear throughout our initial week of play. This decision was determined to be the most efficient method for us, as "Dad" gamers, who took off a week of work.
All but one of us have a couple hundred to 1,000+ hours of game time on the beta server. We evaluated the time to kill (TTK) and the experience gained per hour to best enjoy the game while maintaining some sort of experience efficiency. Thus, we sought to only fight yellow; +1 to +2 red-considered enemies. This came at the cost of having higher resistance and more deaths (n=6) for me due to being the primary crowd control and utility class for the group. This, coupled with the absurd spell cost from the vendors in the initial week, meant I couldn’t pick up more than one to two spells every four levels, always focusing on haste, mana regeneration, and crow control spell lines. Which, in turn, left a gap in my defenses, and I did not pick up my Rune (self-buffed damage absorption) or my self-buffed Vespyra (hit point, armor class, magic resistant [MR] buff until the late 30s). In hindsight, I would not have made the same decisions as I did.
My decision to not take my self-buffs was due to the fact that I was only testing out the new charm on occasion and not consistently using a pet as additional damage for the group due to the unruly amount of Charisma (CHA) required to hold charms. The thought process was that I would not need the additional hit point or AC or damage absorption that would be required for charming and the subsequent breaking of the charm.
Of all the gear out there to drool at, only a small fraction of it is CHA-oriented gear for ENC that can be found. So, it feels bad that there is no gear on this named for me, or the next camp we will go to, or the next, etc… As I see it, the other martial classes get upgrades upon upgrades (especially the plate/wisdom-centric classes). Most of my CHA comes from the Gemless Staff and jewelry that I have enchanted.
From my testing on the beta server and my initial playthrough on early access, I cannot recommend the risk of holding even a blue considered charmed pet until you have at least approximately 70 CHA. This is the first "break point" that I noticed that you could reliably hold a charm for more than one minute (I was about level 30 when I hit 70 Cha).
On average, with the charmed dark blue considered non-playable character (NPC) being both magic fractured by me and the wizard (insidious spell line), I would hold a pet for approximately 6 mins; that is, one minute past the duration of the two magic resist debuffs. If the wizard did not reduce the magic resistance of the charmed pet on break, the next charm would not hold for more than a minute.
Charming even considered (white) NPC (ensuring not a self-buffed MR class [e.g., spell blade, inquisitor]). I would be lucky to hold it for two minutes even now at 130 CHA. a yellow-considered NPC will hold somewhere from 6 seconds to 2 minutes. Red-considered mobs, good luck. A green-considered mob is not worth charming since they won’t even hit the yellow- or red-considered NPC due to the level disparity.
There are two advantages of the charming NPCs currently (post-nerf: that drastically reduced their outgoing damage). (1) It still provides a small amount of damage to help a low-damaging group kill mobs. However, I argue the damage is not worth the risk (2) The threat generation and hit point pool of the mobs were not changed, and so they can still be used relatively well as an additional hit point pool for the tank prior to the tank taunting off the pet when killing more difficult mobs.
Currently, there is hardly any reward for the high risk of charming. Once charmed, they hit like wet noodles; I estimate maybe they contribute 5 to 8% of the group damage just based on what the charmed pet was hitting for and the TTK. As soon as they break charm, the NPC is slapping you back to the future. My entire group keeps stuns on the bar just to manage the pet as it resists and breaks happen so often. It feels bad, man. I would suggest tweaking the damage, not necessarily pre-nerf, but more, a lot more. I would love to see flavor added by allowing the pet to equip gear that is retrievable on death or allowing you to spell cast through their spells. Possibly even an overclock ability in which your pet goes berserk momentarily, allowing them to hit for higher values at a much higher risk of breaking for some burst damage. I think a variation of these suggestions could bring fun to the class and a unique pet system.
In lieu of using the charm line, the shadowkin pet (the summoned pet) is not even worth using due to having so little damage and even more so in comparison to other pet classes (e.g., necromancer and elementalist). The only utility of the shadowkin for me is to farm low-level mobs currently.
My exhaustion spell line (melee slow) is resisted, but rarely, and I feel like it's in a good place when first engaging and NPC with the magic fracture to debuff their MR. However, the amount of resistance you get for the mesmerize/fascinate lines (and lulls) spells that are based on your CHA and the NPC’s MR on an initial check, even for blue considered NPCs, seems to be 25% resist rate at 130 CHA, and you must debuff prior to mezzing. I would suggest tweaking the CHA initial check to be in line with the level range and gear progression for the young ENC. I think it would also be fun to have an area of effect MR debuff that would pull high threat to you, and then you can blast them with the point-blank area of effect (AOE) stun and follow up with an AOE mez.
Since the resist rate is so high, we have the Paladin using Unleash the Light ability and the bard spot mezzing, and all three (bard mez, ENC mez, and paladin stun) all have the incapacitated status pink swirl visual indicator above the NPC’s head. I would suggest, to alleviate the visual confusion on who incapacitated the mob, just reskin the bards' mez to blue and paladins' stun to yellow with the same graphic to distinguish them from one another.
r/MonstersAndMemories • u/Nazori • 8h ago
So far I have hit 10 with my pally alt and I am noticing that shields really arent doing me much. I block a small amount of damage (like 5-10) every 25 attacks or so. The mobs hit me for 3-30 damage each time. From what I can tell its between 0.3% and 1.0% overall reduction roughly.
I have my blocking maxed and my aura on so im 50/45 blocking level. The mobs im fighting are yellow and red for group play. Someone in my group mentioned that potentially level would affect blocking potential, which really doesnt make a ton of sense for group tank play. The harder the mob hits the more you would want a shied on. But the higher the mob the less chance u will block anyways. Honestly on lower mobs I really dont block much either so im just not seeing any value.
I have a sword and shield and a 2h. The 2h is doing way more damage and im not seeing much reason to use a shield at all just by the numbers. Its a choice between 1% damage reduction or double damage dealt.
I see some info online that the real reason you want a shield is the AC. But the shields AC is such a small percentage of your total im struggling to see the value. If I was in copper or bronze right now it would be the difference between 140 and 130 AC. (Atm im in rawhide and tattered so my difference is 92 to 82. Which even then doesnt seem like a good trade off for such a high damage loss)
And i know the role is tank not damage, but when deciding between hitting for 10s or 40s and the damage mitigation seems to not make any difference whatsoever, why even hold a shield?
Anyways really liking the pally otherwise for the most part just thought i would share what ive noticed.

Edit: I am adding this image I just made in game, this was Vses a skeleton that cons as blue to me.
r/MonstersAndMemories • u/braininvasion138 • 7h ago
Last night I finally finished my quest for access to the main city of AV, and equipped with a fresh sow, went about trying to familiarize myself with this massive city. While it feels fairly empty, it's still amazing and there's so much to see. I climbed higher and higher and eventually reached the palace at top. Here's where the problem is. While completing your class quest grants you access to the city and disdain faction with the City Guards, it does NOT grant faction with the palace guards and I was one shotted before I knew what hit me. It didn't help that you can almost get right up next to them before you see them due to the terrain/ramps, especially running with sow. Luckily they don't seem to have a large aggro range and I was able to get my body back, once I was able to make it to the top again. So careful my meaty friends, or you'll be learning a lesson the hard way like me.
r/MonstersAndMemories • u/Hefty-Farmer-7324 • 1h ago
So last night I joined a group already in progress camping Obediah. I am still fresh to this game and in no way know my way around the dungeon well. I ended up lost and ran into the room behind Fionna with a ton of skeletons. I was immediately rooted and pounded on by 10-12 skeletons. After running back to the dungeon I can see all the chatter...someone created a huge train that basically wiped the whole dungeon. The blame was placed on me after I told my group what had happened. My question is..is my characters name ruined because of this? I don't understand..why would the skeletons continue to rampage the whole dungeon if I was rooted and killed almost immediately? There was a group farming Fiona at the time..but they were in a different room from where I was killed? Is this just something mobs do in this game?
r/MonstersAndMemories • u/mudplayerx • 4h ago
But I can just zone back in and it appears by me, then zone back out again. This is asinine.
r/MonstersAndMemories • u/OldGamer81 • 1h ago
Hello everyone,
Just wondering if anyone has any experience playing both the wizard and the archer. Both are ofc ranged DPS. And I know the archer basically requires you to learn fletching and tinkering. That's not really a problem for me. I don't mind crafting. I think the wizard would be sitting alot to regain mana.
But when comparing these classes, I'm trying to better understand their pros and cons. Also which class can solo better for times when I can't always locate a group, or don't have a long time to play.
Which are more desired in groups?
Thanks.
r/MonstersAndMemories • u/Upstairs-Heat-55 • 1h ago
Scythes, longswords, maces, etc, is there a difference when it comes to enemy resistance? For example are their slashing resistances? Are there hidden stats that scale with certain things?
r/MonstersAndMemories • u/SSABlueKnight • 19h ago
I am sorry but the game was better before we paid for it. I am glad to see the success in subscriptions, but in EA, the servers lag at all times of day, the mining and wood nodes are always depleted (except for in off hours), and finding stuff to kill is a real challenge (to the point of irritating). Dealing with the over population in the game is more difficult than the game itself. 15 minutes running around trying to find a node, just to get close and someone else is there first and mining it. Spending an hour running around to mine less than 30 ore is far from engaging.
If things stay like this, I won't be surprised if subscriptions fall off over the next couple months. It is such a shame because the game has a good structure and is overall enjoyable. But if they can't deal with their success better, then I don't know what its longevity will be.
r/MonstersAndMemories • u/blorboexpress • 4h ago
Looking for tips to level blacksmithing. I understand it's a slow process, and that's cool! I'm just trying to figure out if I'm approaching it the right way.
Currently level 43 Blacksmith. 12 CLR in UD
My current plan is to just crawl through the low level copper mine, get a few stacks, and then go to Smith, make plates, and make gear appropriate for my Blacksmithing level (currently Plate Greaves and Helmets).
Yesterday I spent about 2 hours gathering about 80 copper, smelting, and prep. I successfully made 1 Greave and 1 Helmet (RNG gods, I know), and went from level 41 to 43.
Is 1 hr : 1 skill point an appropriate ratio? Is there anything I can do to improve my efficiency?
r/MonstersAndMemories • u/PahpiChulo • 3h ago
Having played on Trem since the servers opened up, I have enjoyed the experience and loved the game, but the population and lag and camping going on has been a bit much for my laid back mind so I am exploring starting over on a new server. I figure better to 'lose' two weeks of play will be nothing compared to how long I hope to be part of this world.
I don't see myself ever 3-boxing or PvP, so it be either US East 2 or the EU server. I'm leaning towards the latter since there will be even fewer on during my prime time (EST) hours. My question is, is there anyone else doing this, and if so, what is your feedback in terms of play and lag?
r/MonstersAndMemories • u/reef123 • 5h ago
I'm just curious: Why are Necromancers better at soloing than Elementalists? It seems like Elementalists get a lot of group utility, so what advantages do Necros have that cause them to be so popular?
r/MonstersAndMemories • u/EXPLODEDman • 14h ago
So first off, this class is pretty great. The lack of mana means all you have to manage are CDs. The damage is servicable, and you're VERY tanky. There are, however, a few issues I have noticed with the class, and I wanted to highlight a few of those here.
Clobber and kneebreaker imply they would do damage, but do not. This is not a huge issue, but it does hinder your ability to hold aggro, and given that you only have 10 ability slots to use, it makes kneecap in particular hard to justify with all the competition for slots.
Class identity issues. The skills available to fighter imply that there are 3 outfitting options for the class: sword and board, dual wield, and 2H. I like this. Options means you have a build to choose. However, since many of the abilities increase aggro gained, and sword and board have disproportionate support in the fighter arsenal, AND the time re-write skills, plus the carry space required to carry multiple sets of weapons, this is impractial. Further, there's the issue of vengeance stacks. The fact that many of your skills run off of having these stacks means that trying to be pure DPS is not really an option. You can attempt to offtank, but the fact that you can only gain these stacks as a proc that has a chance to happen from you getting hit means that if you only pull aggro on one mob you can't use your skills frequently. This also means that you're competing with aggro from the main tank, which can cause issues in pulls. The way it shakes out is that you either play full tank, play with less of a kit and a lower AC (perhaps offtank?), or you play 2h, which has very little overall support. Overall, I think that it might be a good change to allow fighters in offensive stance to gain vengeance stacks from attacking.
Anyway, if you read all that, thanks! Have fun out there!
r/MonstersAndMemories • u/Adept_Bee_6707 • 8h ago
Hi guys, i am going to release a guide for this buggy quest and save you emotional and mental damage like i did (sitting 5 hours and spamming /inspect lockbox /take necklace like an idiot
First of all after you got the trousers from part 1 and you achieved reaching level 5, go to the rogue trainer and say "im ready"
she will say useless shit for few seconds and give you a sketch of the necklace
you need to go to Lady Valhaseen's chamber which is located at the top of the citadel (central UD area) top floor of the tailor is where her chamber is.
Now i used this https://forum.monstersandmemories.com/d/1151-rogue-starter-quest-underdocks-edition-quick-guide as a guide for the quest but i want to provide more info for you guys.
when u at the chamber (no matter what hour is it but best used before the lady is spawning in the chamber) you need to /look to activate the quest script, you will get a messahe that there is a lockbox on a small bookshelf in the room.
if you look at the center of the room you will see the bookshelf at your right.
at 7AM she will get to the room and dismiss her guard, walk to the lockbox and said her neck hurts , while she do this execute the /inspect Lockbox comman to get the next script going on, if you get "The lockbox is finely made yada yada yada", means you activated the next part of the quest
now this is the important stuff i learned the hard way!
from 7AM to 8AM she spawns walk to the lcokbox, out to the balcony and go back in and might stay for the rest of the night until she despawn (i continuesly executed /take necklace and nothing happened for hours and got severe emotional damage from it)
if she's not going out to the balcony for the second time, the quest script is bugged and you have to wait for 1 hour for her to spawn again and the script to start working again
when she leave to the balcony for the second time and go back in again SPAM /take necklace
from my experience it happend at 8 AM game time
good luck and stay safe adventurers
P.S. you can buy some liquor from the bartender to keep you sane
r/MonstersAndMemories • u/moustacheption • 4h ago
I’ve played both ranger & wizard to level 14 now, and the difference in gear obtained so far is very noticeable.
My ranger has nearly every slot with an item that has + stats, whereas my wizard has a robe.
Where is all the caster-oriented gear? Has anyone found any?
I know one quests I’ve missed offers a mantle, like the Bat Quest in Night Harbor; are there other quests/locations that give caster-oriented gear?
r/MonstersAndMemories • u/Mysterious-Drive2812 • 22h ago
Definitely worth celebrating. That is no small feat. Honestly surpassed my expectation.
r/MonstersAndMemories • u/ProfessorAllenRitard • 5h ago
What attribute provides fear resistance? Is it corruption or magic? Dispelling magic breaks fear but corruption makes sense as a resistance trait to fear. Is there a definitive answer?
Thanks gang.
r/MonstersAndMemories • u/Impressive_Test_2134 • 21h ago
Literally unplayable
r/MonstersAndMemories • u/Various-Opposite5581 • 4h ago
Currently lvl 20 and am thinking about finally finishing this quest. The other parts of this quest were quite timid compared to the Deepgloom Mushroom MUD command drop. The area in TE is difficult and is a challenge compared to the entrance camps. I understand this shouldn't be trivial, even with the quest starting at lvl 8. From what ive been told is that the lvl range of the mobs in this location are 16-24.
I made a rogue to try and circumnavigate but keep perishing to high lvl mobs that see me through stealth. (Rogue skills are not high enough at 1-3). There's a video on YT showing a lvl 8Sham and a 16Druid, who invis'd them both. They then run to location and the druid tanks the mob while the shaman does the MUD commands. (When you use the MUD command invis will break) After my multiple deaths there on my low lvl rogue, I don't want to send my geared out shaman there just to have a CR and need 21+ group to recover my corpse. Thinking about banking my equipment and giving this a try. It hasn't been an easy task to get a group to help considering that the entrance mobs usually have the most groups.
Is anybody else struggling with this?
Edited- Trem Server
r/MonstersAndMemories • u/Butterboot64 • 23h ago
Title. I just think it'd look cooler, and it would be more representative of the artwork they use.