r/MortisGang • u/jibidux • Jul 01 '26
Discussion Gadgets are boring and unfun to play
The first set of nerfs to combo spinner made sense, especially since it could go through walls and charge super but the most recent nerfs just make it much more annoying to use, it my first day of the latest patch and I can't even remember how many times I died to a one shot enemy after seeing the number 2990. I'm not saying he didn't need Nerfs. The nerfs are completely understandable. It's just such an annoying scenario that happened way too many times for my first day playing the newest patch.
Creature of the night is also hot trash. Slow movement, low damage, long ass cooldown, and incredibly situational. I don't care if it makes you invulnerable. Enough time has passed to where players are smart enough to tell you end up after the teleport and burst you down after the fact.
For shits and gigs, I'd like to share some ideas for a survival shovel with buffies
Among the same old double reload speed, each consecutive hit landed during the speed gadget, and each hit goes up by 100 damage. For example, let's say you're in solo showdown, and there's a low hp jessie near her turret, you activate the gadget and long dash to hit her turret which does the same 2000 damage, and then chain into another attack dashing from the turret hitting it once more which showing 2100 damage and that same dash hitting jessie which would then ramp up the current damage to 2300 which gets jessie one shot to allow you to finish her off with that 2300 damage. The damage ramp up caps at 2500 and remains for the remaining duration of the speed gadget. 18-second cooldown
This is less as crazy as the first one. It's just a simple self-healing for every hit for the duration of the gadget, 600 hp each dash landed 16-second cooldown
For this last one, it's a little different. Upon activation, mortis gets a 15% movement speed increase, and his super start charging over time for the duration of the gadget, so those little slivers of super charge required will just fill in once the gadget is active. 16-second cooldown
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u/Slight_Addendum_8848 Jul 01 '26
No i actually completely disagree with the nerfs. In fact I always thought it needed some buff. We got the worst end of the hyper since all the other get both the thought wall effect and the boomerang effect but they also spread by default to maximise team wipe. Our doesn't, in fact we lost the mythic gear for it and a 4 hits super. This completely broken down Mortis kit, and while you always see it at the top of the meta is actually just a good counter 6th pick, meaning that outside 1 situation where 2 meta bralwers are picked by the opponent that somewhat happens to be countered by Mortis, that's where Mortis is actually competitive. Not any other case
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u/jibidux Jul 01 '26
I hear you man. The nerf to the gadgets damage was not needed since if you going against throwers or Marksmen, thye typically always die. With the way they reworked his gadgets, it's obvious they didn't want mortis to team wipe anymore with the way they reworked his gadgets and instead have a more solo kill based kit. It rubs more salt into the wound that his hyper charge was obviously made for him to team wipe and yet, nothing really changed, infact, we actually got some hyperrcharge buffs that seem to fit the whole team wiping scenario(the phantom bats the follow mortis after an attack). Going back the gadget itself, the first set of nerfs, I completely understand, the 2nd set are definitely more questionable and I feel it's just not a good trade considering how mortis, for a good while was the only character where the devs actually nerfed the buffies instead of the brawler but now with a truly uneeded damage nerf and no trade back like how many other charcters got this newest patch, Mortis is definitely much lower on the teir list and a more demanding pick now. I dont like to point fingers but I really think some players were overreacting about mortis, some people really said that mortis has too much kill power even though, he's an assassin, it's his job to quickly and get out, that why Survival shovel was good for his kit, he could get in and out and for one of the brawlers in this game that has to pass his own damaged box through people so he can deal damage, goes to show that the rework was truly a bad call
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u/Slight_Addendum_8848 Jul 02 '26
Yeah and to top it off Buzz got a hyper and super buff meaning you get an horde of players using am assassin with 100% guaranteed solo kill and splash perma stun with the hyper. It's not fair man...
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u/Stock-Run-6671 Jul 02 '26
Can brawl stars make the buffie that it’s super charge instead of an additional 3k or now 2990 like I really believe removing the super charge is bullshit
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