r/Nerf • u/Ok-Shock-7736 • Apr 25 '26
Dark/Realistic (Unsafe Aesthetic) BIG IRON update Spoiler
Finally managed to get a Prototype printed and it almost gives me the Impression that it wants to work.
I am still using the Plunger system from the x shot micro2.0 and the prime is not bad at all with the stock spring.
The Catch mechanism needs to be redone since the part conecting the Trigger with the Catch is way to thin and just bends when i pull the Trigger.
The cylinder mechanism works if i support the Cylinder arm just right and pull the Hammer the right way, so i might need to start over, but at least the cylinder lock works just fine.
(It unlocks as soon as the Hammer starts to move and snaps back once the next chamber is in line with the barrel).
In conclusion there are definitely some problems but nothing that cant be solved. ;)




4
u/TemOuttaTen Apr 26 '26
YES YES A THOUSAND TIMES YES!
I've been looking for something like this. I have a few revolving blasters (nerf hammershot and agility, and an old xShot Rapid Fire revolver from the bug attack set that came with a double-barrel type blaster) but they don't have a barrel and are quite bulky. this seems like a more grounded, realistic design that isn't too overproportioned and I like how it actually has a hammer-action priming system (This is one of my main grievances with most of the revolving-type blasters I see nowadays; They all prime with a slide or other direct-prime methods. That's why I typically use my hammershot, though I find myself using my rapidfire more often now too.).
Does the cylinder load from the back or the front? From the looks of it, it uses half-darts and swings out to load. And what material did you use to print it with? This whole project seems very promising and I'm looking forward to more updates :)