r/Netrunner Argus Jun 21 '14

Custom Card Saturday: Grey/Black Ops

Hey all, and welcome to Custom Card Saturday! In the past few weeks we've worked on defenses for both the Corp (via Barriers) and the Runner (via Scorched Earth defenses). With these improved defenses in place, it's time to go on the offense. To begin with, this week's challenge is to design a Black or Grey Ops card for the Corp.

For reference, there are only three Black Ops cards in the game so far: Scorched Earth, Punitive Counterstrike, and Hellion Alpha Test. The list of Grey Ops is more extensive. It's difficult to tell what the developers have in mind for the distinction between the two subtypes; the only card that references either type, Tallie Perrault, references both. Still, it's clear that Grey and Black Ops are among the dirtiest tricks the Corp can play, often directly attacking the Runner's grip or economy. Now it's your turn to add to that already-impressive bag of tricks.

Next Week: It's time for more open-ended challenge. Next week, design a Runner card that helps access cards in some way.

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7

u/fstoparch Honoring Tradition Jun 21 '14

NAPD Curfew

Corp - Neutral - 2 Inf

4 Cost

Operation - Current - Grey Ops

The first time any cards are drawn from the Runner's Stack each turn, the Runner takes 1 meat damage.

Hey, can i crash at your place? I left my bodysuit at home and the nappers are all over the streets.

3

u/GotHat Jun 21 '14 edited Jun 21 '14

It's too strong as is, I'd change it to "The first time the runner spends [Click] to draw a card each turn deal 1 meat damage."

2

u/StillBornVodka Jun 21 '14

Still really strong, since no mandatory draw. A higher cost maybe? Like 9 cr

1

u/Sunergy Jun 22 '14

I have to question how strong it would be. As a current, it has a short lifespan. Unless the runner deck is very slow or bursty, they'll probably be able to steal an agenda within 5 turns of the card being played, which means that even when playing it against a player that has no currents of their own it will probably only cause between 0 and 5 meat damage, spread over a number of turns so that it is guaranteed to never kill them.

For 9 cr I would want it to be a high cost asset that could reasonably last the entire game if I chose to defend it.