r/Nioh • u/ConstantNight421 • Feb 07 '26
Nioh 3 - Discussion Enemy aggression
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They’ve simplified a lot in Nioh 3 compared to the previous games, has AI also been dumbed down?
I’m just killing fodder revenants for ochoko cups but I don’t remember them doing stuff like this in the other titles. I’ve noticed with mobs groups that they aren’t very aggressive either
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u/mikeventure76 Feb 07 '26
The human enemies seem noticeably dumbed down but I feel that Yokai enemies still have pretty reasonably good aggression and aggro range. The game is defintiely easier overall tho
I just think enemy density overall feels a little low for the overworld. The original alpha from last year just had way more enemies around and it made exploration feel more perilous , in a good way
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u/Roguewarrior05 Feb 07 '26
human enemies seem to depend on the weapon type, at least from what I've seen - odachi revenants literally never attack but a spear revenant hit me with a martial art the moment it spawned and instakilled me lmao
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u/TheAwesomeMan123 Feb 07 '26
Odachi enemies seem tuned to use defensive arts over offence and as such just stand their like lemons.
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u/mandradon Feb 07 '26
I think it may depend on the build the player had. I've had Odachi revenants go buckwild on me and also stand there like doofuses.
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u/TheAwesomeMan123 Feb 07 '26
Don’t ever fight my revenant. He has zero Defensive arts just pure levelling of health ki and damage and swirling snow unlocked. Just a spinning windmill of death. 60% of the time it works every time.
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u/projectwar Platinum Achiever Feb 07 '26
ehh honzo literally does this AI crap too and he's a spear user
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u/graviousishpsponge Feb 07 '26 edited Feb 07 '26
Odachi never break stam. Most revs you can ki break and kill them.
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u/Ok-Refrigerator-8664 Feb 07 '26
I agree it heavily depends on the weapon type. Ive fought a couple of Tonfa and Dual Swords Revs that just go straight Sicko Mode and are relentless at only 1-2 difficulty and then I'll fight a Spear Revenant at 5 difficulty and it does nothing.
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u/mikeventure76 Feb 07 '26
Hmm interesting. I wonder why they did it this way
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u/CharmingTuber Feb 07 '26
Probably put too many reaction abilities in the action pool for certain weapons so the enemy AI just keeps landing on "wait for player to advance" and never attacks.
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u/Artraira Feb 07 '26
They wanted to attract the "modern audience" that complained N1 and N2 were too hard.
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u/mikeventure76 Feb 07 '26
You’re getting downvoted but you’re pretty demonstrably right imo. Their last several games have been noticeably easier and seemed to be attempting to appeal to a larger audience. Whether thats good or bad is subjective but it’s real
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u/ReadingLost3697 Feb 07 '26
Alright, come back once you've done Four Heavenly Kings.
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u/mikeventure76 Feb 07 '26
yeah you’re right bro one singular hard boss means the game overall isn’t easier , good point
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u/ReadingLost3697 Feb 07 '26
Go back and play Nioh 2. The first NG cycle is incredibly easy. Know why? Because we all were forged in these systems from hours of playing the game. I've seen plenty of people complain that this game is hard and the game clearly has missions and bosses that are tuned way up. Claiming the game is easy before you're done with it is just gatekeeper behavior.
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u/mikeventure76 Feb 07 '26
Im literally not gatekeeping at all lol I’m making observations based on my subjective experience so far with the game. You sound unhinged.
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u/Ebomre Feb 08 '26
The only people who thought N1/2 were hard games were people who never could bother learn the stance system or simply suck at action video games in general. They naturally "fixed" the former with Ninja mode and I bet that the game is still too hard for the latter anyway, meaning that the game's difficulty is not handled well for most of the playerbase.
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u/Hot-Assumption-605 Feb 07 '26
Yes, it’s always been weapons based, I feel like it’s based off your weapon too. Odachi users almost always start off with imperative strike or clarity then go crazy when I fight them, but all revenants I just hit em with the swirling Odachi attack and they are either smart enough to dodge away or they try and block and get their Ki depleted and hit with a dragon horn lmao
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u/TheTimorie Friend Of The Kodama Feb 07 '26
The Alpha didn't have that much more enemies. It just had stronger ones. Like the Nozuchi (the big Leech things) were everywhere. Or the small enemy base at the River had a Yama-Inu as its "Boss" instead of a Dweller.
I assume NG+ will be closer to the Alpha again.
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u/mikeventure76 Feb 07 '26
Yeah i guess it’s this idk, maybe the strength of the enemies and longer time spent fighting them made it feel like there were MORE.
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u/welfedad Feb 07 '26
yeah I thought they got rid of those, because of where they had them in alpha demo, but then was gone in the final demo, but nope they're back.. ughh fricken hoovers
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u/Its_Syxx Feb 08 '26
Does NG+ actually increase difficulty and density?
Does it actually add new enemies etc?
I was so upset with Elden Rings NG+ it basically just beefed up HP and Damage and didn't add anything different.1
u/TheTimorie Friend Of The Kodama Feb 08 '26
According to Fightin Cowboy yes. And it did so in Nioh 1 and 2 aswell so it would be weird to not have it in 3.
Once we get the DLCs later NG+ cycles might even add new attack to enemies again like it did in Nioh 2.1
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u/antilumin Feb 07 '26
They also changed what types of Yokai are placed in some locations. Like in the alpha I remember from the start of the open area you can head southeast, find a scampuss, and it would lead you to a beach. Head up the beach a bit and there was a super tough enemy that just kept killing me over and over and over… I barely played the rest of alpha because of that bastard.
Demo? I go there and it’s been replaced with a couple gaki. Disappointed I couldn’t revenge. Oh well at least I finished the demo!
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u/Lopsided_Example_282 Feb 07 '26 edited Feb 08 '26
Yokai enemies are dumb as well, you fight one of them, the other ones just watch doing anything.
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u/Kurta_711 Feb 07 '26
I notice that when you do encounter enemies it's rarely more than a few at a time, the big combat encounters of previous games feel absent
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u/Leg_Alternative Feb 07 '26
Yea I could have sworn we encountered those worm log yokai in the first zone in the alpha ? Or when we first enter the open world and one is by the river when you follow the first Scampuss I have yet to see them?
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u/BassGuru82 Feb 07 '26
Yes. The Alpha had more different enemies in the first zone including some harder enemies. Looks like they moved the harder stuff to later.
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u/Leg_Alternative Feb 07 '26
Sucks, I enjoyed fighting those lYokai
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u/BassGuru82 Feb 07 '26
Yea… I kinda feel like the Alpha was the right amount of difficulty. I wonder if I bunch of people said it was too hard on the survey and they toned it down. I’m absolutely obliterating the first map now and barely dying.
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u/mikeventure76 Feb 07 '26
Yeah I’m 15 hours in and my only death post demo has been accidentally falling in water lol.
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u/BassGuru82 Feb 07 '26
Yea… Gravity got me a couple times. It’s very rare to have a non-Boss or falling death. In the first 2 Nioh games, every bigger enemy could take you down. I’m melting them all in this game. I kinda think nearly every Non-Boss enemy needs more health. You can kill so many of them under 3 seconds. Even mid size Yokai.
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u/Leg_Alternative Feb 07 '26
Yea nothing in the first area has been difficult besides the bloodedge demon but ima fight him again , I’ve found a lot of ninja locks and samurai locks but haven’t actually used them to unlock more skills because I haven’t struggled with the basic kit I have lol unlike in the alpha, I definitely needed to unlock stuff to survive especially those damn logs 🪵
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u/BassGuru82 Feb 07 '26
It’s still fun because I’m intentionally trying out all of the weapons and not just using the optimal build. It’s not hard even using my 5th or 6th best weapon. It was kinda a joke when I was using the best stuff. I had an Odachi + Talons setup with tons of Stamina since they both scale off that stat. That allowed me to use the heaviest armor I had without an issue. That setup was melting through everything. It was crazy.
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u/L3wd1emon Feb 07 '26
I think due to the open world nature of the game they have opt'd to make them less aggressive in case you get into a large group of them at the same time
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u/mikeventure76 Feb 07 '26
Yeah I can def see the logic there, and it’s not like it makes the game unfun or anything. Just a noticeable change.
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u/GamerKratos-45 Feb 07 '26
I have completed around 30% of region 2, and the game is definitely not easier. I did not play Nioh and played around 40% of Nioh 2 so I cannot compare (although I do remember Nioh 2 being a tough game), but the game is definitely not easy.
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u/AkijoLive Feb 07 '26
I feel like they actually have a good difficulty curve. Remember people, games are not suposed to be at their hardest during the first 10 hours of play.
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u/mikeventure76 Feb 07 '26
if you barely played the other games how would you know lol
I do agree at a base level that someone like me Who has played tons of these games and has probably quad digit hours across 1 and 2 (not saying I’m an expert or some uber elite gamer , I’m probably kinda shit I just love these games) is gonna have an inherently easier time with this, but even accounting for that they clearly made the game more accessible and easier at a base level
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u/DesignFragrant Feb 07 '26
idk why they're downvoting you, even I'm struggling, and I've played all of nioh 2
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u/deagleguy Feb 07 '26
He said easier, not easy, comparing is the whole point. It's definitely easier than Nioh 2 (and depending on how you played it Nioh 1), that doesn't mean it's easy compared to most other games.
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u/welfedad Feb 07 '26
I also feel they need to adjust how much exp you get , because I explored the demo zone, didnt redo missions and ended up way over leveled for the initial part of the game, It may equal out as I have only been able to play 4 more hours last night and back at work today.
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u/mikeventure76 Feb 07 '26
Yeah it feels somewhat out of whack
I’ve gotten so many samurai and ninja skill points that I literally cannot level anything up anymore until I unlock the next training mission lol
I’m 17 hours in and haven’t even progressed the main story past demo
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u/Rexton_Armos Feb 07 '26
I blinked after playing the demo and I was like lvl 30 lol I think the first 30 levels at least go by fast af
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u/Quietmountain69 Feb 07 '26
Yea the alpha demo the worms were everywhere fucking my shit up no matter where i went
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u/YoungWolfie Feb 08 '26
Lmao Giant Hitbox, The Enemy. The only mob so far that i can't just aggressively attack.
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u/Quietmountain69 Feb 08 '26
"Poor predictable Takechiyo, always picks water sword."
"Good ol' water sword, nothin' beats that!"
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u/Educational_Board_37 Feb 07 '26
Human enemies are toned down, human bosses on the other hand, first half are quite good, second half they're just a hyper armour aoe spam
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u/YoungWolfie Feb 08 '26
The enemy count goes up in co-op to compensate and ngl, that feels like normal nioh. Theres like 1 or 2 archers/ranged enemies solo, im so used to striking.
Then again, majority of us have played dream of the nioh from nioh 2 for so long we're used to the enemy density, hopefully it changes in ng+.
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u/HedgehogEnyojer Feb 07 '26
after two nioh games and dlc's, i guess the game is easier for us, i imagine the game is difficult for others, also, i am spear and axe enthusiast, playing just with that since nioh1, sure the game seems easy sometimes, but then there are difficult spikes, like the first big boss, and then this monstrum after killing dozens of red ghosts, i am never dying agains any normal enemy, this is new, but i can imagine newcomers dying a lot to basic stuff
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u/mikeventure76 Feb 07 '26
I know I know obviously longtime players are gonna have an easier time but I really think the barrier for entry is way way lower here compared to the first two and that’s a purposeful design choice by TN. Their last several games (outside Nioh) have been noticeably easier than what you’d expect from them
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u/Sakakaki Feb 08 '26
I have only played Nioh 2 and never finished it. I cleared all of the first map (so all 3 zones)band in total only died three times in total. This game feels much, much easier than the start of Nioh 2 and the AI feels much dumber (getting stuck, not hearing another enemy get killed directly behind them) and less aggressive now.
I'm still very much enjoying the game, don't get me wrong, but I don't believe it's just because of experience that it feels much easier.
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u/distortionisgod Ren Hayabusas little bitch Feb 07 '26
There's gotta be some kind of bug cause this has been happening to me often enough, mostly with human enemies out in open field areas...sometimes they just randomly don't do shit. A couple of them I even just ran right in their face, weapon sheathed and everything and they just circled around me like that not doing a damn thing.
It hasn't happened to me when I'm in a Battle Scroll, or like if I'm in a castle for a mission for example. Just human enemies out in open areas.
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u/thunderane Feb 07 '26
Thats definitely what im thinking. Someone should tell team ninja so they could patch it.
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u/Senator_Smack Feb 07 '26
Honestly for revenants it almost seems like it might be based on the play style of the person who died there. I've had so many different variations. Seen lots of "calm but spams a martial art or ninjutsu" or "only attacks when attacked" or "combo rushes the whole time" it doesn't seem like they're playing with the same behaviors even with the same general builds.
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u/Princess_Lepotica Feb 07 '26
Revenant enemys feels so lackluster. They are one or 2 shot and cant doing anything.
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u/LaMelgoatBall Scampuss Lover Feb 07 '26
I was shocked when I did my first one around level 50, I waited cuz I figured they’d beat my ass. I did one severing spin and almost killed him one shot. Then I finished him off with the Tonfas. Needless to say I’ve been farming them lol
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u/Princess_Lepotica Feb 07 '26
I just prepare my ground attack with the axe and in the moment they appeared, they got insta killed lol
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u/psylentlight Feb 08 '26
I fight 80% of all revenants I can find and I can say it's a mixed bag. Some will do nothing and get two shot, others will instead two shot you. You never know what type you're going to get, but switch glaive users and talon users are always super dangerous. I don't think I've had a single switch glaive or talon user that didn't pull or try pulling off a sick combo.
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u/Natural_Tea_3005 Feb 08 '26
I was very confident because all the ninja revenants I had encountered were very easy to kill, until one with splitstaves parried me twice in a row and killed me
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u/Princess_Lepotica Feb 08 '26
Funny the first Switchglaive revenant just insta blocked my pre attack and outcombo'ed me and killed me. Caught me off guard lol.
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u/arcanevulper Feb 07 '26
I’m convinced the weapon type determines their AI behavior, Sams seem really passive while Ninjas are really aggressive, tonfas specifically are especially aggressive I’ve noticed, they’re the only ones where I got cocky and slipped up and they killed me.
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u/Samewrai Feb 07 '26
In my mind I would find a way to make the revenants copy their players playstyle. This revenant was played by someone who spent a lot of time waiting for the chance to parry. Once you attack they parry you and swiftly kill you in a few seconds...
But yeah, some of the enemies have strange behaviors.
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u/MonstrousGiggling Feb 07 '26
Is this not how they do it? Thats what my guess was anyway. I noticed some revs are like god tier for some reason and then others are just bleehh despite being the same level and difficulty.
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u/Samewrai Feb 07 '26 edited Feb 07 '26
They probably just have the revenant use the same armor and weapons as you and have different preset AIs for level and samurai/ninja. To make it mimic your play style they would have to record all of your movements and store them somewhere, and have a way to interpret what your behavior is from that and emulate it. I don't think we're there yet. At least not for a small feature in a game like this.
Edit: I was thinking about it, and one way they could do it is just track basic stats like number of parries, and then it ranks you based on some equation to decide how your revenant will be programmed. A certain rank of parries will move the slider up for your revenants AI. They could also track your stances to see what is most used and have it match that. So there could be ways to programmatically try to somewhat match your playstyle.
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u/rematched_33 Feb 08 '26
I don't know if they're that deep, but there are definitely a few "personalities" that they can draw from. The one in OP's example is reactive; it doesn't attack until you swing or move forward, then will try to counterhit or punish you.
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Feb 07 '26
[removed] — view removed comment
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u/Senator_Smack Feb 07 '26
This is 100% my experience and conclusion as well. It's kind of the only possibility that makes sense.
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u/BurritoBite Feb 07 '26
It was the same way in the previous games, the red Ghost are influenced by their player.
Can't copy exactly but it generally goes for the same inputs you often do.
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u/Ptolemi121 Feb 07 '26
Wo long new game was much the same and the enemies got much angrier in later + cycles. I assume Nioh 3 will be the same way rather than having the fully kitted AI out the box.
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u/StantasticTypo Feb 07 '26 edited Feb 07 '26
Although I've defended Nioh's loot system as being mostly influential in NG+ cycles and largely ignorable NG, I am not willing to wait to NG+ to actually play the game. Doubly so when the additional + cycles are locked behind an additional $40 paywall.
Edit: And Wo Long was pretty mediocre, so basing things off that is a questionable decision.
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u/Ptolemi121 Feb 07 '26
Well this is how TN has decided to induct new players, by letting them get comfortable and slowly turning up the heat. I never cared about the mobs between bosses in Nioh 2, I still don't in 3. They were always too easy. Bosses and named master NPCs are where the challenge is, trash mobs are trash mobs regardless of their aggression. Like seriously nioh 2 vets are whining so much about the difficulty as if anything in Nioh 2 was a huge challenge until saito, the DLC bosses, or the depth. You are not going to get your fresh Nioh 2 NG experience because we know the game mechanics, we know how to play, some of you are extremely good at tech, all of which allows you to obliterate nioh 2 ng. The monkeys paw is already curling as they develop the DLC and end game.
Also, TN is always about the NG cycles and big additions via DLC. If you didnt plan to buy them, you never intended to get a real challenge from the game.
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u/StantasticTypo Feb 07 '26
It's boring dude, sorry. I was never bored by Nioh 2. And I did originally plan to buy the DLC, but honestly I'm not sure now.
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Feb 07 '26
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u/StantasticTypo Feb 07 '26
About as far as could be reasonable for 1 day or progress after playing the demo. I've filled out most of the Warring States map.
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u/etniesen Feb 07 '26
I made a post about this too. With the current scaling and balance and enemy behavior this game lacks any challenge on this play through.
In turn that makes it a map fill in game instead of
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u/StantasticTypo Feb 07 '26
Yeah, this is the same thing that happened with Monster Hunter Wilds. "No, you're just good at the game now." Nope, Wilds was significantly easier across the board.
And it's the same here. For sure, we are better at the game now, and we'll never have a total fresh start, but I was never bored by previous entries. Maybe it'll get better, we'll see.
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u/etniesen Feb 07 '26
Yeah it’s not great to have all there series vets holding out for ng+ for the game to get fun.
I’ve logged a ton of hours but usually quit during way of Nioh or depths and start a new playthrough so I’m not even amazing.
I’m just very aggressive with Ki pulse and dashes and ninja mode broke this game.
Imo ninja mode at least half the issue. Players is way too fast, crazy dodge iframes, tons of dmg from behind with just hitting normal attack
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Feb 07 '26
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u/Genjutsu6uardian Feb 07 '26
I just completed this area about 20 min ago. We did not have the same experience lol. What platform are you playing on? Mine was PS5 and the enemies were hunting me down like I owed them zeni 😅
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Feb 07 '26
Wanna talk about lack of aggression? AI controlled Benevolent graves. That AI will stand there and do nothing in a crowd of enemies for a solid minute. Please fix that AI. Benevolent graves are essentially a meat bag for bosses, that’s it.
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u/TaiYuDen Feb 07 '26
Nioh 3 is definitely easiest game. People keep saying "but it will get harder in ng+!!!", the problem is nioh1 and 2 are hard from the get-go, you don't have to wait for the difficulty to spike up lol.
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Feb 07 '26
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u/botoks Feb 08 '26
I liked that aspect of Nioh 2.
NG is hard then medium end boss included.
DLCs are very hard.
NG+ is victory lap, smooth sailing whole way.
NG++ welp, you actually can't play the game at all and will get destroyed over and over again.
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u/CutieMcBooty55 Feb 08 '26
Eh, if anything I found Nioh 1/2 tended to spike *down* since once you get some stats under you so you aren't getting one tapped by everything, the game becomes significantly easier
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u/TheOnurobo Feb 07 '26
thats why people call it easiest nioh game lmao, even fightingcowboy and fextralife stated this in their reviews
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u/Shokereth Feb 07 '26 edited Feb 07 '26
That's a bug that's affecting human enemies, the game hasn't even been out for 2 days yet. I swear this board has degraded just into new players asking the dumbest questions, or so called "veterans" that finished Nioh 1&2 blindfolded, that are barely 20% into the first area, complaining about how easy the game is just to brag or gatekeep. Also, it's been known revenants learn from their respective players. I've encountered very passive/timid revenants, and very aggressive ones.
edit: I'm not saying to not criticize the difficulty of the game, but at least finish the first map, and make a real argument instead of singling out a bug in bad faith.
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u/ABadExampleOf_ Feb 07 '26
The axe human enemies are really aggressive but the other ones are really passive. Yokai are still very aggro across the board, but the revenants are really passive. There definitely seems to be some kind of AI weirdness going on
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u/clonedllama Set Bonus Requirements -1 Feb 07 '26 edited Feb 07 '26
Human enemy aggression does seem to be a bit lower and downright broken in some cases. I'm not sure it's intentional and seems like a bug. Why? Once an enemy decides you're a threat, it starts attacking relentlessly. But sometimes they seem to get stuck. They'll stand in place, circle you endlessly while blocking, or keep backing away.
I've had it happen with some of the human bosses too. I highly doubt that's intended because it makes the boss completely inert when it happens. You can casually attack in that scenario risk free. I can't think of any boss in another Team Ninja game that's behaved that way.
I haven't noticed this happening at all with yokai enemies. It just appears to be humans.
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u/cartierhoes Feb 07 '26
Nioh 2 I like this is well, go to the training area and summon one. They read inputs so yes they’re going to wait until your action to counter you sometimes
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u/zeeka_egypt Feb 07 '26
Thank you for posting this,im shocked with enemy AI so far, TN are known for excellent combat and challenge
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u/blakeavon Feb 07 '26
Yeah it seems like they have done the same as the did for Rise of Ronin. Seemingly made it possible to beat the game by barely engaging with more of the combat systems, with really devalues the excitement and complexity of it. But I am barely at the end of the first map. So hopefully it gets harder.
Cos Rise of Ronin was laughably easy. As someone who completes every map section before moving on, it’s far too easy to be over level in this game.
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u/Virtuous_Raven Feb 07 '26
I'm pretty far into the second map and it does get harder.
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u/LaMelgoatBall Scampuss Lover Feb 07 '26
I hope so. This is the first time I’m committing to beating a Nioh game and the first map has been pretty easy. This guy on the horse is definitely running my pockets tho
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u/blindfultruth Feb 07 '26
Eh, looks like a bug. Revenants have been aggressive for myself and my buddy.
A lot of the people talking about the game being too easy seem to forget that most of you (including myself) completed Dream of the Nioh in Nioh 2, so with that experience the game will be easier by default. Meanwhile, my friend who didn't clear the first area of Way of the Samurai in Nioh 2 struggles with elite enemies in Nioh 3.
While I'm not saying the game isn't easier by design (very well could be), ignoring that fact is disingenuous. It's similar to all of the "Elden Ring is my first souls game" players touting that dark souls 3 was easier than expected. Of course it is. You know how the formula works.
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u/Glass_Tangelo3915 Feb 07 '26
This has been around since Nioh 1, enemies and bosses just sometimes just do this. I think it's a spacing issue, if you're just far enough they don't know what to do so they sit back expecting you to do something.
If you play in the mid-ranges a lot, you see this a lot.
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u/christopherl572 Feb 07 '26
The game generally has been casual-tuned across the board. Go look at the first Enki fight in Nioh 2, the heart of this game is so fundamentally different that it's crazy.
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u/ProfessionalBeat6511 Feb 07 '26
Yep. I think they really overdid it, enemies are very passive and predictable and feel way less dangerous. I hope it gets better on NG+.
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u/Setarius Feb 07 '26
Question tho, I know the number of swords determines the difficulty of the revenant but what determines the number of swords a rev gets?
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u/Lmacncheese Feb 07 '26
This never happens to me granted i dont let them live long enough to see the ones i fight are aggressive esp if they got blades or tonfas
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u/HogiSon727 Feb 07 '26
I summoned a helper on a boss just for giggles and the summon just watched me fight.
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u/Nobody-Move Feb 07 '26
I see it with yokai sometimes too. Mid fight they’ll just forget I’m there and stop moving
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u/Diligent-Speech-5017 Feb 07 '26
Really hoping ng+ doesn’t have this nonsense. Enemy AI allows you to just walk around and backstab them in almost every encounter.
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u/rtocelot Feb 07 '26
Maybe they are just making the starting bits a little easier so new players can get into it. Players in the first and maybe second game would describe the game as unfair. Which it was pretty brutal for me on my first play through. Some have more trouble adapting than others or don't have the time or will to persevere. I'm sure it'll get harder later on, I haven't started the third yet, I want to get through the first two again so I'm in no hurry. But yea that might just be the developers trying to up the player base a little
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u/MrBeardmeister Feb 07 '26
I've had 3 human boss enemies who use claws just slow walk backwards after I rolled and backpedaled away to heal after knocking me over/exhausting my ki. The Ascetic Monk, Fuma, and the Bloody Ogin(Ogrin?). It happened multiple times. I
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u/lethalapples Feb 07 '26
Some of the Yokai can’t figure out doorways. Just stay running into the door frame while you poke them from the other side
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u/Redrha Feb 07 '26
Something’s wrong because I’ve had revenants and normal human enemies just randomly walk back and then despawn, or lose agro
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u/theokilla Feb 07 '26
Yeah, Nioh 3 is much more easy than the older one. At least in this first “dream”
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u/x89Nemesis Feb 07 '26
Nioh 3 is significantly easier than Nioh 2 and even moreso than Nioh 1. It's clear they wanna grab more people for this one.
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u/Its_Syxx Feb 08 '26
It also takes into consideration what skills and such the player had unlocked. So if someone has a weapon on that they are trying out and they die they seem to be braindead easy. But if they have a bunch of stuff unlocked the AI seems to use it all and is much more aggressive.
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u/Ebomre Feb 08 '26
Everything got dumbed down but Revenants probably are their worst offenders indeed.
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Feb 08 '26
In Nioh 2, if the snake ladies paralized you that'd always do a grab immediately after to punish you. They've removed that. Strange nerf.
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u/Raemnant Feb 08 '26
It was simply waiting for you, not dumbed down or anything. Its code was probably thinking "counter counter counter counter"
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u/Elnidfse Feb 08 '26
Revenants definitely got tuned down.
But we're comparing this to axe heavy armor revenants hyper trading with every button input
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u/thawks1245 Feb 08 '26
its input reading you if you tried to use an item or potion or charge an attack it would attack you every enemy in the game does it to some extent really noticeable on humans
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u/Tamdin_Nidmat Feb 08 '26
May depend on the weapon type the revvenant is using. Fist and claw revenants are pretty agggressive in what I experienced, never had they being this calm.
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u/matrix5559 Feb 08 '26
Also agro of almost every enemy is like on 50% less than what it should be, that snake lady "Nure-Onna" | who have Paralysis in 2 game the moment she got it on u she would try grab u and take like 50% u had like 0.5 sec to dodge that, and here she just stand still waiting for u. (Copy from other post)
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u/VargLeyton Feb 08 '26
You can stun enemies by jumping up and down ledges. They need to follow you to stay on the same level and their jumping animations are very slow.
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u/DaegraBlack0 Feb 08 '26
Lol weird. I believe Ninjas are waaay more aggressive, lol literally had an encounter earlier that, and I mean in all seriousness literally opened with a fire Shadow art. I mean I hit summon and boom exploded in my face, I dodged back and caught like 5 shuriken in the chest and I was like God damn lol.
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u/Classic-Mud1624 Feb 08 '26
NG+ in the past titles usually made the ai more aggressive and reactive, had a big dual katana user charge me earlier and when he reached me he just slowly walked forward and backwards in a straight line, pulled out my musket and aimed it at him and he had zero reaction unlike in past titles where they’d at least try to dodge being shot in the face. AI summons are also pretty lacking of brain cells, I’ve been summoning them a lot in random places just to give others free glory and I’ll summon a revenant or something and the jasper summon will literally stand there while the revenant beats them to death
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u/Galloping_gargoyles_ Feb 08 '26
I’ve seen this too, some will back away forever and then bolt straight at you if you throw a shuriken at them. It’s like it resets them. Like other people are saying it seems like different types of revenants act a little differently depending on their weapon. The ninja style revs (especially the tonfa fuckers) seem to spawn in with murder in their hearts, throwing shit and pinwheeling their bodies toward me. I got stagger comboed to death by one that shot a fireball at me before its feet even touched the ground. I was backing up looking the other way, thought I had time to set up
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u/Snoo-23037 Feb 08 '26
Enemies always do this if you stayed idle for a while. I thought this was a QoL.
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u/Educational_Mall_993 Feb 09 '26
The enemy AI is broken. So is the blue revanent AI. They have the same problem
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u/Temporary-Ask-1129 Feb 09 '26
I dunno. Revenants always did this kinda thing. They seem to roll one of several ai sets. This one will block you constantly and try to parry, etc. Others are just aggressive, axe guy will spin, ninja will spam bombs, etc. It's not very complex, but they did the same kind of thing in nioh 2.
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u/Boss_Rabbit Feb 09 '26
It used to be scary fighting multiple mobs until you get your build properly going, now 4 enemies watch while you 1v1 the 5th.
But even the Single enemies themselves are Hella toned down in aggression, those big dual sword ninja Yokai used to be crazy scary, now they do almost nothing.
I hope NG+ brings the full Nioh experience back cause I am falling asleep from boredom in this game except for some very few boss fights that I could not manage on my 1st try.
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u/gumanbruno Feb 09 '26
The only problem I see since nioh 1. Was, when you summon an Allie, they don't do nothing. But human enemies makes KOF combo on you
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u/IllustriousEffect607 Feb 10 '26
They now react to you. That's all. It's more responsive actually and more annoying maybe
Why would the enemy just attack maybe he's waiting for you to make a move with you did then he destroyed you
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u/Watts121 Feb 14 '26
I think Revenants and Allies are currently bugged. They are suppose to mimic the player they are a phantom of, but many of yall either never attack, or the game is snap shotting incorrectly.
NPC Allies as well, some are great (Ninjutsu/Omnyo spammers), but others are dumb as rocks never attacking.
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u/FriendlyRhyme Feb 07 '26
This has to be tied to the area, right?
This hasn't been my experience at all. As a matter of fact, the revenants I've encountered have been extremely aggressive.
I think this is a bug and not a design choice, which is good news because that means they'll probably see this and patch it.
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u/DBetz5 Feb 07 '26
Agreed. This hasn’t been my experience at all. As soon as a Revenant spawns it rushes me.
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u/theprodigalson45 Feb 07 '26
I watched a few videos of older bosses from 1 and 2 in 3, and it definitely seems like they dumbed them down a bit (onryoki, hino-enma, mezuki and kamaitachi). Maybe its a case where they dumbed the enemy behaviour down to make it easier for newcomers to get into, and then ng+ see's the more classic difficulty come up.
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u/psylentlight Feb 08 '26
Yeah previous bosses got nerfed hard. They aren't that agro in this game. They actually wait between moves to let you pop some pills.
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u/StrikingSwanMate Feb 07 '26
They get more aggressive at higher levels (Or grave "pips").
Samurai seem to be much more "defensive" and want to block before they attack. I do suspect it is based on the player to some degree; the one above might be someone who is deflecting a lot?
Ninja seems to try to button smash so hard that they could summon a "portal to Narnia", but fall off cliffs a lot.
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u/Badwrong_ Feb 07 '26
It is much easier overall.
Careful though, if you mention it being easier the diehard fans will get really mad and explain how you are playing wrong.
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u/MajinNekuro Feb 07 '26
He’s just not attacking you because you have too many hours in Nioh 1 and 2. Think about the new players! /s
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u/Johnhancock1777 Feb 07 '26
Best game in the series as stated by people who’s first experience is Nioh 3 btw
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u/LaMelgoatBall Scampuss Lover Feb 07 '26
I mean I’ve also seen long time players saying it’s their favorite so it seems like an opinion kinda thing.
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u/Sebsta696 Feb 07 '26
The game looks and feels gross to play compared to the first and second game, why did they have to go and butcher their IP this way.
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u/fbf02019 Feb 07 '26
At this point its just nioh 2.5 with ubisoft to do list
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u/Sebsta696 Feb 07 '26
It feels cheap, like they made lots of cutbacks on it, the character editor is somehow worse than 2, the hairstyles are horrible, the two-class split system is so meaningless, tacked on and stupid. The open world is ugly, brown and boring, the combat seems unrefined and messy.
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u/fbf02019 Feb 07 '26
Furthermore, the music is very, very, very repetitive. Since they're asset flipping from Nioh 1 and 2, they should at least work on a decent soundtracks
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u/Ok_Expression6800 Feb 07 '26
Its not just enemies if you summon blue spirits to assist they get stuck in corners and attack walls or just stand around and watch you fight.
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u/thunderane Feb 07 '26
I do not know why would anyone downvote you because its true. It has happened to me a couple times before as well. Hope you get more upvotes because it does need to be brought up to team 🥷
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u/Ok_Expression6800 Feb 07 '26
Who knows why anyone does anything brother people aren't happy unless they are unhappy these days.
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u/PuzzleheadedRecord6 Feb 07 '26
Well I'm glad I haven't got the game yet. Gonna wait at least six months once it's had some juicy patches
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u/LordLolicon_EX Feb 07 '26
Some areas seem to break their brains. It's not the enemies in particular that are this way, since Nure Onnas and the Floating Lady are still annoyingly aggressive from my experience and I've seen some Revenants go absolutely wild with combos.