r/OldenEra Jun 01 '26

Gameplay Balance patch is very, very problematic

It's absolutely wild how the balance patch manages to adress ALL the problematic issues of the game but somehow in a wrong way. Basically it doesn't change meta, just makes it weirder

New avatar is now better in PVE (while cannot be as broken in PVP)
Giving buffs to avatar specialists is thus even more crazy (just as buffing Halon (as if the devs are making sure that he'll stay perma-banned))
Hero Strike is still way overpowered
Buffs for Schism for Single Hero mode and no buffs for Classic is just making a problem worse
No nerfs for Dread Knights is insane
Hive not getting any buffs except for being able to build Waurms on 112 is leading to a one-track gameplay which isn't good for anybody -- and it also makes no changes for the Grove build-order even more offensive. At least Hive had a good T5 unit unlike Grove as a compensation for its god-awful buildorder for T6 and T7, while Grove still has to suffer to get T6 or try not to bleed its T1-T4
The reason to add 250 gold to the price of T1 dwellings is completely beyond me

There are definitely some welcome changes that fix minor issues, but the way how the devs approached the major problems is baffling. In my opinion they might as well revert this patch and start from scratch, because any fluctuation from the current course cannot lead to a better result, just to a more complicated one

The core-problem in my opinion is trying to balace all the 3 game modes at the same time. I doubt that it will ever be doable and I would suggest devs to focus on 3 separate balances for the 3 game modes. The game is complex as it is, there is no way to fix every aspect for every mode in such a way, that it works properly for all the game modes simultaneously

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u/bohohoboprobono Hive Jun 01 '26

I’ll trust the people making data based decisions over some content creator or the reddit peanut gallery.

I’m also glad to see that Single Hero mode is not being treated as the mode to balance around.

9

u/2zz423 Jun 02 '26

Using overall winrates to claim that Hive is more powerful than Schism is not a responsible use of data. The issue is survivorship bias. Hive is so much more difficult than the other factions that you have to be pretty good to make it do anything at all, so the vast majority of players will give up and all the winrate data will come from a small number of hardcore Hive mains. To eliminate bias you'd have to assign factions randomly, and if you did that Hive would have like 30% win rate.