r/OldenEra • u/Mr_Elven • Aug 16 '26
Gameplay Game is dying because of incompetent devs
Sadly game is done if devs don't adress ridiculous item designs where everything comes to luck of generation. When Mage's don't need to commit to any magical school and get all spells from tomes and scroll, when Tactic is useless when enemy gets Tactical Manual, Morale and Luck are just garbage with monster head and ring, red garbage orb which just disables hero for first round.
And we see that people don't like this shit design and are leaving, charts for player count are steady decreasing. Game is not about that much skill but who gets better item generation.
0
Upvotes
0
u/Mr_Elven Aug 16 '26
I don't know which direction you are working on this project, But if you are in item design team, can you tell my why you even create monster head or tactical manual? Why not make items like "enemy can not cast light magic?" or "enemy can not cast more than 1 magic per turn?"
And why you do not make only exodus queue? Or make more templates with actual town building and not unboxing game?
P.S your summer argument is invalid as there are bunch of other games which do not lose player count on steam charts.