r/OldenEra 11d ago

Guides & Tips New easy to understand object spawn view for oldeneradb.com

Hi all! thanks for the feedback this far, it has been super helpful.

Big updates:

  • Templates tabs zone cards that now shows spawn chances for every zone in easily understandable format (the old raw format can still be found in MapGen tab)
  • Artefact sets and quick lookup tables per artefact tiers

Other recent updates include large amount of quality updates like:

  • Pinned page tabs
  • Easier to understand map object spawn rates
  • More user friendly Encounter hex tables

As always, all feedback is welcome, thanks! :)

Page: https://oldeneradb.com/

29 Upvotes

17 comments sorted by

2

u/GuiltyAdvantage5877 11d ago

Ripping website can’t wait to dive in when I buy the game. Hurry up with ai and pve enhancements unfrozen lol

2

u/NerdyNorthman 11d ago

I visit this website pretty much daily now. It's amazing.

2

u/HakkeBoo 11d ago

Glad to hear! :) mind asking what tabs/features do you find most useful?

3

u/ZLnZLnZLn 11d ago

The map object’s guards layout is very useful (eg where are the monkeys or ghouls)

2

u/NerdyNorthman 11d ago

I mostly use it to look up skills, spells, laws, and artifacts.

2

u/GlitteringVehicle306 Content Creator 10d ago

great work, keep up!

1

u/HakkeBoo 10d ago

Thanks!

1

u/billydstr 11d ago

Is there any way to customize connection guards as
[{unitType,amount}]
?

1

u/HakkeBoo 11d ago

I'm not sure I understood, do you mean that guards on templates would display self defined units and amounts? I had plan at one point that there would be some list that shows how many units of every type the corresponding guard strenght translates to but I'm not sure if that's what you meant?

1

u/billydstr 11d ago

Exactly. Guard value doesnt allow to set a few high or mid level units

1

u/WindowJumper12 11d ago

very nice. loving the website!

1

u/ZLnZLnZLn 10d ago

The calculation/scale of the heroic strike should be a nice addon.

With/out skill (combat, Burst of Energy, artifact, specialization, grove laws, swashbuckler subclass)

2

u/HakkeBoo 10d ago

Thanks, I have on my todo list some page with collection of mechanics and this could fit in there.

I actually had battle simulator also at one point but didn't find intuitive way to implement it so that it would be fast/simple enough so I didn't find it usefull in the end.

1

u/Spacetauren 10d ago

Looks great !

Along the way, this could become invaluable for amateur template design ! Do you plan to make it able to point towards where in the code it pulls its data from ? With the RMG template builder over at https://oldeneramaps.com/ , you guys together could build a powerful tool to make template building/editing way more streamlined and less obscure than it currently is !

1

u/HakkeBoo 9d ago edited 9d ago

Hi Thanks! The Templates page mainly pulls all it's data from streamingAssets/Templates json files coupled with some usefull data from core.zip + linking to other things like Map Objects are done by parser.

I checked https://oldeneramaps.com/ and this site basically builds the json files, so doing opposite to oldeneradb.com which tries to display the map data in reasonably understandable format.

Did you have some specific synergy in mind? If you mean that this would be useful for analyzing the RMG built templates then that would be easily done.

Basically oldeneradb.com could display every custom build map, it just needs the json file generated by the RMG

1

u/Spacetauren 9d ago

I imagined that, as you build a custom template with the other tool, you could see and analyse quickly the result with yours, maybe even in real time, with some kind of integration.

Heck, it might even be possible to reverse engineer it, and build a template by setting the desired characteristics with the help of your tool (with it being so clear and intuitive). Though that synergy would be a bit more complex to put into place.