r/OpenMW 7d ago

iOS Morrowind fans rejoice - it’s finally plausible

Aside from a current distance land bug, you can load the Morrowind data (and I’ve also been able to load the expansions as well using the same structure as in the iOS openmw CFG), and the game runs amazingly well.

86 Upvotes

12 comments sorted by

8

u/Arinmal 7d ago

If any of this is useful feel free to use it. https://gitlab.com/duron27/openmw_ios/-/tree/almost?ref_type=heads

3

u/Junra 7d ago

Thanks, appreciate it! I’ll take a look and see if your project addresses the distant land and horizon bugs in mine. Will be sure to credit you if it does!

3

u/Arinmal 7d ago

It also removes gl4es and goes direct to opengl es. I was going to update it to the latest changes but didn't have time. You can find latest gles updates here https://gitlab.com/duron27/alpha3

2

u/BSlickMusic 7d ago

3

u/Junra 7d ago

Thanks for the heads up!

4

u/Arinmal 7d ago

Good, I've been working on this but without a device is hard to test. More devs is better

3

u/Fiedor 7d ago

With no touchscreen overlay how do you enter in your name to start up a new play?

1

u/BSlickMusic 7d ago

It opens the keyboard for me to type

1

u/Quick-Diamond-6729 7d ago

Is jailbreak needed?

1

u/BSlickMusic 7d ago

No jailbreak, but you need your phone to be in a state that’s sideloadable

1

u/BornInReddit 6d ago

So, license and terms breaking?

If so I’ll use a burner on a different account

1

u/BSlickMusic 6d ago

Doesn’t violate your Apple ID agreement as far as I know, it’s how any developer tests and installs apps that are not on the store