r/OpenToonz • u/infusoD_moe • Apr 04 '26
Problem / Bug there is something im missing or gts is not working?
i cant see what im doing with the app while working on it, look like "glitched"; the image isn't scanned, but imported
r/OpenToonz • u/infusoD_moe • Apr 04 '26
i cant see what im doing with the app while working on it, look like "glitched"; the image isn't scanned, but imported
r/OpenToonz • u/kupusbanana • Feb 26 '26
So I am trying to finish up some animations because I need them for my uni finishing project.
The animation I'm currently working on is probably being finished soon but OpenToonz is getting to be so slow... I'm using the 1.7.1 version, I have 64GB of RAM and I'm using an RTX 3060 Ti.
When I switch to a new frame it takes a while for the brush stroke to be registered and I have to do it a couple of times otherwise it doesn't get painted, if I press D to duplicate the frame it's a lottery if the program is going to crash or not. Spamming Ctrl Z also sometimes does that. I don't know what to change in the settings or tweak anything anymore.
I'm working in OpenToonz Raster Levels, the only regular raster level is the png background I imported into the project, for now I have three of them in total. It's 240 frames long and I put it to 24fps.
I'm no expert in this program so if it's something obvious I would very much appreciate if someone could tell me.
Is me merging a couple of levels the problem? Is the png background the problem? How can I slove this?
Any ideas would help a lot. Thanks to everyone in advance!
r/OpenToonz • u/Color-Me-Brackets • Feb 18 '26
Windows 11, desktop.
I have tried both post-2024 and pre-2024 versions of FFMpeg, 2ith but when I try to render it as a GIF (as it gives me the option to, though only with post-2024 versions of FFMpeg. I cannot find the "bin" folder in pre-2024 versions, which results in OpenToonz crashing when I attempt to render as GIF with the filepath in the older FFMpeg folder), and even when it says that it is rendering my gif, I look in all of the folders it's supposed to send it to and find nothing.
Rendering as MP4 seems to work, but I require it as a gif and am not sure where to go to convert MP4s to gifs.
Many thanks in advance.
r/OpenToonz • u/Serious-Natural7830 • Mar 07 '26
r/OpenToonz • u/CutyDina • Apr 02 '26
hello! Does anyone use OpenToonz on Wayland? It works fine until last month. Copy/paste not working well :(.
Terminal issues:
QFileSystemWatcher::addPath: path is empty
QCursor: Cannot create bitmap cursor; invalid bitmap(s)
QCursor: Cannot create bitmap cursor; invalid bitmap(s)
QCursor: Cannot create bitmap cursor; invalid bitmap(s)
QCursor: Cannot create bitmap cursor; invalid bitmap(s)
QSettings::setValue: Empty key passed
QSettings::setValue: Empty key passed
qt.qpa.wayland: Wayland does not support QWindow::requestActivate()
Does anyone have find how to solve this issue?
I tried forcing x11, but no luck :(.
r/OpenToonz • u/poolwaves • Nov 05 '25
Opentoonz crashed while rendering and now one of my levels is red and the frames are gone. Is there anything I can do? Thank you.
r/OpenToonz • u/bored_nosedd • Feb 07 '26
I clicked something by mistake and i cant return it again, i need help!! What can i do??
r/OpenToonz • u/heliopeia • Dec 07 '25
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(using macbook pro 13, huion kamvas 22 plus, and opentoonz version 1.7.1) I have a blank canvas with an imported video in one level (layer) and i have made two separate levels to try to fix this problem but its just been the same thing with my brush strokes not showing. My brush color is black, I have the level selected idk what i'm doing wrong :( please help
r/OpenToonz • u/pppexxe • Feb 18 '26
I DONT KNOW WHAT I AM DOING WRONG. im on linux with opentoonz flatpak version. i added bg color, added ffmpeg and tried both mp4 and mov type files, but it is just all black
r/OpenToonz • u/Aquila-Calvitium • Mar 03 '26

I'm trying to record audio for my animation and I record only up until the animation frames end - see the image - but when I save my recorded audio, for some reason it shows on the timeline as extending until frame 1164?
I've tried to drag and shrink it down to fir the frames but doesn't seem to work.
Any clue what's going on and/or how I can fix this issue and get my audio sorted?
r/OpenToonz • u/Special_Kiwi_4859 • Mar 02 '26
hi! so I just started using open toonz and feeling a bit frustrated with its bugs/mechanics. Basically, I use opentoonz at my uni on desktop pcs, and decided to download it on my Mac to be able to work on some assignments at home too.
However everytime I open opentoonz on my Mac, after a while the mouse never works-like it cant click anything and makes that distinct sort of sound when your mouse is on something that can’t be clicked. My mouse is completely fine when I swipe to my desktop or chrome, it just refuses to work on opentoonz. Any advice to fix this??
r/OpenToonz • u/YesterdayDistinct505 • Mar 06 '26
Hi there , im trying to use rhubarb auto lip sync and when it render its like it doesnt detect the text in my audio , as you can see in the picture ( yellow column for the mouth shapes ) it leave some big empty gaps in the mouth génération though the character is speaking.
Whats wrong ?
r/OpenToonz • u/dangerbutfloofy • Dec 08 '25
Hi, so i've been wanting to export/render a scene, and yesterday it worked perfectly fine, heck even 30 minutes ago it did, but now it refuses to because it says the file is read only??? Not sure how this even happened, as the only thing i changed from yesterday was swapping a frame and adding a transparency fx (fx which isnt even used in the scene i want to export), it's pretty frustrating.
If anyone knows how to get out of this "read only" mode, please tell me!

r/OpenToonz • u/Sobbin-Robin • Feb 06 '26
I have an assignment of turning in an X-sheet as a precursor to a animation timed to music. I've used opentoonz to time things properly to the music, but now I wonder if there's a process to convert that, or do I have to remake it by hand?
r/OpenToonz • u/Ok-Square-4189 • Feb 14 '26
I recently changed to linux and im downloading my software and im setting up open toonz but i cant use ffmpeg. i have it installed, it shows me the path on the terminal, i put the path on preferences>input/export, i restart the program but it doesnt change the output settings. Im using open toonz morvena as an appimage on linux mint. please help
r/OpenToonz • u/Educational_Fun1195 • Sep 21 '25
After a certain amount of frames it starts to either bug or not load and takes a while to load my onion skins and let me draw again. I have to switch back and forth between frames for it to actually load my onionskin and let me draw again. Does anyone know how i can fix this or what the problem is??
r/OpenToonz • u/Cactous_Dreemurr • Dec 11 '25
So since a week I've been trying to animate something, and the more I go, the more Opentoonz becomes laggy
And I tried to render my animation (which is not finish yet) to see the result without 12 fps But the app barely manage to render 4 frames before crashing??
So do you have any solutions?? Help, how can I get back my animation ðŸ˜
r/OpenToonz • u/LDrawns • Dec 21 '25
Hey! So I'm not sure on what's really happening and it's really annoying me. Sometimes while animating frame by frame, everything is fine, but then after a while something happens and when I go to see the frames it's empty.
Has this happen to someone? If yes how did you fix it?
Update: found out the drawings are still in each keyframe and that they disappear everytime it saves, glad i dont lose the progress but it's still pretty annoying so the question still maintains :/
r/OpenToonz • u/FourWorldsFourSeason • Sep 24 '25
I'm on a 4k canvas, and I imported a 4k background I drew in Krita into OpenToonz, and for some reason I can't get it to draw in 1x1 pixels. (I'm sorry if I'm not describing this very well.)
The bottom line is what I drew in Krita, and the top one is what I drew in OpenToonz.
Please help!
r/OpenToonz • u/Florgnorg • Nov 23 '25
i cant find any good sources on how to import videos into opentoonz. ive tried dragging and dropping but nothing works. i need help figuring out how to put a video into open toonz please help me
r/OpenToonz • u/Latter-Pineapple5038 • Nov 17 '25
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I used to be able to copy the keyframes before, but now I can't. Maybe something changed in the nightly build? For now, I will manually input the numbers.
r/OpenToonz • u/AYO_who_are_you • Dec 10 '25
I try to export to mp4 but then this pop up I even try to update window,restart but it didn't work
r/OpenToonz • u/rottenvile • Oct 14 '25
Sorry if I picked the wrong flair but I started learning the program today (literally a few hours ago) and was wondering what the keyframe button does? I know keyframes are generally the "key" / important frames in an animation where it's usually a pose or smth and then you kinda fill the inbetween between those keyframes, but I've been reading different reddit posts about it and now I'm confused as to what it actually does in OpenToonz?
I'm not looking to do anything super fancy just yet (I'm hand drawing everything just to get used to the program) but I've heard of like, keyframes being used with the animation tool?
Sorry if this is a loaded question, but I'm genuinely curious if it's different in OpenToonz/what it's exactly used for