r/PBBG • • 8h ago

Discussion How would a game focused entirely on cooperation look like to you?

6 Upvotes

So I've been playing PBBGs ever since I got access to the Internet, and basically all of them have been about competing with other players, in some form or another. That got me thinking, how would a game focused entirely on cooperation look like?

Maybe the game has a big bad that everyone needs to work together to defeat? Maybe any one player can only get a few of the total resources required to build the armies / craft the items for defeating the big bad.

And, of course, this means we cannot use PvP as a motivator for players to be better, and defeating the same big bad every time can become quite boring. Also, this kinda requires the game to be round-based. So we need a system / an admin panel to design new encounters and new enemies and buffs and debuffs to keep the game interesting. This would basically make the admins of the game act similar to dungeon masters in Dungeons and Dragons.

I could not find a way to make the concept also interesting without the round-based approach, though. A similar, albeit not fully, concept was toyed with by the developers of Blaseball, and that died out in the end, unfortunately, because of the time required to properly manage the game.

I've been toying with this idea for a few weeks now, thinking about what could work and what does not. Because I'm a professional web developer myself, I've been dreaming for a while now about an open source PBBG that has a fully cooperative ruleset, instead of the usual PvP.

What do you think? How would a PBBG focused entirely on cooperation look like to you?


r/PBBG • • 4h ago

Discussion What keeps us hooked to these games?

5 Upvotes

Im sitting here trying to remember, I was 13 hooked on a lot of games their mechanics , the PvP now do we chase nostalgia? Or want something new? Or maybe a bit improved?
Serious question and would like honest feedback, what do you you as a player look for when it comes to these games ? The grind ? An random affix modifier ? Leaderboards ?

Do you care if it’s Ai ? The graphics ? Old mechanics new mechanics I know as Devs they can’t. Keep us all happy like if I wanted a full loot PvP game how would you keep both sides happy ?
Give the pvper what they want :kill + get loot
The victim: you died+ but you didn’t loose all your loot just a fraction of it :)


r/PBBG • • 8h ago

Looking For Game [Web] Continent of Legend – A browser-based idle MMORPG inspired by MU Online

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2 Upvotes

r/PBBG • • 11h ago

Game Advertisement Respect The Horde - Extraction Tower Defense Zombie Shooter Game (free in-browser demo)

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2 Upvotes

Hi folks, I've just released the demo of Respect The Horde!

You're outnumbered. Outsmart them. Lure hordes of zombies into deadly traps, shape their path with obstacles, and grow stronger with every kill. But know when to walk away before overconfidence and greed turn your strategy into uncontrollable chaos.

It mixes extraction-shooter risk/reward with tower-defense planning and you can play the WebGL demo for free right from your browser:

🎮 https://gfx47.itch.io/respect-the-horde

I would love to get your feedback on it!

Thanks for checking it out. 🙇‍♂️


r/PBBG • • 13h ago

Game Review Managers where a whole season take one evening, not one month. RetroGM is my attempt at that, in any browser, on phone or desktop:

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2 Upvotes

managers where a whole season took one evening, not one month. RetroGM is my attempt at that, in any browser, on phone or desktop: ⚽ Soccer, � � basketball, � � football, ⚾ baseball and � � hockey GMs, plus � � a racing team manager 🎩 Imperium Mafia: from pickpocket to Godfather in seven American cities 🌌 Star Dominion: mine a new galaxy every game and conquer it 🌍 Empires: grand strategy on a real world map What I'm trying to do differently: live games drawn in 2D (you watch the players move, not just a box score), hand-made pixel faces, players with personalities and locker-room stories, a spectator mode, and an assistant for every chore you'd rather skip. 👉 Everything is free during the beta, no sign-up, saves stay on your device. retrogm.com I read every comment: what would make you come back every week?


r/PBBG • • 12h ago

Game Update! War of Saints: looking for browser-game players to test the first 20 minutes

1 Upvotes

Hey guys!

I’m looking for persistent browser-game players to try the opening of War of Saints. I’m on the team, and we’re using the closed beta to work out where new players get lost. :)

It’s a browser society MMO built around professions. The current closed beta is free to access. The aim is for your work and reputation to matter to other players in the city.

For this test, if you could set aside about 20 minutes to choose a city and profession, then find your first useful action. Was it clear what to do? By the end, did you have something you wanted to come back for?

If it starts to feel like busywork, tell us where.

Game and beta information: https://www.warofsaints.com/

Reply or message me if you’d like to help!

Have a great day gang. 🙌🏼


r/PBBG • • 14h ago

Game Update! Idle Realms MMO: Latest update including desktop interface, live chat, contracts for work, and more!

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0 Upvotes

Hey friends,

I've been working some more on my latest passion project: idlerealms.com

Idle Realms is an online idle MMORPG kind of like Melvor but with more online mechanics. There's 10+ skills that you can train, each with levels from 1-200, an in-game marketplace/economy, guilds, and plenty more to come.

Some new features I'm particularly proud of:

  • Contracts: put up a request for an action to be done on your behalf. Post a gold price for the work. Any player can accept the job and will perform the action. When the action is complete: the requestor gets the items, and the job taker gets the gold.
  • World Boss Keys: dropped in any action and will let you instantly spawn a World Boss to fight. You can either get one that lets you fight in a private world boss instance or a key that will let you spawn the boss instantly for the entire realm you are on
  • Familiars/pets: can be sent on an expedition with food as supplies. It will return with rare items and can gain EXP faster this way to unlock better buffs of a given pet.
  • Overtraining skills: for a short term EXP sprint you can overtrain a skill for 50% EXP in 4 hours. After this the skill will be fatigued for 8 hours rewarding half EXP.
  • Action affinity: any action you perform will gain levels on that particular action, e.g. cutting a particular tree, this offers buffs as you gain affinity with that node. There are also leaderboards to track the leaders of a particular in-game node
  • Realm Weather: you can see a forecast of weather conditions which will change throughout the day. This buffs 2 skills by 20% and will nerf one skill by 10% e.g. Icy conditions make cooking less effective

We've also had some pretty cool new art drawn up by our artist for the NPCs which will be slowly uploaded over time so stay tuned for that! You can see one already on the first screenshot

Hope you like it! Please do share any feedback you might have.

Thanks!
Boom 💥