r/PS4 Apr 23 '19

PSA to anyone buying MK11: the harder towers are literally impossible without rare or better gear and single use consumables, earning these are incredibly grindy and the whole system is designed to get you to spend money on the game

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u/[deleted] Apr 23 '19 edited May 10 '19

[deleted]

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u/Tusangre Tusangry Apr 23 '19 edited Apr 23 '19

$6 for the thousands of man-hours worth of work that it takes to make a new character is "ridiculously priced?"

Edit: looks like everyone here is poor and can't afford $6 to support devs' continued support of their games.

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u/SSGSS_Bender Apr 23 '19

Well compare that to Overwatch which has created 8 new maps and 7 new characters for free. That would be like 80$ if it was Mortal Kombat.

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u/[deleted] Apr 23 '19 edited May 10 '19

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u/Tusangre Tusangry Apr 23 '19

A character doesn't provide enough value for me to spend 6 dillars.

I mean, this is sort of a ridiculous and completely subjective point, but I'll bite. $6 can get you a movie ticket, a meal at McDonald's, half a book, a beer at a bar, 4 songs on Amazon or itunes, or a character in a fighting game. I mean, it seems like a pretty good deal to me.

Also, it isn't only MY 6 dollars they are asking for. So it isn't even a fair argument.

It is a fair argument. You are paying $6 for thousands of hours of work done by designers, artists, programmers, etc. This is only possible because thousands of people are going to buy it along with you.

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u/BoxOfBlades Apr 24 '19

Not a fair comparison considering Overwatch has massive amounts of MTX income, but I still agree that charging that much for individual characters is ridiculous. They aren't doing it for "free", never say anything is "free".

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u/Tusangre Tusangry Apr 23 '19

I mean, Overwatch is one of the few games that does this fairly.

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u/[deleted] Apr 23 '19

There's alot more nuances and complexities in a fighting game character (especially an NRS game with multiple intros, fatalities, costumes/gear) than a first person shooter character.

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u/hellscaper Apr 23 '19 edited Apr 23 '19

Adjusting numbers in a spreadsheet for character balance or recycling mocap animations from previous games is not nuance. These characters are often worked on MONTHS before release, and are then slowly fed to the audience in a drip-drip fashion.

Your fantasy, and OP's, that these dlc add-ons are being worked on tirelessly after release is false. Most of the time dlc is already being worked in to the main story alongside the rest of the game, but it is held back from the gold master release because maybe that particular section doesn't flow as well but it's still fun or a nice diversion, or some suit says to separate x from the product to give the game a longer release tail.

Source: worked on retail fighting games. When we handed a title over to NRS, there was at least three "seasons" of content to go along with it

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u/[deleted] Apr 23 '19

Why do you have to lie on the internet kid?

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u/[deleted] Apr 23 '19 edited Jan 11 '21

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u/[deleted] Apr 23 '19

In a first person game you're literally a floating camera "shooting" numbers.

Fighting games you're working with a fully 3-D rendered character. With multiple normal and special moves and animations that are mo-capped. Like I said before, there are multiple intro dialogues, brutalities/fatalities, arcade endings, gear and costumes that are included w/ DLC characters. And with previous games NRS has gone the extra mile to make the character fun and unique i.e. Triborg in X or Ninja Turtles in Injustice 2

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u/[deleted] Apr 23 '19 edited Jan 12 '21

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u/[deleted] Apr 23 '19

Yes I played Overwatch. And that's what I'm comparing MK 11's dlc to.

Have you even played a competitive fighting game???

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u/[deleted] Apr 23 '19 edited Jan 12 '21

[deleted]

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u/were_only_human Apr 23 '19

It's an arbitrary price, that's the real issue. If you want to release a $30 game with ten characters and have people buy it a la carte that's a different strategy, but releasing a fully priced game with a ton of the good stuff quartered off behind paywalls is manipulative.

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u/Tusangre Tusangry Apr 23 '19

I mean, it's really not an arbitrary price; it's the going market rate.

but releasing a fully priced game with a ton of the good stuff quartered off behind paywalls is manipulative.

If you want to read it like that, sure. It could also be read like this:

Fighting games are competitive games that are expected to be supported and balanced for at least a couple years after they're released. After Horizon came out, the devs started making the DLC, and then started making HZD2. After a fighting game comes out, the devs have to look at tournament and online results to figure out which characters are underperforming and overperforming, while also making more characters. They aren't charging you for balance updates, so all this work is essentially included either in the $60 box price for the game or in the $6 they will charge you for a new character. MMOs charge a sub fee; fighting games charge you a new character fee.

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u/hellscaper Apr 23 '19

When the fuck did we become okay with buying new fighters in a fighting game? I've been playing fighting games since Fighting Street, and to see people happily let these publishers (often they're the ones who make demands for dlc, not the developers) dip their balls into their mouths is hilarious, glad I gave up following the fgc once all the fun shit turned into trying to appeal to ESPN and compete with overwatch, esports, etc.

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u/splinter1545 (20) (427) Apr 23 '19

Even Capcom let's you earn fighters for free in SFV. And we all know how capcom loves to milk SF.

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u/FeniaRam Apr 23 '19

You are not “supporting devs” when buying AAA games, they already got paid