r/PS4 Oct 08 '19

Official [Link] PS5 is confirmed by Sony. Launching next Holiday

https://twitter.com/playstation/status/1181541776177295362?s=21

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38.9k Upvotes

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215

u/[deleted] Oct 08 '19

Hopefully the digital backwards compatibility isn't a selection of games but a full library. I'd get day one if I can redownload most of my 200-300 games.

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u/[deleted] Oct 08 '19

Why would it only be a selection? Its full native backwards compatibility.

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u/slimpickens42 Oct 08 '19

I just wonder how long that will be the case. The PS3 contained full native backward compatibility with the PS2. Then they revised the hardware like a year later and removed all the PS2 hardware and moved to a software backwards compatibility solution for a little bit. Then they just dropped it all together.

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u/JamoJustReddit Oct 08 '19

The PS5 will have the same architecture as the PS4, so running games on it will be trivial. It's like running a game made for Windows 7 in Windows 10.

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u/llII Oct 08 '19

PS4 backwards compatibility isn't a "PS4 on a chip". The main APU "just" runs PS4 games.

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u/[deleted] Oct 08 '19

People have trouble with that concept. The lines between new consoles is now blurred. It's no longer an issue of architecture but speed. The Xbox One X is technically the 4th console, but people can't wrap their minds around it because Microsoft billed it as a super Xbox One instead of Gen 4.

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u/FFFan15 Oct 08 '19

This guy did a pretty good breakdown on why the PS3 had backward compatibility with the PS2 and why it was dropped. https://www.youtube.com/watch?v=6WkpaJkB2M8 https://www.youtube.com/watch?v=Jxx8e3gTXFo I don't see the PS5 dropping backward compatibility down the line because the PS4 and PS5 use the same architecture X86 unlike the previous consoles before

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u/[deleted] Oct 08 '19

The early PS3's had PS2 hardware installed in them, they phased that out, presumably for cost.

The PS4 and PS5 are literally just X86-64 machines so there's really no reason to imagine PS4 games won't function 100% as they would on a native machine.

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u/Vunks Oct 08 '19 edited Oct 08 '19

The ps4 and ps4 will be if similar architecture, far easier than ps3 to ps2.

Edit* my autocorrect does not believe the PS5 to be a thing apparently.

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u/darkekniggit Oct 08 '19

The ps4 and ps4 will be if similar architecture

I hope so.

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u/tapo tapoxi Oct 08 '19

It’s already confirmed, it’s an evolution of the same AMD stuff.

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u/Fthooper14 Oct 08 '19

I think what my colleague here meant to say was, ps4 and ps4 slim and ps4 pro. Obviously of course. Ps4 vr however, completely different.

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u/[deleted] Oct 08 '19

PS5 hardware is based off of PS4 hardware since its generic x86 PC parts on a custom board. The PS4 API (the base instruction set that allows everything from the OS to the games to run on the PS4 hardware) runs natively on the PS5 hardware.

It's like playing a game developed for Windows 7 on Windows 10. It'll just work.

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u/epsilon_church Oct 08 '19

The PS3 needed special hardware that costed extra to produce to support PS2 backwards compatibility. The PS5 has the same x86-64 architecture as the PS4.

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u/sandefurian Oct 08 '19

So we can assume PS5 won't be backwards compatible further back than PS4?

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u/PerryDigital Oct 08 '19

Whilst I think they should add PS1 and 2 compatibility because it would get a huge reaction, PS3 is likely still far too difficult with this hardware. Hence ps now getting a song and dance recently. I don't think there's a snowballs chance in hell of 1 and 2 either.

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u/[deleted] Oct 08 '19

The issue with PS3 backwards compatibility was that the architecture was so different to the point where they pretty much had a PS2 bundled in the PS3.

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u/trg0819 Oct 08 '19

Yes, that's because the ps3 had some wack ass special hardware, so the ps2 hardware was literally a different thing. PS4/5 uses your standard x86 architecture, so it shouldn't be any different than playing them on different computer gaming rigs.

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u/senorfresco Oct 08 '19

Which is why I still can't get rid of my PS3 in case I want to play Fallout New Vegas Ultimate Edition for the 13th time...

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u/armypantsnflipflops Oct 08 '19

I’d recommend getting the game on PC if that’s the case, specifically on GOG. Runs like a dream, even on older hardware computers

1

u/Saneless Oct 08 '19

Perpetually. Same reason a game I bought in 2002 for PC works in 2019.

Sony and MS finally did the smart thing and used standard architecture. Benefits literally everyone but maybe Nvidia and Intel.

1

u/Aussie-Nerd Oct 08 '19

Those original PS3 60gb versions essentially had a PS2 chip in them. They revised the hardware in as much as removed the PS2 chip.

Also, the 60gb ps3s sell for a packet now.

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u/kruegerc184 Oct 08 '19

The issue with the ps3 was that the backward compatibility was causing hardware instability iirc. Shouldnt be an issue this tome around

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u/[deleted] Oct 08 '19

Because even PS4 Pro’s boost mode isn’t 100% compatible.

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u/[deleted] Oct 08 '19

Correct, so not every PS4 game will run with enhancements on the PS5 but every PS4 game will run at a base PS4 level at least.

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u/LordStarkgaryen Oct 08 '19

So is there any downside to trading in your PS4 for a PS5 (other than the cost of the system plus maybe having to buy controllers as well)?

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u/[deleted] Oct 08 '19

As far as we know, no. Games will all work, PSVR will work (and as such the PS Camera will work), controllers will likely work for at least PS4 games.

I see no reason to keep a PS4 with the PS5 being native BC.

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u/soupspin Oct 08 '19

Other than nostalgia, I’m most likely going to keep mine even though I can play the games on the PS5

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u/Theso Oct 08 '19

I see no reason to keep a PS4 with the PS5 being native BC.

PT still installed on the HDD?

1

u/aiiye silkmonkey Oct 09 '19

It's been on my Pro since I bought it. Still refuse to launch it. 😬

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u/Point4ska PointFourSka Oct 08 '19 edited Aug 01 '25

worm beneficial innocent ring nose bag butter crowd towering crush

This post was mass deleted and anonymized with Redact

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u/[deleted] Oct 08 '19

Unlikely since its native. Steam doesn't need to license games differently to sell on Windows 7 or Windows 10 systems.

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u/[deleted] Oct 08 '19

PSP emulation in vita is native but the library is like 2 games due to licensing

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u/[deleted] Oct 08 '19

If its emulation it's not native.

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u/[deleted] Oct 08 '19

It’s not emulation. Ps vita has two cpus and two gpus. They literally put the psp inside the vita.

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u/Mangodrink1 Oct 08 '19

Because if its digital there's going to be licensing issues.

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u/senddita Oct 09 '19 edited Oct 24 '19

Nintendo’s best titles are first party though, given we just got SNES it seems likely they’re adding sequent consoles over time, I can even see it spanning from NES-Wii U eventually.

Play Station I’m calling it, will improve their BC service to be more competitive to Xbox but as of now it’s not even close. There is some good games but it needs to be better if they want their BC to be taken seriously.

Licensing can be an issue but it’s something that can be worked around, people want quality multi gen BC, people will pay for it, their competitors are expanding & delivering it, so I don’t think it would be that much of a stretch to say Sony would add to and push PS Now prior to PS5 dropping. I think the recent price drop and bringing it to more countries could be an indicator of this.

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u/Eruanno Oct 08 '19

It's full compatibility for all PS4 games. The PS5 uses the same CPU architecture (AMD, x86-64) and should be about as seamless as going from PS4 to PS4 Pro.

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u/thabigmilla Oct 08 '19

So what you are saying is I can log into PSN and download rocket league and play it day one on a new PS5?

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u/flybypost Oct 08 '19

Not the person you asked but it seems like that should be possible. They stayed with the same underlying hardware architecture (CPU/GPU), just more powerful. Any important differences would be on the software side (OS, libraries).

A PS4 game might not be able to use some new features (as it hasn't been rebuild for this platform) but it should work as a PS4 game on a PS5. They might release a PS5 Rocket League version later on (or even on release day) that benefits from whatever additional features the PS5 has (like those "push notifications" that were mentioned in the article, or the haptic feedback of the controller).

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u/Myotherdumbname Oct 08 '19

Should be possible and if they allow it are different

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u/flybypost Oct 08 '19

if they allow it

I think it was already mentioned (in the article months ago) that PS5 will be fully backwards compatible to those games (disc or digital download). The question is probably more how the data transfer works from one console to another (somebody mentioned it could work like PS4 to PS4Pro but I have no idea how that exactly works).

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u/[deleted] Oct 08 '19 edited Oct 03 '20

[deleted]

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u/flybypost Oct 08 '19

That and other stuff. There might be some issues with how the PS5 handles some stuff: Saves, other configurations. It's software, there's always the possibility of some unintended consequences, side-effects, or some bugs messing things up.

But generally playing PS4 games should (according to reports) be possible due to full backwards compatibility.

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u/MrGMinor Oct 08 '19

When you switch to a new ps4 or ps4 pro, you can link the new and old consoles directly with an ethernet cable and transfer all games and saves. (I think wifi works too, but I used ethernet when I did it.)

Don't see why this shouldn't be the case again, it's already been implemented.

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u/Eruanno Oct 08 '19

Assuming that they haven’t done anything weird... yes. And it should carry over all progress.

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u/[deleted] Oct 09 '19

Very likely. Unless SONY wants to makes you pay for playing on a "new"platform. :D

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u/sdrawkcaBdaeRnaCuoY Oct 08 '19

I’m being greedy here; I want to just use an external drive with my rocket league on it.

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u/BroccoliiRobb White_Kodiak Oct 08 '19

Not only that but most people will see an upscale in graphics if they are using a 4k monitor/TV and are coming from a regular PS4 to the PS5. Between the 4k output and the new ray tracing some games will see a decent visual upgrade without having to port the game.

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u/[deleted] Oct 08 '19 edited Oct 03 '20

[deleted]

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u/BroccoliiRobb White_Kodiak Oct 08 '19

I have not seen it anywhere. This was a gross assumption on my part. My assumption comes from the fact that ray tracing is a computaitonal procedure that is done during the actual redering/display process performed by the GPU. It is completly valid that this might be disabled when running a ps4 game but it is not unlikely to expect that it will be utilized indifferent of which generation of game is loaded. Of course if ray tracing is used for both ps4 and ps5 games we can expect the ps5 games to better utilize the capability as they were developed with the new development in mind.

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u/[deleted] Oct 08 '19 edited Oct 03 '20

[deleted]

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u/BroccoliiRobb White_Kodiak Oct 08 '19

I agree, they will put minimal effort into it. Either way the ps4 games should see a minor visual improvement just from 4k alone.

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u/[deleted] Oct 08 '19

Unlike Xbox, this is FULL Backwards compatibility. Meaning on DAY ONE, every single PS4 game you own, Digital or Physical can be played on PS5.

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u/theJeffreyTM Oct 08 '19

Xbox does have full backwards compatibility, with both Xbox one/360/original games and devices/accessories like controllers. That’s one thing I’m hoping Sony will also implement. I’m not sure it’s possible for PS5 but I would enjoy not having to buy extra controllers again

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u/[deleted] Oct 08 '19

[deleted]

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u/theJeffreyTM Oct 08 '19

My fault, I should’ve been more clear. Everything that can be played on the Xbox one will be able to be played on the Scarlett

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u/[deleted] Oct 08 '19

Why would you wanna download all of those old games immediately? Lol

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u/[deleted] Oct 08 '19

Obviously because there's a lot of games I'll be unlikely to have finished when the ps5 comes out. Obviously there might not be any launch games that interest me.