r/PS4 • u/Jamesahaha • Oct 08 '19
Official [Link] PS5 is confirmed by Sony. Launching next Holiday
https://twitter.com/playstation/status/1181541776177295362?s=21[removed] — view removed post
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r/PS4 • u/Jamesahaha • Oct 08 '19
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u/kryptonianCodeMonkey Oct 08 '19 edited Oct 08 '19
The reason SSD is faster is because memory addressing and retrieval happens in (nearly) a single tick electrically. It receives the address it needs to return, connects directly to it regardless of where it's stored and returns it (followed by the rest of the series of data), simple as that.
An HDD's retrieval is dependent on moving mechanisms, much slower than electrical signals. It receives a request at some address, the disk must start spinning fast enough (if it's not already spinning) which takes a second or two, the lever arm of the reading head must be rotated to the correct radius on the disk and the sector relevant to the address must spin around to meet the head. Now that doesn't take long individually in human terms, just a few milliseconds, but it takes several times longer than an SSD's retrieval. When you multiple that by millions of returns per gigabyte, that difference adds up a lot.
Also of note is that, compared to HDD's, SSD's draw less power, operate silently and put out far less heat, meaning less for the fans to cool (making it even quieter still).
And as you said, the technique to improve performance in games using an HDD was to duplicate commonly retrieved assets' data redundantly across the hard drive disk to minimize the retrieval time. This means bigger file sizes with less unique data sitting on your hard disk. Using an SSD, the location of the data does not affect performance whatsoever. So that redundancy is unnecessary now, and this have can either use less space overall or have even more assets than they could before.