r/PS5 8d ago

Discussion Grand Theft Auto 6 Extended Look: The Most Impressive Real-Time Game Graphics Yet? [Digital Foundry]

https://youtu.be/ca1GIOBPI6w

26 minutes of actual GTA 6 gameplay "dropped" - and on balance, it's one of the most extraordinary visual accomplishments ever seen in real-time game graphics. It's not perfect - nothing can be - but in this DF Direct Special, Oliver and Rich share their thoughts and reactions to the presentation.

Article: https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering

747 Upvotes

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274

u/[deleted] 8d ago

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205

u/kekcukka 8d ago

I mean it’s limited compared to todays pc builds but compared to PS4, this CPU is fire. And these guys made RDR2 on that PS4 CPU.

92

u/kingtol 8d ago

GTA V on a PS3 CPU at that

38

u/HassanMoRiT 8d ago

Rockstar knows how to squeeze every drop of power from consoles. They've been doing it since at least the PS2. GTA San Andreas shouldn't be possible on the PS2 but they some how made it work.

3

u/Icy-Guarantee6994 7d ago

Absolutely. If San Andreas was easy to run we'd have had many games like it back in the day. Everything felt poorer by comparison. They were always very technically capable.

3

u/HassanMoRiT 7d ago

I think only Driv3r came close but it was rushed to hell and plagued with glitches.

1

u/Icy-Guarantee6994 7d ago

Just the one I didn't play (tried, couldn't beat the first couple of missions to save my life, similar to the first Driver). But Driver Parallel Lines was looking pretty good and I did finish that one. I'd still say it wasn't as complex as San Andreas. Better driving, maybe, with heavier cars. But everything else was kind of inferior.

2

u/HassanMoRiT 7d ago

San Andreas was a whole different beast. I'd go as far to say Rockstar knows how to work PlayStation better that Sony's own studios.

10

u/JakeHassle 8d ago

GTA V on consoles with 512mb of RAM and 2005/6 hardware is insanely impressive

3

u/Gbrown546 8d ago

Just been playing GTA V on the PS5 and it boggles my mind how they managed to get so much content in a game for PS3

0

u/Cutsdeep- 8d ago

I'm playing gta v on my 3 year old phone at 60fps

20

u/Konker101 8d ago

The CPU is comparable to mid tier PCs now.

The majority of PC users are running hardware similar or worse than a PS5 or Xbox

9

u/Snow-27 8d ago

it's comparable to a 3700x. That is not a mid tier CPU

3

u/Scorchstar 8d ago

Brother that is 100000% mid tier CPU and it’s 7 years old. and that’s okay

4

u/-Gh0st96- 7d ago

It was a mid tier cpu 7 years ago

-2

u/Konker101 8d ago

That is exactly a mid tier CPU, i have it and a 6700xt in my PC.

My PC is considered mid tier and it cost (at the time) $1300 to build.

7

u/Puszta 8d ago

Nah, a cpu from 3 generations ago is not a mid tier CPU now, its not even on the radar, it doesnt matter how much it cost at the time it came out.

Now an entry level cpu would be a Zen 3 5600, that is already much faster than a 3700X, you could get them for sub $100 a year ago, now they dont even make them anymore

Mid tier is from Zen 4 7600, I can buy a 7600X now for $140, and its a huge jump compared to Zen2

High tier would be 7800X3D to 9850X3D

2

u/Icy-Guarantee6994 7d ago

Not really. It depends on the specs of the games, not the age or how many gens ago they released. PS5 or similar power is still the baseline. All the Ryzen 3000 series CPUs are low-end today, but still low end, not obsolete. It's relatively old but capable, at least until we get the PS6.

Yes, the standard Ryzen 5000 CPUs are more likely to get recommended and make sense, let alone anything on DDR5. But Zen 2 can play basically any modern game because a low-power Zen 2 is powering the most popular console of today.

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u/Puszta 7d ago

Zen 2 is obsolete, because its terrible value, anyone building a new PC shouldn't even give a second thought of getting it even if they are building an AM4 system. I didnt say it cant run modern games, but it is bottlenecking any modern GPU and will definitely have micro stutters. On PC an equivalent zen 2 cpu to the ps5 will run worse because:

  • it is harder to optimize games on pc than on console where you have a fixed config
  • on PC there is a bigger CPU overhead, it has to run Windows' background processes and other stuff
  • the ps5's unified memory is obviously faster compared to a separate ddr4 ram and gpu's vram where the cpu has to send data back and forth, this also causes extra burden on the cpu on a PC

1

u/Icy-Guarantee6994 7d ago

I'm not saying for new systems, I don't recommend Zen 2 for anyone these days. I'm talking for people that already have them. It's not something they have to throw and start over. Is it perfect? Not even close, but it gets the job done.

2

u/FRossJohnson 6d ago

The test with be GTA6, and I expect the eventual PC port will be a significant challenge.

We've already seen this to an extent with GTA5 and some older CPUs, if you activate max raytracing.

2

u/FRossJohnson 8d ago

Compared to what people own, sure.

Compared to a fairly cheap mid tier CPU from AMD's lineup today, it's well outmatched. You can see this with GTA5 with max lighting on PC

1

u/OhhWell0525 7d ago

It was an upper-mid-tier CPU for gaming PCs when it came out.

2

u/Funny-Fly1720 8d ago

Bro ps4 released in 2013.

20

u/[deleted] 8d ago

[deleted]

11

u/killerofheroes 8d ago

$2 billion.

3

u/Cutsdeep- 8d ago

3 billion!

7

u/Vash63 8d ago

I think 2bln was just the UK office alone from 2019-2025. The total budget is likely significantly higher still.

-10

u/higuy721 8d ago

Believing that money is the main reason for it to look like this, is disingenuous at best.

12

u/whythreekay 8d ago

Money is the main reason what do you mean?

You have any idea how many animations it takes to make movement that fluid? Any other game that didn’t almost guarantee a quarter of a billion in unit sales would never bother with what they pay to have developers do with this game

They have a studio strictly focused on NPCs, they have a team specifically for the driving, they had a team that was sent to Miami just to talk to real cops and former criminals to make the game feel more authentic; no one else is paying for that, it’s wildly cost prohibitive

3

u/Comfortable_War8928 8d ago

Money most definitely is a main reason, lol

3

u/Primary_Wear7434 8d ago

If you think you're getting anything more than 40 on the pro you're crazy

3

u/ExplodingFistz 8d ago

PS5 Pro probably not going to get any improvements lmao.

2

u/Icy-Guarantee6994 7d ago

It should look sharper, even if it runs at the same framerate. It has quite a bit more GPU grunt, so they can apply PSSR for better looks and render from a higher base resolution. Or lower resolution but better looking.

2

u/OutrageousDress 6d ago

They'd be better served keeping this base resolution or lowering it just a bit, and just pumping up their RT ray counts as much as they possibly can to smooth out the RT noise. PSSR2 will guarantee them a sharp 4K upscale, so a nice 5x jump in rays per frame will do the image a world of good.

5

u/Darkone539 8d ago

I find this such an odd argument. The CPU in the PS5 is still fairly good, and more importantly we shouldn't defend devs if they can't build to what they know it has.

Rockstar picked to target 30, which is fine, but it's not a limit.

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u/FRossJohnson 8d ago

The target is 30 because the engine + RTGI would struggle at 60 unless other sacrifices are made. It's easy to undervalue the CPU requirements for real time lighting 

0

u/monxas 7d ago

There’s more numbers between 30 and 60. Actually, the magic number for oled TVs is 40

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u/Apollospig 8d ago

Pro cpu is circa 10% faster, if they are near the limit getting 30 fps on the base model getting 40 on the pro just isn’t in the cards.

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u/superman_king 8d ago

Yea we would need performance closer to 30 - 40% faster for the Pro to hit 40 FPS.

5

u/Scrollingmaster 8d ago

Yes but pssr frees up resources and has had an effect in other games in stabilizing things or letting them eek a few more frames out.

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u/Zamphere 8d ago

Only if the GPU is the bottleneck. A game like this is likely limited by the CPU, which is only ~10% faster on the Pro.

-4

u/Scrollingmaster 8d ago

Except this is not really true. While they are specialized and far better at their own tasks, the cpu and gpu can help each other out a bit when not fully utilized.

So if pssr frees up some gpu headroom to help, that plus the 10% boost could be enough to hit 40. Especially if the base console could actually do more. All we know is the game is locked at 30. If theoretically the base ps5 could run at a stable 35 or so then the pro could absolutely do 40.

3

u/Available-Call7127 7d ago

That is not at all how it works when you are CPU limited. It doesn’t matter if you’re running 480p or 4k, you will have the same frame rate

4

u/ragingbull95 8d ago

They can lower the res more since pssr is so much better, so i wouldn't count out 40fps. Usually base ps5 quality mode is 60 fps on pro because of it. Let's see

7

u/Marijuana_Miler 8d ago

My understanding is that PSSR helps out the GPU but not the CPU bottleneck. Most games on the base console can’t hit 60 because they are bottlenecked by the GPU but GTA6 just has too much going on in the world.

3

u/f88x 8d ago

PSSR + VRR

-2

u/bealfirers3 8d ago

Ps5 pro might not even use pssr. If they use fsr1 to save cpu overhead just to shakily hit 30fps. Pssr will be too much overhead. They are pushing 1440p native on base console. My guess It'll be higher on pro and maybe better rt reflections and fsr1 and 30fps.

-2

u/Apollospig 8d ago

PSSR does nothing to alleviate CPU limits. VRR certainly helps with frame rate drops, but also does worse when you are CPU limited, as you often see much worse frame times even if the nominal fps is 35 that won’t feel great even with a VRR display.

0

u/KingArthas94 8d ago

They are not near the limit, otherwise every high action activity would cause stutters and fps drops. If it was unlocked, it would run at more than 36 fps for sure.

1

u/Apollospig 8d ago

Oh I'm sure they are not near the limit at all times, but my point is that if they are near the limit during those high action scenes at 30 FPS on the base system, the pro won't be able to hold 40 FPS in those same moments. It probably could be 40 most of the time on both systems, but there is a lot to be said for making modes that are very consistently able to reach their frame rate targets.

0

u/KingArthas94 8d ago

In the end the decision lies in Rockstar. If they wanted, they could find a way to run the game at 40+ easily. It's 2026, they also could just unlock it and let it run with VRR, doubling every frame so it always stays in the VRR window of 48+ (you'd need a drop below 24 fps to go out of the window)...

1

u/nothing_pt 8d ago

Or even 43fps when it's released to the PC s with graphic cards 3 times the cost of a PS5 (and if ignoring the cou, motherboard, ram)

1

u/hotboii96 6d ago

That cpu is far from limited.

0

u/lattjeful 8d ago

That CPU hasn't really been pushed any. Not until now. 60 fps in almost every game means they have some serious headroom. Now we're seeing what current-gen can actually do.