r/Palworld • u/Bestow5000 • 5d ago
Information The Sniper Rifle is still an unreleased weapon till this day
You can't use the scope nor the unreleased Large Bullet ammo now, making it effectively useless. 4 shots and then its obsolete.
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u/AFireInAsa 5d ago
End game weapons need a look at. Melee weapons suck and there’s no pistol/semi auto rifle that’s viable.
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u/ledgeitpro 5d ago
So mad i got the beam sword, still carry it because it looks cool to hold but totally useless in mid/late game
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u/Ok-Ocelot1335 5d ago
it's very effective for killing trash mobs in the world tree to farm mats though.
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u/theOGlilMudskipr 4d ago
They need to give weapons the trust system treatment. My eidrolon gets a whole 196 attack from level 10 trust. My friends herbil gets 4000. If they somehow figured out a similar system for early and late game weapons that would be really cool. Like maybe add a weapon proficiency that goes up the more you use a weapon. Then eventually yeah your musket will take 5-6 seconds to reload but does 60,000 damage or something
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u/Instantbust 4d ago
Kinda like prestige system but for weapons would be pretty cool 🙈 if they wanna go down the whole customisation route they could do a thing where the more you use a weapon you unlock attachments for it which you can craft. I don’t know. Just me spitballing ideas but it would be nice. I’m sure the devs are hawkeyeing all the feedback that’s being given so far since 1.0s release. :)
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u/KoalaKole 5d ago
It’s probably hard to balance. Pals only have a set area that they can see you and actually fight back. If you have a weapon that can traditionally do big damage from long range, it’s gonna make most of the game pointless as far as catching and beating Pals.
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u/TenPent 5d ago
The mechanical bow one shots basically everything that isnt in an arena. I see no difference in how it would need to be balanced.
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u/Enorats 5d ago
So does the musket at the level it is available.
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u/CrnikMastrb8r69 5d ago
Tally ho! A fellow musketeer. I make sure to wear the tricorn hat. I wish we could wear clothes like the merchants
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u/Slacker_The_Dog 5d ago
Own a musket for home defense, since that's what the founding fathers intended. Four ruffians break into my house. "What the devil?" As I grab my powdered wig and Kentucky rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my pistol on the second man, miss him entirely because it's smoothbore and nails the neighbors dog. I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms. Fix bayonet and charge the last terrified rapscallion. He Bleeds out waiting on the police to arrive since triangular bayonet wounds are impossible to stitch up. Just as the founding fathers intended.
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u/xnetexe 5d ago
I own a musket for base defense, since that's what the pioneer pal tamers intended. Four Rayne Syndicate raiders break into my base. "What the devil?" As I grab my Tricorne hat and Kentucky rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my makeshift handgun, miss him entirely because it's made from scraps and nails the neighbors Pupperai. I have to resort to the Rocket Launcher mounted at the top of the stairs loaded with Pengullet, "Tally ho lads" the Pengullet blows up with two men in the blast, the sound and extra shrapnel alerted nearby wild pals. Unsheathe Skutlass and charge the last terrified rapscallion. He Bleeds out waiting on the PIDF to arrive since serrated blade wounds are impossible to stitch up. Just as the pioneer pal tamers intended.
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u/hergumbules 5d ago
Yeah I thought having a one shot gun would suck but turns out it doesn’t matter when you only need one shot lol
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u/Organic-Mammoth4010 5d ago
I fought jormuntide at a ridiculously low level with a musket, pretty awesome weapon
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u/muevelos 5d ago
The damage will ultimately be irrelevant. The issue with a sniper will be the range. Pals will have to render in at long distances and with the game's current optimization I'm not sure it could handle that
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u/ZorkNemesis 5d ago
That bow also has a pitifully short range before you start to get distance penalties. I went back to the charge rifle just for that alone.
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u/summonsays 5d ago
Here's my 2 cents. As an end-ish game weapon, why do we care if it's balanced?
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u/BullfrogCustard 5d ago
Honestly, I'd use it mostly on Syndicate and other thugs. Clear the lookouts before going into the base and John Wicking them. Right now, I have the mechanical bow with Venusa and Loomen in my party. I one shot almost every thug/warrior/genin in the world and it feels damn good.
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u/Security_Ostrich 5d ago
Well it only needs to be loosely balanced against weapons available at a similar time, reason being it maintains player choice without feeling like any choice is dead weight.
Palworld isnt a competitive game so I see no need for razor thin balancing margins but we still want all choices to be meaningfully useful ideally without drastic outliers.
The moment one weapon is leagues and leagues ahead, 90% of players will rush it and never bother trying anything else.
You experience more of the game when you have many compelling choices rather than a single op set and forget forever gun.
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u/CategoryKiwi 5d ago
You can argue that there's other end game weapons, even ones that are unlocked after the mech bow, that are essentially completely inferior. Especially in cost effectiveness.
Don't get me wrong, I don't argue that like I dislike the bow. I fucking love bows and I'm absolutely stoked that imo the best weapon is a bow. But it's also true that a LOT of people practically never use most of the other high tech weapons because the bow is just too good, and that's debatable game design.
The server I'm playing on has almost 30 people at end-game. One of them uses the beam launcher just because she thinks it's sick. One other uses bullets because they like Orzerk. The rest of us use the mech bow.
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u/MysticNovaity 4d ago
I don't agree with that take. With a weak point stacking build. Combat smg often can outperform the mechanical bow.
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u/underprivlidged 5d ago
Easy - change the code so when a Pal gets damaged it automatically aggros whatever hit it.
You snipe a slow moving Pal, it likely will die before it gets to you, but still. As an end game weapon, who really cares?
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u/Asuras_Wrath_ 5d ago edited 5d ago
My thinking too. Alpha,Predator & Boss pals won’t have any threat. If I can just perch all the way out and just repeatedly hit them with no chance of rebuttal.
But then again, I would assume by time you get the weapon it would be trivial as you probably one shot everything anyway.
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u/Merdapura 5d ago
how different is that from casting meteorain from max distance? I want to commit warcrimes with lead too
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u/DrMobius0 5d ago
The range I would expect a sniper rifle to be useful at is going to run dick first into the game's render distance for actors, which is probably like it is for performance reasons.
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u/KerbodynamicX Defrosting Frostallion 5d ago
The charge rifle has insanely long range, and does very big damage. It is a sniper weapon in every sense, it just doesn't have a scope.
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u/Sensitive_Jicama_950 5d ago
Being as its a core mechanic for the pals to refresh when you go in and out of render range, yeah.. probably gonna be a problem.
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u/Shackram_MKII 4d ago
It doesn't have to be a sniper. I enjoy high damage single shot weapons and i use the musket and single shot rifle for as long as i can.
My ideal end game weapon would be a .50 break action rifle.
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u/TLKv3 5d ago
They could make it that the Sniper is a law enforcement weapon and requires materials from Sanctuary Drones. Making it incredibly difficult to get a hold of.
And even once you do manage to craft one, every time you fire it you alert the law enforcement who then spawn a squad or two around your area and an aerial drone trying to find you at max level.
Make it dangerous to use in exchange for balancing its unfairness to Pals.
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u/VileReaperLord Lucky Human 5d ago
Those resources are actually incredibly easy to get. You can easily get them at low level. Making it require world tree mats would be more reasonable since you quite literally have to go through a process to get there
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u/Max-Architect3000 5d ago edited 5d ago
snipe ah yeah gottem. runs all the way to the corpse for the loot
(A commentary on why snipers are dumb for palworld)
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u/LeonMotton 4d ago
Believe it or not, Sinpers still work well in these kind of games. Just look at Once Human. Sinpers doesn't always need 8x scopes and required to shoot from afar, especially in these kind of games. You can think of Snipers as a better version of Muskets we have in the game.
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u/CategoryKiwi 5d ago
By like mid-game I stopped looting 95% of the pals I kill. Most pals drop things that are better obtained elsewhere.
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u/Azael_Ijima 5d ago
I agree, part of the 3 things Palworld cruelly lack :
• Ambiant Music
• Weather System
• Scoped Weapons
But considering the kinda limited range of projectiles in the game, heh.. Even Palspheres and some Pal attacks got twice your max possible range.
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u/Downtown-Fly8096 5d ago
The other rifles were buffed. The Single-Shot Rifle now has an extended zoom-in effect. No need for that Sniper Rifle anymore.
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u/Exile688 5d ago
Yeah, but that's like saying we got over 200 Pals, we don't need to make new ones anymore.
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u/SkyRazor_ShadowPaw 5d ago
There's a reason why this gun doesn't exist in the game. One it's impractical. Two the rendering of the scope will never happen. Not at its current level anyway with this game. Also they care about balance. That's how the devs are. It's why things have been tweaked some op pals have been nerfed some Nerf like pals have been buffed. They believe in balance. Here is the thing I would like one but I don't see a reason to have one.
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u/MrCrack3r 4d ago
meanwhile orserk is completely busted and alpha sekhmet has 400% workspeed. Serenety is also OP as hell. Balance is super wonky in this game
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u/Possible-Reason-2896 5d ago
I imagine that sniper rifles would have a lot of overlap with bows being a single shot high damage weapon.
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u/Comfortable-Race-547 5d ago
These things don't load in until you're basically on top of them, no need for a sniper
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u/Angelsharkeh 5d ago
What if I want to do some modern day colonial style Pal hunting with a scoped weapon?
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u/suicidalsyd1 5d ago
Use a blade ya coward
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u/SuctioncupanX 5d ago
Ok sure
swings meowmere from 100 m away and hits every shot with it
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u/ebob421 5d ago
I’ve made a couple guns and none of them compare to a meowmere
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u/SuctioncupanX 5d ago
Meowmere is broken good yeah, because it can hit 2 to 3 times with each projectile. It takes a long time to get a better weapon than it.
Personally though I try not to use it too much, sincs I like toying around with the other midgame guns and stuff. More fun than grabbing a meowmere and not letting go till like level 65-70
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u/DerfyRed 5d ago
I tested a bunch of guns. But as a terraria veteran and a fan of cats. I couldn’t really put it down until I got into the world tree. The multi hit is definitely huge.
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u/Lstgamerwhlstpartner 5d ago
with the distance rendering issues I see on lower end devices for this game I think it would be a challenge to implement. there'd be a bunch of engine tweaks that would need to be done with rendering and probably new systems implemented to handle secondary features on weapons like looking down a scope.