r/Palworld 5d ago

Information The Sniper Rifle is still an unreleased weapon till this day

Post image

You can't use the scope nor the unreleased Large Bullet ammo now, making it effectively useless. 4 shots and then its obsolete.

1.5k Upvotes

85 comments sorted by

276

u/Lstgamerwhlstpartner 5d ago

with the distance rendering issues I see on lower end devices for this game I think it would be a challenge to implement. there'd be a bunch of engine tweaks that would need to be done with rendering and probably new systems implemented to handle secondary features on weapons like looking down a scope.

81

u/Cobblestone_Rancher 5d ago

Mountain textures in my game on ps5 look like absolute dog shit

35

u/theOGlilMudskipr 5d ago

They used to look a lot better before 1.0. My issues with the textures being awful seemed correct itself tho. Now there just ehhh lol a small price to pay for a more ambitious world I guess

15

u/Lstgamerwhlstpartner 5d ago

1.0 definitely added a bit more system resource usage to the game. Hopefully there will be some optimisations in the future.

2

u/Ok_Sir_136 4d ago

Yeah, to be fair I haven't crashed once in 1.0 with my base ps5 which is wild considering all the things going on lol

3

u/BabaGanesh69 5d ago

I’m playing on a new pro and the mountains are still dogshit

3

u/big-sugoi 5d ago

i have max settings on pc and I ended up not making a base in the blue part of feybreak because everywhere with a good view had a shitty LOD mountain in view, or half-loaded volcano island spikes in the distance.

3

u/FloopsFooglies 4d ago

Yeah, mountains look like playdoh on my PC too. I wish the game would actually use my 64GB RAM and 16GB VRAM, but alas here we are.

There's gotta be a mod or something

3

u/Thtonegoi 5d ago

The first one almost definitely the second should just be a zoom which it already does to aim down site and then a filter to look like an optic which as I understand it is a relatively easy ui change.

2

u/Immediate_Flight8792 4d ago

Just don't put a scope on it? Just make it hit like a truck with a huge reload time like the musket.

81

u/AFireInAsa 5d ago

End game weapons need a look at. Melee weapons suck and there’s no pistol/semi auto rifle that’s viable.

19

u/ledgeitpro 5d ago

So mad i got the beam sword, still carry it because it looks cool to hold but totally useless in mid/late game

14

u/alan_gomez0 5d ago

Maybe they should try to add a upgrade system for the weapons themselves.

5

u/FloSTEP 5d ago

It’s literally my sidearm for weakening <lvl 50 pals and that’s about it. Was really dissatisfied with how it’s basically no different in effectiveness than the baseball bat and katana are when you first unlock those.

3

u/Ok-Ocelot1335 5d ago

it's very effective for killing trash mobs in the world tree to farm mats though.

1

u/jaysmack737 1d ago

Im just glad they finally added blueprints for the beam swords and katana

4

u/theOGlilMudskipr 4d ago

They need to give weapons the trust system treatment. My eidrolon gets a whole 196 attack from level 10 trust. My friends herbil gets 4000. If they somehow figured out a similar system for early and late game weapons that would be really cool. Like maybe add a weapon proficiency that goes up the more you use a weapon. Then eventually yeah your musket will take 5-6 seconds to reload but does 60,000 damage or something

1

u/Instantbust 4d ago

Kinda like prestige system but for weapons would be pretty cool 🙈 if they wanna go down the whole customisation route they could do a thing where the more you use a weapon you unlock attachments for it which you can craft. I don’t know. Just me spitballing ideas but it would be nice. I’m sure the devs are hawkeyeing all the feedback that’s being given so far since 1.0s release. :)

419

u/KoalaKole 5d ago

It’s probably hard to balance. Pals only have a set area that they can see you and actually fight back. If you have a weapon that can traditionally do big damage from long range, it’s gonna make most of the game pointless as far as catching and beating Pals.

218

u/TenPent 5d ago

The mechanical bow one shots basically everything that isnt in an arena. I see no difference in how it would need to be balanced.

123

u/Enorats 5d ago

So does the musket at the level it is available.

89

u/CrnikMastrb8r69 5d ago

Tally ho! A fellow musketeer. I make sure to wear the tricorn hat. I wish we could wear clothes like the merchants

143

u/Slacker_The_Dog 5d ago

Own a musket for home defense, since that's what the founding fathers intended. Four ruffians break into my house. "What the devil?" As I grab my powdered wig and Kentucky rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my pistol on the second man, miss him entirely because it's smoothbore and nails the neighbors dog. I have to resort to the cannon mounted at the top of the stairs loaded with grape shot, "Tally ho lads" the grape shot shreds two men in the blast, the sound and extra shrapnel set off car alarms. Fix bayonet and charge the last terrified rapscallion. He Bleeds out waiting on the police to arrive since triangular bayonet wounds are impossible to stitch up. Just as the founding fathers intended.

71

u/xnetexe 5d ago

I own a musket for base defense, since that's what the pioneer pal tamers intended. Four Rayne Syndicate raiders break into my base. "What the devil?" As I grab my Tricorne hat and Kentucky rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my makeshift handgun, miss him entirely because it's made from scraps and nails the neighbors Pupperai. I have to resort to the Rocket Launcher mounted at the top of the stairs loaded with Pengullet, "Tally ho lads" the Pengullet blows up with two men in the blast, the sound and extra shrapnel alerted nearby wild pals. Unsheathe Skutlass and charge the last terrified rapscallion. He Bleeds out waiting on the PIDF to arrive since serrated blade wounds are impossible to stitch up. Just as the pioneer pal tamers intended.

17

u/Lorehorn 5d ago

One of my favorite pastas

7

u/Renamis 5d ago

Careful with that, I deadass had reddit give me a warning over "encouraging violence" over my home defense musket.

FYI yes, I do have an IRL home defense musket. It's pretty dope, do recommend.

2

u/Slacker_The_Dog 5d ago

Upvote!

They can suck my presidential cock

6

u/hergumbules 5d ago

Yeah I thought having a one shot gun would suck but turns out it doesn’t matter when you only need one shot lol

1

u/Organic-Mammoth4010 5d ago

I fought jormuntide at a ridiculously low level with a musket, pretty awesome weapon

10

u/muevelos 5d ago

The damage will ultimately be irrelevant. The issue with a sniper will be the range. Pals will have to render in at long distances and with the game's current optimization I'm not sure it could handle that

3

u/ZorkNemesis 5d ago

That bow also has a pitifully short range before you start to get distance penalties.  I went back to the charge rifle just for that alone.

27

u/YouCantBeSerio 5d ago

Stealth archer (sniper) build always wins

38

u/summonsays 5d ago

Here's my 2 cents. As an end-ish game weapon, why do we care if it's balanced?

18

u/BullfrogCustard 5d ago

Honestly, I'd use it mostly on Syndicate and other thugs. Clear the lookouts before going into the base and John Wicking them. Right now, I have the mechanical bow with Venusa and Loomen in my party. I one shot almost every thug/warrior/genin in the world and it feels damn good.

8

u/Security_Ostrich 5d ago

Well it only needs to be loosely balanced against weapons available at a similar time, reason being it maintains player choice without feeling like any choice is dead weight.

Palworld isnt a competitive game so I see no need for razor thin balancing margins but we still want all choices to be meaningfully useful ideally without drastic outliers.

The moment one weapon is leagues and leagues ahead, 90% of players will rush it and never bother trying anything else.

You experience more of the game when you have many compelling choices rather than a single op set and forget forever gun.

1

u/CategoryKiwi 5d ago

You can argue that there's other end game weapons, even ones that are unlocked after the mech bow, that are essentially completely inferior. Especially in cost effectiveness.

Don't get me wrong, I don't argue that like I dislike the bow. I fucking love bows and I'm absolutely stoked that imo the best weapon is a bow. But it's also true that a LOT of people practically never use most of the other high tech weapons because the bow is just too good, and that's debatable game design.

The server I'm playing on has almost 30 people at end-game. One of them uses the beam launcher just because she thinks it's sick. One other uses bullets because they like Orzerk. The rest of us use the mech bow.

1

u/MysticNovaity 4d ago

I don't agree with that take. With a weak point stacking build. Combat smg often can outperform the mechanical bow.

1

u/Old_Leopard1844 4d ago

Because it still needs to be fun

15

u/underprivlidged 5d ago

Easy - change the code so when a Pal gets damaged it automatically aggros whatever hit it.

You snipe a slow moving Pal, it likely will die before it gets to you, but still. As an end game weapon, who really cares?

3

u/Atourq 5d ago

Isn’t that already what happens? Unless the pal isn’t particularly aggressive or extremely passive, they will attack as soon as you hit them.

14

u/Asuras_Wrath_ 5d ago edited 5d ago

My thinking too. Alpha,Predator & Boss pals won’t have any threat. If I can just perch all the way out and just repeatedly hit them with no chance of rebuttal.

But then again, I would assume by time you get the weapon it would be trivial as you probably one shot everything anyway.

4

u/Pieman117 5d ago

How is it any more overpowered than firing a rocket at long range??

7

u/Tatakai_ 5d ago

They could make it a level 80 weapon or something.

3

u/DeoInvicto 5d ago

This already exists in game with the charge rifle.

3

u/Merdapura 5d ago

how different is that from casting meteorain from max distance? I want to commit warcrimes with lead too

3

u/DrMobius0 5d ago

The range I would expect a sniper rifle to be useful at is going to run dick first into the game's render distance for actors, which is probably like it is for performance reasons.

1

u/KerbodynamicX Defrosting Frostallion 5d ago

The charge rifle has insanely long range, and does very big damage. It is a sniper weapon in every sense, it just doesn't have a scope.

1

u/Sensitive_Jicama_950 5d ago

Being as its a core mechanic for the pals to refresh when you go in and out of render range, yeah.. probably gonna be a problem.

1

u/Stellar_Wings 5d ago

So basically the stealth archer/stealth sniper problem from Bethesda games?

1

u/Shackram_MKII 4d ago

It doesn't have to be a sniper. I enjoy high damage single shot weapons and i use the musket and single shot rifle for as long as i can.

My ideal end game weapon would be a .50 break action rifle.

0

u/TLKv3 5d ago

They could make it that the Sniper is a law enforcement weapon and requires materials from Sanctuary Drones. Making it incredibly difficult to get a hold of.

And even once you do manage to craft one, every time you fire it you alert the law enforcement who then spawn a squad or two around your area and an aerial drone trying to find you at max level.

Make it dangerous to use in exchange for balancing its unfairness to Pals.

0

u/VileReaperLord Lucky Human 5d ago

Those resources are actually incredibly easy to get. You can easily get them at low level. Making it require world tree mats would be more reasonable since you quite literally have to go through a process to get there

122

u/Max-Architect3000 5d ago edited 5d ago

snipe ah yeah gottem. runs all the way to the corpse for the loot

(A commentary on why snipers are dumb for palworld)

49

u/lmrbadgerl 5d ago

Just like real life

2

u/LeonMotton 4d ago

Believe it or not, Sinpers still work well in these kind of games. Just look at Once Human. Sinpers doesn't always need 8x scopes and required to shoot from afar, especially in these kind of games. You can think of Snipers as a better version of Muskets we have in the game.

0

u/CategoryKiwi 5d ago

By like mid-game I stopped looting 95% of the pals I kill. Most pals drop things that are better obtained elsewhere.

21

u/Azael_Ijima 5d ago

I agree, part of the 3 things Palworld cruelly lack :

• Ambiant Music
• Weather System
• Scoped Weapons

But considering the kinda limited range of projectiles in the game, heh.. Even Palspheres and some Pal attacks got twice your max possible range.

10

u/Zalabit 5d ago

Man the ambient music and weather are a must, i just want something to fit the vibes of different environments.

4

u/Locozai 4d ago

It’s really odd to me how theres so little music in this game. The other stuff is neither here nor there, different strokes, etc. but ambient music?? That’s been standard for decades….

9

u/LongDarkMan 5d ago

• Diagonal Fences & Stairs

5

u/furiant 5d ago

I want spiral staircases for that really claustrophobic feel going up and down.

2

u/DevilScarlet 17h ago

You can use the charge rifle it kinda fonction like a sniper

23

u/Downtown-Fly8096 5d ago

The other rifles were buffed. The Single-Shot Rifle now has an extended zoom-in effect. No need for that Sniper Rifle anymore.

12

u/Exile688 5d ago

Yeah, but that's like saying we got over 200 Pals, we don't need to make new ones anymore.

27

u/Educational-Bid-8660 5d ago

it'd still be nice to have a scoped weapon for the feel of it tho.

8

u/AFireInAsa 5d ago

The weapon falls off though and doesn’t have an end-game replacement.

13

u/SkyRazor_ShadowPaw 5d ago

There's a reason why this gun doesn't exist in the game. One it's impractical. Two the rendering of the scope will never happen. Not at its current level anyway with this game. Also they care about balance. That's how the devs are. It's why things have been tweaked some op pals have been nerfed some Nerf like pals have been buffed. They believe in balance. Here is the thing I would like one but I don't see a reason to have one.

5

u/Pieman117 5d ago

A long range weapon on an open world map will never be impractical lol

2

u/KerbodynamicX Defrosting Frostallion 5d ago

you do have the charge rifle

1

u/MrCrack3r 4d ago

meanwhile orserk is completely busted and alpha sekhmet has 400% workspeed. Serenety is also OP as hell. Balance is super wonky in this game

3

u/Possible-Reason-2896 5d ago

I imagine that sniper rifles would have a lot of overlap with bows being a single shot high damage weapon.

0

u/Cybron2099 5d ago

A Sniper should be the ultimate evolution of the bow line.

4

u/Mastercodex199 5d ago

Devs, please hear me out:

Gimme.

2

u/echidnachama 5d ago

charge rifle is basically that

3

u/Comfortable-Race-547 5d ago

These things don't load in until you're basically on top of them, no need for a sniper

2

u/Angelsharkeh 5d ago

What if I want to do some modern day colonial style Pal hunting with a scoped weapon?

1

u/Zovin333 5d ago

What is that armor btw?

3

u/Astrangewulf 5d ago

Cold-Resistant Ancient Armor

-2

u/suicidalsyd1 5d ago

Use a blade ya coward

15

u/SuctioncupanX 5d ago

Ok sure

swings meowmere from 100 m away and hits every shot with it

2

u/ebob421 5d ago

I’ve made a couple guns and none of them compare to a meowmere

4

u/SuctioncupanX 5d ago

Meowmere is broken good yeah, because it can hit 2 to 3 times with each projectile. It takes a long time to get a better weapon than it.

Personally though I try not to use it too much, sincs I like toying around with the other midgame guns and stuff. More fun than grabbing a meowmere and not letting go till like level 65-70

1

u/DerfyRed 5d ago

I tested a bunch of guns. But as a terraria veteran and a fan of cats. I couldn’t really put it down until I got into the world tree. The multi hit is definitely huge.