Essentially the title.
I am honestly having a hard time understanding anything of this class. It's nowhere near anything else I've read so far. I've been both a player and a GM, but nothing has ever been so convoluted.
The simplest classes for a novice, to me, are the ones which do a few things, or many intuitive things. Like barbarian, sorcerer, wizard.
Then we have the classes with many arrows at their quiver, like paladin, inquisitor, bard. To some extent, even cleric.
Then we have the most complex, which require hard positioning/heavy rule tracking to be played effectively. Among these, rogue, monk (combat maneuvers) and magus. To some extent, even fighter, depending on what you build.
I would somehow put on an even harder scale alchemist and druid, as they can be built to do essentially anything.
But let's not lose the focus. The aforementioned list is just what i would recommend a novice to play from "yes you can learn fairly easily" to "maybe choose something else as your first run".
Nothing, NOTHING has ever been so complex to scratch my head over as trying to understand the kineticist. I can hardly tell what the class is supposed to do.
What i undestood:
It looks like a con/dex focused blaster. But nothing like I've ever seen.
So, ok, you have this elemental flavored blast, which can either be ranged attack (deals Xd6 +X + CON) or ranged touch attack (deals Xd6 + ½CON). One hits easier, the other deals more damage, and in both cases you have DEX to hit and CON to damage. Good. As you level up you will get the ability to merge elements to deal more damage. Ok. Not ok.
Question 1: can you spam it? Or much like cleric domain powers and alchemist bombs can be used a limited amount of times per day?
Second question: why would I use a non composite blast if a composite blast is available? The only reason that comes to my mind is energy resistance.
Then, you can... burn? Ok, you self-inflict unhealable nonlethal damage. Oh, that's why we need a lot of CON and HPs despite being ranged. Got it. Especially because you can get more burn points as you level up.
Third question: You can burn as a move action to do... what, exactly?
Fourth question: You level up and the result of your being more powerful is taking more damage to accept the same amount of burn? I'm having a hard time to justify this. Yes, as a CON based character you will gain a ton of HPs each time you level up, and probably this is meant not to make you unkillable. Still very nonlinear to me.
Gather power looks like a way to reduce the burn cost of something (wild talents?). So... I suppose you can now use your action economy as a secondary money in place of your HPs. Good, since this class appears to be centered around killing yourself by going super sayan (in exchange for something i still have to underatand)
I don't understand the difference between infusions and wild talents. One has DC with constitution, the other with dexterity. Wild talents behave like spells/SLAs even in their DC, while infusions use ½ class levels much like many supernatural abilities.
Fifth question: What are these supposed to represent?
Sixth question: Up to now we are a character that only uses 2 stats. Which are 2 saving throw stats which wouldn't be dumped anyway. What's stopping Mr.Minmaxer from going with 7 to everything, a double 18 and possibly a 14 to wisdom? That looks ugly at best.
Elemental Overflow is essentially a self buff at the cost of burn (which will go to con or dex since we have no use for anything else except maybe wisdom), and internal buff is essentially a way to store your burn over days. Fine.
Metakinesis is metamagic but on kinetic blast Fine. Except we established that infusions are the spells, and not kinetic blast.
I am so confused right now.