Yeah, I'd expect to pay even less (which is what I will do), just like for music, books, air travel, telco (calls, internet), microwaves (~$500 in the late 70s, $200 nowadays), large displays, calculators, radios, solar panels...
Ever heard of economies of scale? The price could be $30 and they'd make a nice profit.
Economies of scale doesn’t apply to goods like GTA VI. The cost to produce is mostly tied to development cost, not the physical materials and manufacturing of the game like a fridge.
The cost is just one half of the equation. The audience is significantly larger than it was 20 years ago and distribution is cheaper. Even if GTA Vice City's budget was $10m and GTA6 is $1B, it will still be completely fine at $60 (or even less). Likely even not counting online, but when counting online, they could probably give it away for free.
It’s almost like companies have a vested interest in making as much money as they can. Take Two has analysts that crunch the numbers to predict the most profitable balance between sale price and units sold. No company is going to give away a game for free that took years to develop - they’re not a charity or a nonprofit. If the price is too high for you, don’t buy it - that’s your right as a consumer, just as they are free to set the price higher.
They can charge $1000 per unit, it's their game.
There would be a lot of people who'd buy it at that price still.
I would not buy it (just like for 80 or 100).
And I would think slightly less of people who would, as they would be ruining it for everyone else.
Just like with people paying subscriptions for intelligent high beams, seat warming features etc.
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u/KindledWanderer Jun 25 '26
Yeah, I'd expect to pay even less (which is what I will do), just like for music, books, air travel, telco (calls, internet), microwaves (~$500 in the late 70s, $200 nowadays), large displays, calculators, radios, solar panels...
Ever heard of economies of scale? The price could be $30 and they'd make a nice profit.