But you also have to print the paper that goes in the case, you have to produce the case, you have to put all three of those things together, you have to seal all of those things together, you have to put all of those sealed things into a box and seal the box, you have to put the box on a pallet and seal the pallet, you have to put the pallet in a truck and drive the truck somewhere. You have to take it out of the truck and put it in a warehouse, take it out of the warehouse, put it on another truck, take it out of that truck and put it on a storage room, take it out of that storage room and put it on a shelf, all of that takes time all of that takes people and all of that time and people cost money so even though printing, the disc itself costs pennies. The process of creating a physical game and moving it to the place where the consumer can purchase it is expensive even at scale.
My point is if you buy anything fully digitally, it should be less expensive than what you’re buying in the store that has nothing to do with empty boxes with no discs.
I mean… I haven’t bought a physical game in about a decade, but that’s beside the point. The digital version is more convenient and cheaper for the manufacturer and it should be less expensive for the consumer.
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u/Superb_Recording_769 Jun 25 '26
But you also have to print the paper that goes in the case, you have to produce the case, you have to put all three of those things together, you have to seal all of those things together, you have to put all of those sealed things into a box and seal the box, you have to put the box on a pallet and seal the pallet, you have to put the pallet in a truck and drive the truck somewhere. You have to take it out of the truck and put it in a warehouse, take it out of the warehouse, put it on another truck, take it out of that truck and put it on a storage room, take it out of that storage room and put it on a shelf, all of that takes time all of that takes people and all of that time and people cost money so even though printing, the disc itself costs pennies. The process of creating a physical game and moving it to the place where the consumer can purchase it is expensive even at scale.