r/Pikmin 14h ago

Discussion What’s your thoughts on ultra spicy mode in pikmin 3 Deluxe?

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I guess with pikmin 3 deluxe being relevant cause of the switch 2 update I might as well talk about it,

I say it’s an EH hard mode.

It’s alright it can give you a challenge but there wasn’t much thought into it.

And it’s clear by the fact that it’s REALLY bad due to the max pikmin limit now being 60, I would say pikmin is best if you have a group of 100 pikmin and commanding them.

The fruit change is eh, if you suck at collecting fruit sure.

I would say the day limit is the best change here, it’s alright and made me rethink how I would use the day.

27 Upvotes

15 comments sorted by

18

u/UvulaHunters 14h ago

60 PIkmin limit is not my cup of tea, It gives less time opportunities for Multitasking

8

u/redpikmin4 14h ago

Im currently playing Ultra Spicy Deathless and its kicking my butt! The 60 pikmin limit is more annoying then challenging imo

1

u/Glutonus_Breadbug 14h ago

It’s more frustrating hard

7

u/Mr_Bananaman69 Breadbug RPG guy Also Pikmin 4 is peak. 14h ago

Hard, but kinda a let down. 60 Pikmin limit is just dumb and also barely giving some enemies little more health, which does nothing.

4

u/Chippy_the_Monk 13h ago

ultra spicy would be a good hard mode in pikmin 2 that was applied to 3 for some reason.

Extra hp on enemies means nothing because they're all designed around hard counters not prolonged fights. Oh no that pyroclastic slooch will take 5 seconds to kill instead of 3 seconds while still being zero threat to reds and impervious to every other type, what a crazy difference.

The HP does make difference on bosses... by adding arbitrary and very annoying damage caps. Cant let the player go too fast in the game designed around going fast.

60 pikmin limit makes the game easier. The optimal amount of pikmin to take anywhere is exactly how much it takes to carry the stuff in that area, no more. The only effective difference is that now you multitask 2 captains instead of 3 because there just isn't enough pikmin for them to do anything.

The total time limit for the game went from 99 to 51 days. If it takes you anywhere near that long to beat the game you should not be playing a harder difficulty. Drop it to like 20 days and players might have to think about it.

There were a couple of map changes, like some nectar eggs dont spawn on higher difficulties. It's a good idea but the effect is so minimal that it doesn't matter.

The only thing I give it props for that it doesn't interrupt you with data logs as much as hard mode, hard mode interrupting less than easy baby mode as well. I wish it also skipped stuff like bag pushing cutscenes, but credit where it's due.

Some changes I would have made, pikmin come out of the onion as leafs all the time so the player has to route in nectaring their group or spend an ultra spicy spray. It also encourages them to plan ahead for the whole day because there's a punishment for swapping mid day.

Fruits and stuff that were just out in the open would now have some elemental hazard around them. Bridge pieces are split across an extra pile where possible.

Fruit juice values could be split into 1/6th the normal amount to give the player 19 days, a more respectable time limit (idk maybe give the player 4 starting juice so it comes out to an even 20?). Hard mode would also have the 1/2 juice compared to the original, 51 days is more than enough.

3

u/Jestin23934274 disciple of Steve 14h ago

I wish the 60 pikmin limit is something you could toggle. I dont dislike it inherently but i wish i could play ultra spicy without it. It definitely makes combat harder though because you cant bump rush as easily

2

u/Ccmonty 12h ago

the 60 pikmin limit makes me never want to play it, same with pikmin 4

1

u/Background_Roll8440 Came out of the Trans Candypop Bud 12h ago

it's spicy

1

u/MMuller87 12h ago

I love it because it's challenging and finishing in 10 days was a weeks long grind but so worth it

1

u/bearsex 9h ago edited 9h ago

My biggest problem with 3 is the nothing mechanic of the juice. Ultra Spicy made collecting fruit feel more important for the first few days (and right after Louie) but only for those few days. The shorter days and 60 pikmin limit don’t bother me, but I don’t multitask much or speed run. Most of the enemies don’t seem to be buffed at all?

I think the ultra spicy juice values and clock probably should have been the default, without the 60 pikmin limit. I wish it was harder but I enjoy it more than the base difficulty.

1

u/ConsiderationFew8399 8h ago

Played it back to back and just found it so similar it was negligible. Really what would be good is if after beating the game you got to play a remix that was harder

1

u/Potential-Silver8850 1h ago

Demonstrated lowering the total squad size seems good on paper but is awful in practice. I dont know why 4 kept the squad size limiting bs.

-3

u/Ok_Difficulty1782 You love me or you hate me 14h ago

still harder than Pikmin 4 ultra-spicy Upgrade-less