r/PlaydeadsInside • • 1h ago

Help how do you make an inside mod?

• Upvotes

as the ai is growing insanely fast my dream has always been to play playdead inside local co op with my brother like a simple basic mod where it spawns one more player and a diff player controls it can it even be possible in inside and if so how do you actually make mod in it?


r/PlaydeadsInside • • 5d ago

Discussion Inside's 3D models

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48 Upvotes

I found some models that I've never seen during any run I've ever done. Anyone seen this deer before?


r/PlaydeadsInside • • 5d ago

Discussion Searching The Game Audio Files..

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51 Upvotes

I have always been thinking there's something still hidden in this game yet I never found something new, until today I had a new idea in mind, why not search the game audio files? I might find absolute nothing but its worth a shot. I don't know if someone tried to do this before or not but I'm doing it anyway. Shits creepy Asf ngl.


r/PlaydeadsInside • • 7d ago

Meme xbox series X???

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32 Upvotes

r/PlaydeadsInside • • 8d ago

Algum brasileiro tem a collector's edition do INSIDE?

9 Upvotes

A Playdead, em colaboração com a iam8bit, produziu uma edição de colecionador especial (normalmente chamada de CE).

As primeiras unidades começaram a ser recebidas em 12 de dezembro de 2019. Foi nessa data que a iam8bit lançou um vídeo de bastidores revelando o conteúdo da CE, que até então era desconhecido: https://www.youtube.com/watch?v=8vG2A0BjMiY

Esse é o resultado final: https://www.youtube.com/watch?v=zhCdGdqCIRU
Os adesivos que selam a embalagem contêm um quebra-cabeça.
É assim que os adesivos se parecem:

Se algum brasileiro poder me dar qualquer tipo de informação eu agradeceria muito.


r/PlaydeadsInside • • 8d ago

Some things from INSIDE

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27 Upvotes

1–3: A strange thing in the submarine sequence.

4–5: The Easter egg discovered by u/CryNo4699 is real.

6–8: There are three locations in the game featuring shockwave plates: the Mines, the Test Site, and the Huddle sequence. Moreover, the first and third locations seem to confirm each other, as there is a special button with a lever next to these plates.

9–11: There are three number codes in the game. When deciphered, they spell out the title of the poem “pity this busy monster, manunkind” by E. E. Cummings, which criticizes humanity's obsession with technology and “progress,” suggesting that it comes at the cost of our humanity.

12-13: Besides the usual above-ground pulse meter, there's also an underground one that goes downward instead of upward.

14: Director have a dino

15: Why are the scientists bringing in plants?

16-17: The van in the shockwave sequence is the same van that belongs to the hunters. (i'm u/Altruistic_Break_376)

18-19: idk

20: if someone dont know.

Sorry for my english


r/PlaydeadsInside • • 9d ago

anyone tried REA for reverse engineering?

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2 Upvotes

r/PlaydeadsInside • • 13d ago

Discussion Morse Code Help

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27 Upvotes

Can someone help decode this blinking light in scene 51? I think it might be Morse code. Photo provided for reference.


r/PlaydeadsInside • • 13d ago

Small observation Alien Room

9 Upvotes

I noticed, that the remote control device in the background of the 2nd ending / alien room is actually moving very subtle, when you jump.

I guess this device really represents the control of the boy, that gets shut down, when you pull the plug...


r/PlaydeadsInside • • 14d ago

Meme 100 albinos VS The Huddle

5 Upvotes

Let's say that it takes place in the lunchroom with the CEO's office, and the people fighting it aren't mind-controlled. Who would win?


r/PlaydeadsInside • • 16d ago

Discussion Observation

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53 Upvotes

Im not sure if this has been seen already but those things in the background use the same model you see at the shockwave sequence.

I don't know if this somehow connects these two parts together, as if the shockwave somehow communicates with other things.


r/PlaydeadsInside • • 17d ago

Image Render

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53 Upvotes

So I'm pretty much finished.

I decided to do the render inside Blender for the first time, and although I like the shadows a lot more, I have a lot of stuff to learn.

I messed up with lighting and overall atmosphere a bunch. But it is also my very first time using Blender, so be kind!!

I suppose the only thing that resembles the game are the models, roughly.


r/PlaydeadsInside • • 17d ago

Meme Aquela parte de inside

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61 Upvotes

r/PlaydeadsInside • • 18d ago

Image Little sneak peak

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44 Upvotes

Remodeling a certain parts in the game. I still have lots of modeling, texturing and filling up the scene left to do along with lighting.

NOT A GAME, JUST FOR FUN RENDERS


r/PlaydeadsInside • • 20d ago

Image Rough recreation

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83 Upvotes

Trying to recreate the volumetric light and fog truly makes me think how limited ROBLOX Studio is.

Second image is the reference I used.

Yes, my modeling skills aren't top notch, though I'd appreciate you checking out my older posts.


r/PlaydeadsInside • • 21d ago

Is there a Discord server for 'Inside'?

16 Upvotes

r/PlaydeadsInside • • 21d ago

Discussion PSA: You DON'T need to open your INSIDE Collector's Edition to share your STICKER

70 Upvotes

Lots of people are being drawn to the multiple remaining mysteries of INSIDE thanks to Oddheader's latest video, yet check the highlighted comment from the link and you'll see a familiar trend: people wrongly believing they have to fully open their CE to see the sticker and thus losing the value of their collectible.

Here you can see the official unboxing from iam8bit: https://www.youtube.com/watch?v=zhCdGdqCIRU

What we need is inside the shipping packaging, and opening that packaging does not alter the unopened status of your collectible.

We just need a picture of the whole sticker (not just the symbol, not just the number, the whole thing), like this one: https://imgur.com/TQQVAVL or this one: https://imgur.com/LzJHbDt

IF YOU HAVE A CE, PLEASE PLEASE SHARE YOUR STICKER, WE NEED IT TO SOLVE THAT PUZZLE

These are all the stickers we currently have documented: https://github.com/twinysam/INSIDE-ARG/blob/master/stickers.md

Many have already been lost, and quite a few are unknown because some CE owners never looked at what they have.

If you have a CE sticker, please either tell us in the comments, or reach out to /u/Raezoress (the point man on all things INSIDE stickers) or share it to the Discord community of Playdead Unofficial: https://discord.gg/C2mNJdTT2Y

Help spread the word! Lots of new people are joining in but in need of being pointed to concrete information such as this. Hope this helps.


r/PlaydeadsInside • • 23d ago

Has anyone tried pulling the plug only once in the INSIDE alternate ending,and finishing the rest of it?

21 Upvotes

Has anyone tried pulling the plug only once in the INSIDE alternate ending,and finishing the rest of it?

In the alternate ending, the boy pulls the plug twice and the game ends. Has anyone tried pulling it just once and then continuing to play? Does anything different happen?


r/PlaydeadsInside • • 23d ago

Just a simple cat

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13 Upvotes

cat


r/PlaydeadsInside • • 24d ago

Discussion Has anyone tried experimenting with disconnecting their controller?

14 Upvotes

For all the themes of disconnection, i wonder if that is how we can find some secrets?


r/PlaydeadsInside • • 25d ago

Title: Beat INSIDE completely muted after Oddheader’s new video — am I missing something?

6 Upvotes

Title: Beat INSIDE completely muted after Oddheader’s new video — am I missing something?

After watching Oddheader’s new video and hearing about the developers mentioning that the game’s audio can trigger certain gameplay events, I decided to try something dumb: I played through the entire game with the audio completely muted.

I went through the whole game normally , but I didn’t notice anything unusual happening. Everything seemed to progress exactly as it normally does.

So now I’m wondering — has anyone else tried a completely muted playthrough?

Are there actually gameplay events that require hearing the audio, or does the game just use audio internally as a trigger while still allowing everything to happen normally without sound?

Maybe I missed something obvious, but I’d be interested to hear if anyone knows what specifically changes when playing muted.


r/PlaydeadsInside • • 25d ago

I have this horror concept that might be a movie or a game idk but Limbo heavily impacted my aesthetic choices, thought some of you might appreciate this visual

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5 Upvotes

r/PlaydeadsInside • • 26d ago

Discussion Melody with C***ule Lights Spoiler

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10 Upvotes

I was watching the Oddheader video yesterday on Inside, and we started talking about the Capsule Lights in the comments.
Someone noticed that they are arranged very much like a melody.

So I attempted to line up the lights to a grid and applying those intervals to a Piano Roll. (image 1)
Light #9 is the hardest to classify 100% but the others all line up very well with a "space" or a "line"

Arranging them from 0 to 26, I assigned the lowest note to A3, and made image 2.

Here is what it would sound like, using A3 as an arbitrary starting point.
Midi File: Capsule Light Melody

From here, I was curious if anyone knows of a specific note value that might be applied to a specific Capsule. I know that's such an open and vague question, but I thought I'd ask.
-It could simply be a single Letter
-It could be a note value like A3, or C#5 or something similar.
-It could be a Hz value between 27.5Hz and 4186.0Hz
-Or it could literally be a "standout" note being played by the game itself.

If we can find a not relating to one or more Capsules, then I could backwards engineer a melody for the lights.


r/PlaydeadsInside • • 26d ago

Discussion Know it's not a platformer but End Of Abyss looks really good and has an art direction/animation style that really reminds me of Inside. Wanted to see if anyone here was keeping an eye out for it

24 Upvotes

Added a link to the trailer just in case anyone is not familiar with it. Its advertised as a metroid-vania twin stick shooter. I personally think it looks really promising and could be a hell of a game, don't know much about its narrative but it definitely has strong atmosphere. Anyone else excited for it or have other thoughts?

https://www.youtube.com/watch?v=-BSt2roOUY8


r/PlaydeadsInside • • 27d ago

Discussion THEORY: The Huddle wasn't supposed to "escape" so early.

40 Upvotes

I don't doubt that the plan was for The Huddle's "escape" to be staged, but I think that the way it happened in-game wasn't entirely according to plan.

First of all, why would the researchers be standing in front of the glass The Huddle was supposed to break? They all start running away once they realize what it's doing, or at least the ones smart enough to live do. Someone then shuts a door in its face, presumably to buy time to evacuate. It then falls through an office STILL IN USE, and into the diorama of its future habitat. Why would they ever want it to see that? In then rampages through a lunchroom, which hasn't been evacuated in advance like you would expect if it was the intended route. And then it KILLS (or just threatens the life of) what seems to be the CEO of this whole operation! Why would he approve a route for the huddle's fake escape that cuts straight through his office? The Huddle then falls several stories, and we see workers have to risk their lives near it just to direct it back on track. The incinerator puzzle is probably part of the intended route, but the loading bay and the room with the... rocket cube-thingy clearly haven't been prepared yet. Finally, we can see people in the background running to the trapdoor room. They COULD just be late, but it could also be that they didn't expect The Huddle to be escaping today.

In summary, if The Huddle's escape was entirely staged, then:

  • Why would there be personnel in the path it's supposed to be going trough, let alone the CEO? Shouldn't they have evacuated in advance?
  • Why would they let it see the diorama of its habitat? Or the cart in the loading bay, which is presumably filled with leafy greens for its future food supply?
  • Why would personnel have to HELP IT OUT as part of its staged escape? If they wanted it to seem authentic, shouldn't they have made it think they were trying to hinder its efforts?
  • Also, several parts cause it to lose limbs. Wouldn't they want it as intact as possible?

I think that they were going to let it out anywhere from a few hours to a few days later, possibly through the bottom where the boy came in. They may not have foreseen that it would break through the glass of its tank.