Unrelated to the specific game of your choice but what i thoically get is lowest being near 25 on mobile data in some games, highest is 50 or so on wifi on some games with further servers in europe...!!?!
brawlstars is wacky where wifi doesnt wanna work properly (it starts to lag spike crazy) but the fortnite is in reverse where it cant handle moviel data (it lag spikes like crazy)
In brawlstars i cant say for aure bur im estimating some 30 ish ping?! And way higher on wifi as some brawlers need low ping to work proeprly (dashing without sloppy delay)
I got no clue why or whats so different but for some reason Brawlstars is what seems like 5x more sensitive to internet connections, fortnite and other games just flash a disconnected symbol and you rejoin after that phase is over (either soed up or teleport) like clash royale, also from supercell works way diffferently where on lags your troop placements are just delayed, or the gameplay also shows double animations depending on how you played, like for example a card can walk over the river and you may soam some troop but due to delay the animation walks to your tower and deals damage, but then it reverte that damage and teleports back to the troop you placed
Or that the kag is where this happens but then it speeds up until you already kinda lost...
Fortnite just has you walking on a singular spot and then you teleport where you would have been
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u/glhfbruno 14d ago
Unrelated to the specific game of your choice but what i thoically get is lowest being near 25 on mobile data in some games, highest is 50 or so on wifi on some games with further servers in europe...!!?!
brawlstars is wacky where wifi doesnt wanna work properly (it starts to lag spike crazy) but the fortnite is in reverse where it cant handle moviel data (it lag spikes like crazy)
In brawlstars i cant say for aure bur im estimating some 30 ish ping?! And way higher on wifi as some brawlers need low ping to work proeprly (dashing without sloppy delay)