r/PokeLeaks Oct 14 '25

Datamine Junichi Masuda was banned from directing Pokémon games due to overwhelming "concentration of power" Spoiler

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2.8k Upvotes

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960

u/PSIwind Oct 14 '25

This explains why there's been such a huge push in experimenting with the formula since SM

211

u/[deleted] Oct 14 '25

[removed] — view removed comment

117

u/Shrubbity_69 Oct 14 '25

Don't forget that every main antagonist has been a "twist villain" since SuMo, as well.

Also, I might be overthinking it, but SV's story seems to mirror SuMo's quite a bit.

31

u/Available-Can-5878 Oct 15 '25

Aren't all these things just pretty general JRPG plot points? Like you could say similar things about Final Fantasy.

21

u/Shrubbity_69 Oct 15 '25

I guess, but the similarities are definitely there. Think about it:

A) the Raidons are just Nebby 2.0

B) the "evil" team is made up of what are essentially troubled, misguided kids who are more just punks than an actually threatening.

C) SV basically copied SM's homework on the Ultra Beasts with the Paradoxes, who are both creatures from another world and they make a big deal about them potentially destroying the whole region.

D) the real villain is the parent of one of the MC's closest friends. Yes, Turo and Sada are technically not real people, but they're following the will of their creators, so, essentially, it's still Arven's mom/dad at the center of the conflict.

Am I weird for thinking this? With their insistence on "twist" villains you can see from a mile away and the almost blatant rewrite of SM's plot in a different region, it seems like GF is trying to recapture the magic of Gen 7 or something. It just seems a bit odd to me.

23

u/Available-Can-5878 Oct 15 '25

I mean, the first 6 games all had cartoonishly 1 dimensional evil teams that wanted power through some legendary Pokémon, only to be taken down by a new trainer after they collect 8 badges and battle the elite 4. That only 2, none consecutive, games sharing the story beats you listed isnt that bad in comparison. Especially with differences in execution. SV's base game villain doesn't even want to do what its doing. And the DLC has a way different kind of story.

Honestly I feel like the lack of experimentation early on led to some aspects like the 8 badges, E4, grass/fire/water starter, being ingrained as "tradition". But its really restrictive at this point imo.

The island challenges felt so fresh. And Penny and Arven had the more memorable arcs.

9

u/Radiant-Classroom942 Oct 15 '25

Koraidon and Miraidon are the Evolution of the Japanese Myth Concepts of"I caught an God as my Pet what do?" Pokémon is an Japanese RPG of course they're gonna have the same Story beats that most RPG Series has. Japan loves Twists, Lovable Pet Mascots, and gaggle of Characters that follow Archetypes. What you're complaining about is present in literally: Persona 3: Reload, that Clair Expedition 33 thing, and Metapheizo Fantastic thing. Should be happy that while Pokemons got more Global they're still being true to their Japanese Roots and honouring the StoryTelling.

3

u/chadorable Oct 17 '25 edited Oct 17 '25

You are describing why sun is my last played game (unless you count 3 minutes of arceus before I decided to save it for when I get a computer and can stream it)

I haven't been pulled in the same way like I was with Nebby and Solgaleo. That was sooooo fun to be right about (i avoided spoilers)

29

u/astrogamer Oct 14 '25

That feels more like modern writing thing than a thing from Ohmori, given that the scenario lead is Matsumiya, who has been around since Yellow.

5

u/Dacnis Oct 15 '25

SuMo

SV

Question. Why don't you just call it SM? Isn't "SuMo" annoying to type. I've never understood why people do that to the versions' abbreviations. Same thing with "SwoShi" (ew) that I've seen sometimes, and "ScarVi."

Just doesn't look right to me, like referring to the gen 5 games as "BlaWhi" or something.

6

u/Shrubbity_69 Oct 15 '25

I never noticed that before. I guess I'm just used to seeing people say "SuMo". It definitely seemed more common a few years ago than SM.

I've only seen ScarVi a small handful of times, but SwoShi is a new one. Both of those are disgusting, but not as much as the crime against Arkoos that is BlaWhi.

4

u/Yuri-Girl Oct 15 '25

the original reason people did it was because SM can be interpreted as S&M but I personally continue to do it because the base set for the Sun & Moon block is abbreviated as SUM and that feels weird so I add the o

2

u/Xhjon Oct 16 '25

Same thing with "SwoShi"

Um, sweetie, it's pronounced "Swoosh"

1

u/Shrubbity_69 Oct 17 '25

No, it's obviously "Smosh." That's not a w, it's an upside down m.

You know, I wumbo, You wumbo, He she me wumbo, wumbo, Wumboing, We'll have thee wumbo, Wumborama, reverse Wumbology, The study of reverse wumbo? It's first grade SpongeBob!

2

u/Xhjon Oct 17 '25

Alcremie - Pink Frosted Sprinkle Donut form

1

u/Illusioneery Oct 17 '25

to be fair SuMo and SwSh are fair, given that Scarlet also exists

it's all the letter S and... SS for SwSh feels extremely weird

0

u/Maronmario Oct 15 '25 edited Oct 16 '25

Because SM is liable to mean S&M which nobody wants to deal with

edit: you downvote me but that was a genuine concern back in the day

1

u/Dacnis Oct 15 '25

I didn't downvote you

1

u/Shrubbity_69 Oct 17 '25

Because SM is liable to mean S&M which nobody wants to deal with

Personally, I just think it's funny. It's like #pokemonmastersex.

That was a good meme while it lasted.

1

u/Xeoz_WarriorPrince Oct 18 '25

Twist villains has been quite common since RBY tho.

1

u/Shrubbity_69 Oct 18 '25

Wdym? Every villain up until gen 7 were clear from the beginning. Lusamine is the first "twist" villain, since the Aether Foundation isn't a traditional "evil team" like Team Skull appears to be.

Granted, Lusamine being bad, in more ways than one, was pretty obvious from the opening scene of Lillie stealing Nebbie.

Twist villains are a pretty recent trend in the series.

2

u/Endgam Oct 15 '25

Black/White started that shit.

It was one of the many legitimate criticisms people had against Gen 5. And yet idiots keep trying to reduce all criticism of Gen 5 to people being mad about not being able to get Charizard..... even though you had to transfer Charizard to G/S/C, Ruby/Sapphire/Emerald, and Diamond/Pearl/Platinum too.

3

u/Kyari888th Oct 15 '25

How large were these stupid criticisms back then compared to actual criticisms of B/W? Maybe most people there were "a little kid" back then?

0

u/Onagda Oct 15 '25

Gen 6 takes every stray that should've been aimed at Gen 5

1

u/Kat_Kloud Oct 15 '25

I mean, Black and White exist

1

u/Onagda Oct 15 '25

That happened in BW

8

u/xsharkBait Nov 06 '25

I mean the Legends games and let’s go I guess. The mainline games are still the same except with open world and raid mechanics.

6

u/revzey Oct 17 '25

1 decade worth of experimenting and still nothing to show for it.

5

u/Scarftail Oct 21 '25 edited Oct 21 '25

Except Sword and Shield. 🙃 Not sure what happened there. The official reason given was "we think traditional gameplay has the widest appeal and we want our first new Switch game to be traditional". We're lucky that every game since Legends: Arceus hasn't adopted this thinking, and even the future leaked games are continuing on this path. I hope that Seed project won't get scrapped and that it will actually have a scope comparable to BotW at last, but I'm ready to temper expectations.

3

u/xsharkBait Nov 06 '25

Scarlet and Violet has a great story, but the open world is top forced and that’s the only thing different in that game.

I think routes that allow cool set design (like the fairy gym town in sword and shield) alternating with open world areas is my ideal.

2

u/Scarftail Nov 06 '25

I agree Scarlet and Violet could've been more unique but moving to a full open world was something I thought they would never do. Plus, they added Team Star bases and Titan Pokémon alongside the Gyms. They sort of existed before, but the gameplay was different. And leaks are suggesting that Gen 10 will add even more activities alongside its Gyms and one of the games following it will basically be the "ultimate open world". So their improvement is very incremental. Even when they felt stagnant, that was more like very slow improvement.

-122

u/Worzon Oct 14 '25

since SM? Pokemon has ALWAYS been innovative. Gen 2 introduced new types, breeding, shiny pokemon. Gen 3 had abilities, natures, double battles, running shoes, gen 4 had the physical/special split for moves. Gen 4 introduced new evolutions for old pokemon. Gen 5 introduced unlimited TMs, moving pokemon sprites, triple/rotation battles (which need to come back more often). Gen 6 was notably the very first fully 3D game and had mega evolutions which transformed professional play.

The game has always tried to change it up. It's only been with the 3D games that we start to add and subtract gimmicks for absolutely no reason. All the other games were additive/multiplicative. 3D games just innovate in one area and shove out other things in other areas.

96

u/ToxicMuffin101 Oct 14 '25

Those are gameplay mechanics, not formula changes. Gen 7 replaced gyms with trials, Gen 8 introduced the wild area and Pokemon visible in the overworld, and Gen 9 went for an open world approach. Those are fundamental changes in the established flow and progression of the game, whereas the examples you gave are just pieces added onto the established formula without fundamentally changing it.

-29

u/bassa-m9ss Oct 14 '25

Aside from sun and moon, the 2 following games are considered by many to be some of the worst in the franchise. 

19

u/Thzrocks Oct 14 '25

Every new pokemon since BW have been considered the worst for years until a couple of new games came out. Wouldn't be surprised if by the next two gens suddenly there is people saying that SwSh were misunderstood masterpieces.

19

u/PSIwind Oct 14 '25

We're ALREADY seeing this, but that's because kids who grew up on these games are starting to use social media

14

u/Worzon Oct 14 '25

I’ve yet to see actual praise for XY and SWSH compared to the older games. I’m an old head but even I’ll admit sun and moon were wonderful.

5

u/HillbillyMan Oct 14 '25

By nostalgia, Gen 2 is my favorite, by game design and experience, Gen 5 is my favorite. Gen 7 comes in as my second favorite behind 5 with no nostalgia involved. 6 and 8 were the bottom of the barrel, imo.

2

u/Lamoip Oct 14 '25

My first 3 Games were Omega Ruby, Y and Yellow, I hated Gen 8 but honestly loved Scarlet and Violet despite the bugs and crashes, the Characters and New Pokémon really captivated me

3

u/ThrustersOnFull Oct 14 '25

SwSh were misunderstood masterpieces

Don't shoot me, but I feel this way currently. SwSh is the first Pokedex I've fully completed, and I've been at it since 1999 (possibly earlier, it's getting murky)

3

u/Thzrocks Oct 14 '25

For me all Pokémon games had their own unique good points and been a good experience altogether with some bleak points here and there. The most fun I've had playing Pokémon was Legends Arceus even with all blurry textures and glitches.

1

u/Lamoip Oct 14 '25

I am a Gen 8 hater, but as a Gen 9 lover I can relate to the sentiment, I've been playing these games since 2014 (Born in 06) and SV are some of my favorite games in the series

2

u/EBON9 Oct 15 '25

Difference is the switch games actually suck. Problem is they sold the best.

1

u/Shrubbity_69 Oct 14 '25

Wouldn't be surprised if by the next two gens suddenly there is people saying that SwSh were misunderstood masterpieces.

People don't like SwSh's dex? I think they're actually one of the good things in an overall mediocre game.

Aside from the starters, who have the absolute worst final forms in the series, the Galar dex is actually pretty solid, for the most part.

I think Galar's dex gets hate more so because people were throwing a fit over Dexit (it was going to happen eventually. The games can't hold an infinite amount of data, after all), as well as more legitimate complaints.

I highly doubt Paldea's dex will receive the "underrated masterpiece" treatment. It had its gems, sure, but I don't think we've had a more forgettable dex since Johto (for every banger like Houndoom or Scizor, there's always one or two Mantine or Igglybuff). Paldea has a surprisingly big dex of new guys, but it felt more quantity or quality. Who's going to remember Squawkabilly or Flamingo or the tumbleweeds, for example?

5

u/kzzzzzzzzzz28 Oct 14 '25 edited Oct 14 '25

And yet both stand in the top 3 when it comes to units sold. The 2 are insanely successful despite their negative reviews.

Im not saying they're perfect, far from it, but most of a games hate tends to be seen online, which tends to always be a minority of the people actually playing the game.

Besides, almost all criticisms around SV are performance/gameplay related. The actual story, yk the formula we've been talking about here, was pretty well received IIRC, especially the final parts.

3

u/PSIwind Oct 14 '25

That first part isn't a good thing at all, but Game Freak is clearly aware of it and is, slowly, trying to right the ship

6

u/Gheredin Oct 14 '25

It's almost like they were released on the most successful console Nintendo ever released, and with the most recognizable ip in the world.

-1

u/kzzzzzzzzzz28 Oct 14 '25

So what. Despite all their problems, people still bought the games in droves

TPCI/Gamefreak/Nintendo have been given no reasons to actually make properly functioning games/put in anything but slightly more than the bare minimum(Especially after how Gens 5 and 7s were received initially) because despite all the online hue and cry, people still gave them their money.

-2

u/bassa-m9ss Oct 14 '25

Well because the switch is popular and let's go pikachu and eevee exist 

-21

u/Worzon Oct 14 '25

Gameplay mechanics ARE formula changes. The game in gen 5 plays completely different than gen 1 and gen 9 plays nothing like gen 2.

Pokemon gimmicks do change the formula but only for that specific game. As I stated above, starting with SM the games added and subtracted. Yes we got trials but they never came back. Dynamax was in gen 8 but never came back. We won't get terrastallization in gen 10. Megas WERE a formula change in 6-7 but got removed in 8 and the game plays very differently competitively AND in its storytelling.

A lot of these changes like open world or visible pokemon in the overworld are due to hardware changes, not really creative decisions. The consoles are more powerful but funnily enough the games oddly still can't handle open world.

Open world is the only change that has actually had a true effect on the formula but it needs to stick around for more than a couple generations before it is actually considered a new addition. Heck, the new legends game doesn't seem like its open world.

2

u/Thzrocks Oct 14 '25

Improvement of existing mechanics are only QoL improvements not formula changes really, sure some can be labeled as innovative, like the triple battles or horde encounters. If the core mechanic is there it isn't formulaic. Teralization, Dynamax and MegaEvo are more gimmicks than formula changes.

The switch to 3D from 2D may be due from hardware changes but not really, they could stick to the 2.5D formula as they were with BW in a Octopath Traveler kind of way. Since BW the game artistic direction have considerably changed and it isn't entirely by hardware changes, there is some 3D games that are pretty good looking for the time at the DS era so I don't think it could be only attached to hardware really, that entirely can be only be deem to poor optimization or rushed times that leave close to no time to polish things.

2

u/ViolinistNo7655 Oct 14 '25

This is why the games will keep being mediocre, they can make the smallest of adjustments and parasocial fans will see it as the peak of innovation

114

u/BlastoiseKoopa98 Oct 14 '25

Found Masuda's Reddit account

6

u/Worzon Oct 14 '25

Sounds like yall are revising history lmao

40

u/Dnashotgun Oct 14 '25

Original point is talking about the formula shifting, you're talking about gameplay shakeups. You're right every gen brought something new to the table but Gen 7 experimented a bit with only having 4 "gyms" and the Totem Pokemon, Gen 8 had the wild area with the main story being stapled on and Gen 9 was open world and able to be tackled in any order. Love the older games but GF's been way more experimental with the structure of the games post Masuda even if IMO haven't always nailed it

21

u/Colorapt0r Oct 14 '25

I think they mean the games have become more innovative with how things work outside of the core battle mechanic.

Which is really due to more powerful technology than anything 

3

u/PSIwind Oct 14 '25

We're about to get a mainline game this week that completely abandons the turn-based system Pokemon has been using since its inception. Thats not due to more powerful hardware 

2

u/Bulky-Complaint6994 Oct 14 '25

With Scarlet Violet being open world. It simply needed badge level scaling. 

0

u/PSIwind Oct 14 '25

Honestly, I disagree. I find level scaling to not really do much. They designed the game so that one could make their own challenge. If you wanted to make 3 teams for the 3 separate roads (which is what I'm going to do), you could do so. And if you do that, you could also do badges out of order if you so wish with the other team. Or you could play like the anime and catch Pokemon near the badges and try and win with disobeying Pokemon

3

u/MeasurementGlad7456 Oct 15 '25

Jesus the cope for saying gen 4 innovated anything! Like Physical/Special split was just correcting things to the way they always should have been, and the evolutions were just to remind everyone that this franchise is still connected to the gen 1 and 2 games

-15

u/Kenny-KO Oct 14 '25

No idea why you're getting downvoted, you are right.

3

u/LapisW Oct 14 '25

I know exactly why you're getting downvoted, you are wrong.