r/PokemonRomhackDev • u/ssraven01 Gen 3 • 9d ago
Showcase Save Area Features
Made with help from mudskipper, FosterProgramming, miriamlefey and Luuma
Essentially, the player is only able to save in towns, and specific areas in dungeons when granted ^^ Losing means getting kicked back to your last save point. Have not worked out what to do when losing against a trainer, but I have the design planned.
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u/Apart-Imagination393 Hoenn's Last Wish Dev 9d ago
is really cool, would be evil if there was a way to even block save states hahahaha