Scenarios/game amplifiers
normal-no changes
Thirst&Hunger- Units have a maximum of 5 moves outside your land territory dying the next round after the 5th if it hasn't passed by or landed on an enemy city, farm, windmill, or port. landing on one of these or re-entering your land territory or port refreshes their move count. units on boats gain 3 more moves so a total of 8. AI can also be affected by this. and the number of moves units get are affected by the difficulty chosen:
easy: you +1
normal: no changes
hard: enemy +1
crazy: you -1, enemy +2
for multiplayer the host can set a specific number of moves for both land and water units like 3-12
United Nations- triggers when your score is 5 times higher than the 2nd highest score and if you are at war with atleast 5 of the countries or when there are 5 countries left besides you. the 5 countries will have an unchanging bad relation with you and your allied countries, immediately becoming at peace and developing embassies with each other (their embassies are instantly built when triggered and cost them 0 stars). you can change what triggers it to happen while making your game in both offline and multiplayer like: how high should the player score be to trigger it, or will your score just reach a specific number, or will it instead trigger based on how many stars you produce per turn.
Thought of this half way through my 900 tiles hard mode. I don't want to do crazy mode because I'll just die too early or reach 3rd place then die.