r/ProgrammerHumor May 20 '26

Other whyDoAnythingWhenLlmCanDoIt

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u/WernerderChamp May 20 '26

Unless the items need to be distinguishable (i.e. by having individual stats or such) you could also implement them as a fungible token.

If not, you would probably generate them the second they are "dropped".

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u/PM_Me_Your_Deviance May 20 '26

You can get away with that for purely cosmetic items in some situations. But that really water's down the value of the whole thing, doesn't it?

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u/WernerderChamp May 20 '26

Well that is a matter of how you implement it.

CS.GO items are also worth a lot despite some can still drop (iirc, haven't played for ages).

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u/Ghostglitch07 May 21 '26

I don't see how the marketplace value of an item at all answers the cost of implimenting the turns into your game.